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1. Sort by Meta-level - in Player Features and Ideas Discussion [original thread]
Just a thought - an option to sort your items by their Meta-level could be pretty handy, especially when sorting through old caches of loot that you completely forgot about - trying to decide what to reprocess and what to sell. Thoughts?
- by Seidr - at 2009.08.24 09:54:00
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2. IGB header spoofing - in Player Features and Ideas Discussion [original thread]
Edited by: Seidr on 12/07/2007 14:20:25 Ah, I was unaware of the limited access keys provided by CCP..oh well, it was a laugh writing this up none the less. One thing about this, the system is totally automated, but yeah the 1 hour turn around...
- by Seidr - at 2007.07.12 14:19:00
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3. IGB header spoofing - in Player Features and Ideas Discussion [original thread]
Edited by: Seidr on 12/07/2007 10:36:24 That's exactly right, thanks! If a user doesn't want to provide a site their EVE API key (which is unchangeable, as far as I know, at least without petition) which provides access not only to their skill...
- by Seidr - at 2007.07.12 10:35:00
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4. IGB header spoofing - in Player Features and Ideas Discussion [original thread]
Just to say, this API Key that I mention is not the Eve Online API Key. It is a key generated by our scripts after an account has been verified. The only data being taken from EvE Online are transactions of our verification character. These are ch...
- by Seidr - at 2007.07.12 00:05:00
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5. IGB header spoofing - in Player Features and Ideas Discussion [original thread]
Edited by: Seidr on 12/07/2007 00:00:15 I totally wish CCP would take the same approach to client information as Second Life, although I guess access to in-game objects is way too much to ask, the ability to validate information from the in-ga...
- by Seidr - at 2007.07.11 23:52:00
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6. IGB header spoofing - in Player Features and Ideas Discussion [original thread]
Well, the script is pretty much done. I'm just sorting out some temporary hosting now, and then you'll be able to see it in action :) Here is a description of the service: Quote: EvEReg is a system to allow sites that use EvE Onlines IGB f...
- by Seidr - at 2007.07.11 10:34:00
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7. IGB header spoofing - in Player Features and Ideas Discussion [original thread]
Edited by: Seidr on 10/07/2007 23:42:25 I've worked out a solution that will allow pilots to attain a flawlessly verifiable ID, bar characters being sold, or changing hands via other means. As mentioned, I hope to having a working copy, or at ...
- by Seidr - at 2007.07.10 23:41:00
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8. IGB header spoofing - in Player Features and Ideas Discussion [original thread]
Edited by: Seidr on 10/07/2007 23:23:12 I've been hammering out a funky little script to address this issue, which should allow users to attain a one-time key that will be automatically validated in-game(no macro clients, perfectly legal using...
- by Seidr - at 2007.07.10 23:21:00
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9. Weather system in EVE - in Player Features and Ideas Discussion [original thread]
Adding another level of unpredictability to PVP would be pretty cool, and natural activities of nebulas/stars etc would leave quite a large impact on general fleet movements/bottlenecks. I'm sure if CCP were to look at this, they would say that th...
- by Seidr - at 2006.10.18 11:10:00
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10. Idea regarding camera drone movement - in Player Features and Ideas Discussion [original thread]
Currently the method of rotating or directing your camera drone while zooming to another location(left+right mouse held, moving vertically to zoom in and out) lacks the ability to rotate AND zoom a very long way, due to a limited movement range an...
- by Seidr - at 2006.10.18 11:06:00
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11. Skill queuing alternative. - in Player Features and Ideas Discussion [original thread]
On the Shiva test server, once you completed training in the skill if you were not online then it continued to train that skill to the next level, which I thought was a very good idea. I was quite disappointed when I came online after a couple of ...
- by Seidr - at 2005.01.05 13:17:00
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12. Idea regarding Complexes, PVP, and Cargo Containers - in Player Features and Ideas Discussion [original thread]
Thanks for the reply . One other idea I just had in reply to your post(telling which containers came from which ship) is that in the same way the cross showing where NPCs are, and which class ship they are(small cross for a frig, large for a BS) ...
- by Seidr - at 2005.01.05 13:08:00
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13. Idea regarding Complexes, PVP, and Cargo Containers - in Player Features and Ideas Discussion [original thread]
Last bump, surely someone must have something to say on these ideas
- by Seidr - at 2005.01.05 11:44:00
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14. Teleportation? - in Player Features and Ideas Discussion [original thread]
Not everyone likes the idea of forking out large ammounts of money to lose a clone AND jump to another system. This would be a sanctioned system, where there would be no need to suicide your current shell.
- by Seidr - at 2005.01.04 11:37:00
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15. Idea regarding Complexes, PVP, and Cargo Containers - in Player Features and Ideas Discussion [original thread]
Bump, not a single reply to this thread? Someone must have something to say on the idea
- by Seidr - at 2005.01.04 11:30:00
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16. Teleportation? - in Player Features and Ideas Discussion [original thread]
There is one possible path that might be considered in the future, and that is clone-based mind switching, like in one of the Eve Chronicles. It involves clones being held at different bases, and the actual content of the persons mind being transf...
- by Seidr - at 2005.01.04 01:41:00
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17. Idea regarding Complexes, PVP, and Cargo Containers - in Player Features and Ideas Discussion [original thread]
Edited by: Seidr on 04/01/2005 01:46:37 Edited by: Seidr on 04/01/2005 01:33:59 Right, I've got two ideas that I've had floating about in my head for a couple of days now. The first is to do with Complexes, and the lack of empire complexes...
- by Seidr - at 2005.01.04 01:32:00
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