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1. Skill Removal - in Player Features and Ideas Discussion [original thread]
Originally by: Madmi CEO Sainna, in my opinion that's way too complicated. This is a minor "fix" - if it becomes something that will take days to program, then I would no longer want it (I'd prefer the time spent on other EVE-related stuff...
- by Sainna - at 2009.10.28 16:20:00
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2. Skill Removal - in Player Features and Ideas Discussion [original thread]
Maybe limit it to 3 skills deleted per month, or every two months. Perhaps, once you delete a skill and put that SP to another, you can't change it back? You'd have to train the deleted skill like it was a new skill again. This would put a stop to...
- by Sainna - at 2009.10.28 15:23:00
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3. Skill Removal - in Player Features and Ideas Discussion [original thread]
I'd like this feature but I'd prefer to be able to redistribute the SP from the skills I'm removing to other skill(s). For instance, a year ago I trained a few skills to level 5 that I don't even use any more. I'd prefer to get rid of those but ga...
- by Sainna - at 2009.10.28 15:03:00
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4. Medium and large tractor beams - in Player Features and Ideas Discussion [original thread]
Why? I have a full rack on a Thrasher with 4 tractors and 4 salvagers. I wouldn't want to fit a BS or BC with these things as slow as the ships are including your idea of the tractor-ing speed of a medium or large. Ship speed + tractor speed = ha...
- by Sainna - at 2007.09.21 21:03:00
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5. Research slots in empire - in Player Features and Ideas Discussion [original thread]
Originally by: Yamichi Wiggin I agree that there's a problem. I recently bought a cruiser BPC that was researched to 250. TWO HUNDRED AND FIFTY. We did the math. The extra 6 months or whatever of research slots that this seller used up sav...
- by Sainna - at 2007.09.21 16:00:00
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