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1. From My Very Limited Perspective: - in Player Features and Ideas Discussion [original thread]
Agondray wrote: you cant put down anymore pos or outpost, all existing ones are waiting to be either phased out or blown up as far as pos's go, not sure how they are going to do outpost. Not true. No, you can't anchor any more outposts, bu...
- by Sal Askiras - at 2017.01.30 20:45:23
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2. Sticky:[November] Introducing the Porpoise - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: Ydnari wrote: How about the industry information, is this an inventable T2 from the Noctis, or a T1 hull with its own BPO? T1 hull with a BPO sold by ORE. Any hints on price of BPO?
- by Sal Askiras - at 2016.10.04 18:34:42
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3. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Aker Krane wrote: If a Rorqual can fit through a WH with similar mass to a freighter....then it is possible to bring them into HS. Is that intentional? Cap ships can already jump though some WH, and are still unable to enter HS.
- by Sal Askiras - at 2016.10.04 18:29:54
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4. review citadels already - in Player Features and Ideas Discussion [original thread]
All citadels are destroyable. Someone leaves a citadel in space and goes inactive? You blow it up. Same way you get rid of abandoned POSes. If that citadel is in HS, you wardec the corp that holds it, then kill it. The mechanics to do this are alr...
- by Sal Askiras - at 2016.10.04 13:51:00
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5. Jump portal and cyno for Keepstar - in Player Features and Ideas Discussion [original thread]
Yes, we'll have replacements for jump bridges and cyno beacons when POSes go away. No, they won't be on a dockable structure.
- by Sal Askiras - at 2016.10.03 21:34:46
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6. Walking in stations - in Player Features and Ideas Discussion [original thread]
You'll notice that the walk-in-station feature has not been implemented in citadels. Dead feature is dead, don't expect any more updates or additions to it.
- by Sal Askiras - at 2016.09.30 14:50:21
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7. CCPls - Captains Quarters in Citadels - in EVE General Discussion [original thread]
So, replace the button for one useless feature with the button for another useless feature? Captain's quarters was dead-on-arrival, and most players don't give it a second thought. Same with the bounty system, that's only used by newbies who don't...
- by Sal Askiras - at 2016.07.14 14:46:19
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8. Citadel Hangars - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Sal Askiras wrote: ... I don't see how in any way that this detracts from joining a player corporation. Why would you join a player corporation if all the perks of being in a corporation are obtainable another way? Sa...
- by Sal Askiras - at 2016.07.07 15:38:36
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9. Citadel Hangars - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: What would be the point of being in a player corporation then? There are already precious few reasons to be in a corporation, and access to shared hangers is one of the major ones. If you remove that, there will be little r...
- by Sal Askiras - at 2016.07.07 15:02:19
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10. Citadel Hangars - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Sal Askiras wrote: This is simple idea, and it's probably been proposed elsewhere, but search showed no results: Citadels should have the capability to house hangars that can be controlled by access lists. The current cor...
- by Sal Askiras - at 2016.07.07 14:25:10
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11. Citadel: Alliance hangar as a service slot - in Player Features and Ideas Discussion [original thread]
Similar idea already posted here: https://forums.eveonline.com/default.aspx?g=posts&m=6540974#post6540974
- by Sal Askiras - at 2016.07.07 14:07:56
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12. Citadel Hangars - in Player Features and Ideas Discussion [original thread]
This is simple idea, and it's probably been proposed elsewhere, but search showed no results: Citadels should have the capability to house hangars that can be controlled by access lists. The current corp hangar system only allows access by that s...
- by Sal Askiras - at 2016.06.24 14:27:51
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13. Tempest fleet issue bonuses? - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: There is more things very broken right now. On top of the list are minmatar ships again and some other "imbalances". I always love these arguments. "No! CCP can't fix YOUR pet-peeve until they fix MY pet-peeve!!!"
- by Sal Askiras - at 2016.06.20 20:43:45
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14. Capitals: Names on Ships - in Player Features and Ideas Discussion [original thread]
While ship names on the hull is kind of a silly idea, IMO, the people saying no because of body-part ASCII art and profanity have obviously never been in local with TEST. The ASCII art there is MUCH more detailed than anything you could put on the...
- by Sal Askiras - at 2016.05.24 17:37:26
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15. New Anomalies to Strengthen Aegis Sov - in Player Features and Ideas Discussion [original thread]
Inslander Wessette wrote: Sal Askiras wrote: Posting in a stealth "Cloaky Campers are EVIL!!!!" thread. Cloaky camping is not the issue here . The problem i am addressing are covert cynos and camping with them . Cloaky camping is mechanic...
- by Sal Askiras - at 2016.04.13 16:28:50
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16. New Anomalies to Strengthen Aegis Sov - in Player Features and Ideas Discussion [original thread]
Posting in a stealth "Cloaky Campers are EVIL!!!!" thread.
- by Sal Askiras - at 2016.04.13 13:29:18
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17. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Dailies? Fine. LP reward? No. ISK reward for something like this seems much less exploitable, and more in line with other PVE activities. I do agree that the rather useless Opportunities system needs SOME kind of reward, rather than just "Bing! ...
- by Sal Askiras - at 2016.04.08 21:20:39
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18. [Citadel module] Cyno beacon - in Player Features and Ideas Discussion [original thread]
Remember that Citadels are not the only structures they are are planning to add. Cyno beacons will likely be added to some other structure to replace the beacons on POSs. Putting a cyno beacon right on the Citadel would make things a bit TOO safe,...
- by Sal Askiras - at 2016.03.23 14:02:09
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19. Station containers m3 size - in Player Features and Ideas Discussion [original thread]
Look at the name, they are called "Station Containers" for a reason. They are meant to help players or corps sort inventory, not to move things.
- by Sal Askiras - at 2016.03.21 14:09:42
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20. Well that's kinda dumb... - in Player Features and Ideas Discussion [original thread]
Do Little wrote: The ship maintenance bay on the Nestor exists so it can provide fitting service for a fleet - basically a shared mobile depot. This. The capacity of the bay is irrelevant, the point of the bay is to allow fleet members to ref...
- by Sal Askiras - at 2015.11.06 21:54:52
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