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1. Malestorm Fix - in Revelations Testing and Development [original thread]
Edited by: Sally on 20/11/2006 09:58:36 Originally by: Twin blade I don't think the maelstorm should shield tank as 90% of all minnys have armor tanking skills given how all most eery ship armor tank's bar a few. How about a ROF+dam...
- by Sally - at 2006.11.20 09:58:00
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2. Malestorm Fix - in Revelations Testing and Development [original thread]
Originally by: Twin blade Edited by: Twin blade on 19/11/2006 17:55:19 I must admit i did forget it needs 1 bonus to its guns damage/rof to keep up with the tempest when just loading guns. Ok then how about this give it a 5% damage an...
- by Sally - at 2006.11.19 19:13:00
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3. Malestorm Fix - in Revelations Testing and Development [original thread]
Edited by: Sally on 19/11/2006 16:55:51 Originally by: Twin blade First of all i gave it 6 low slot's for an armor tank not 5. The fact it has 8 AC's with a tracking and fall off bonus is ment to keep it at close to mid range and be...
- by Sally - at 2006.11.19 16:55:00
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4. Malestorm Fix - in Revelations Testing and Development [original thread]
Edited by: Sally on 19/11/2006 14:19:45 I really never seen worse setup than your suggestion... 5 low slots and armour tank? No damage bonus on AC? WTF? Even current Maelstrom is worse than Tempest, but that abomination of your fantasy will b...
- by Sally - at 2006.11.19 14:09:00
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5. NOS > DPS, suggestion included - in Revelations Testing and Development [original thread]
Originally by: Grey Area No need. To fit the new modules, players will have to take off their three ballistic controls...this in itself will reduce the damage. Its not enouth. Quote: Do you actually PLAY this game? If so you will ...
- by Sally - at 2006.11.12 12:13:00
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6. A Solution to the Problem of Instas W/Out Warp to 0 - in Revelations Testing and Development [original thread]
Edited by: Sally on 12/11/2006 07:14:52 You just cant guarantee an encryption safety on the client computer if the evil hacker sit at it. It doesnt work that way - hard fact. You CAN guaranee it if the BM's are stored locally encrypted and sen...
- by Sally - at 2006.11.12 07:11:00
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7. Nerfing NOS without actually nerfing it. - in Revelations Testing and Development [original thread]
Originally by: Sir Drake I like the idea of nerfing NOS to a point where they are only usefull with certain ships (like the curse etc). K So, you basically whant to destroy a whole playstyle just becouse you dont like it? Hope CCP is...
- by Sally - at 2006.11.12 06:50:00
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8. AC changes on the test server - in Revelations Testing and Development [original thread]
Edited by: Sally on 12/11/2006 06:38:34 Originally by: Goumindong Originally by: Pan Crastus Originally by: Arktaos Also, a slight (very very small) dmg boost :D old ones: 1.815 dmg/3.38 sec = 0.537 dps new ones: 2.54...
- by Sally - at 2006.11.12 06:38:00
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9. HP Increase, Nos, and the imbalance of energy-using weapons in Kali - in Revelations Testing and Development [original thread]
Edited by: Sally on 10/11/2006 18:08:31 Originally by: Christopher Multsanti I'll say it again, increase the damage done by all short range weapons. So, you want to increase the damage done by AC , blasters, heavy assault missiles ...
- by Sally - at 2006.11.10 18:06:00
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10. Tech 2 item situation NEEDS a fix (and Invention ain't it!) - in Revelations Testing and Development [original thread]
1. Invention, potencially, CAN solve all T2 issues if its properly implemented and closesly watched by CCP. Right now, its too soon to discuss if CCP had all done right or wrong. 2. Lottery can be made much more fair and dynamic, if CCP give out B...
- by Sally - at 2006.11.10 18:00:00
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11. Fighters. - in Revelations Testing and Development [original thread]
Originally by: Nihilion Saro - previously, domi could deploy 15 drones. After RMR only 5. Therefore, the drone damage/hp bonus of the battleships skill should also be 20%, allowing the 5 3 times base damage The way it is now (10% bonus...
- by Sally - at 2006.11.07 00:47:00
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