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1. Looking for a flash animation designer - in EVE Technology Lab [original thread]
I have followed up your post ingame - let's talk.
- by Seidr - at 2010.07.05 20:43:00
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2. Kills/Jumps archive for 01/01/2010 -> 30/06/2010 - in EVE Technology Lab [original thread]
Originally by: Tonto Auri Originally by: Seidr http://www.g0blin.co.uk/01012010-30062010.zip (172mb) Repack it into RAR or tar.gz, or any other archive utilizing solid compression (7z, bz2). You'll be surprized by the result...
- by Seidr - at 2010.07.02 11:58:00
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3. Kills/Jumps archive for 01/01/2010 -> 30/06/2010 - in EVE Technology Lab [original thread]
Originally by: Painkillaz Snippet of the data would be nice! Downloading 172MB then uncompress it to 2GB is a bit, if you cant really use the data anyway =) I do realize its prolly about kills and jumps made, but then again still would be...
- by Seidr - at 2010.07.02 07:29:00
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4. Kills/Jumps archive for 01/01/2010 -> 30/06/2010 - in EVE Technology Lab [original thread]
Edited by: Seidr on 01/07/2010 19:20:30 Well, I've been archiving these for a while to run a few scripts I wrote a while ago over, and thought others who are interested in making use of these XML streams provided by CCP might like this archive...
- by Seidr - at 2010.07.01 19:18:00
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5. EVEMail <-> POP Mail: evemailbridge - in EVE Technology Lab [original thread]
Originally by: Dr BattleSmith Originally by: Seidr I'm sorry, wait, no I'm not. Did you have anything interesting, or meaningful to add to this topic, or just a blatent SPAM from hell? Does the service you(they?) provide give acce...
- by Seidr - at 2010.06.30 11:52:00
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6. EVEMail <-> POP Mail: evemailbridge - in EVE Technology Lab [original thread]
I'm sorry, wait, no I'm not. Did you have anything interesting, or meaningful to add to this topic, or just a blatent SPAM from hell? Does the service you(they?) provide give access to EVEMails...doesn't look like it.
- by Seidr - at 2010.06.27 02:05:00
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7. EVEMail <-> POP Mail: evemailbridge - in EVE Technology Lab [original thread]
Edited by: Seidr on 25/06/2010 09:55:02 Edited by: Seidr on 25/06/2010 09:52:21 Haha, it's way too early for me. Of course there are API calls to get Corp members *facepalm* Yeah, I agree CCP went the wrong way with the login for EVE Gate...
- by Seidr - at 2010.06.25 09:50:00
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8. EVEMail <-> POP Mail: evemailbridge - in EVE Technology Lab [original thread]
Edited by: Seidr on 25/06/2010 09:04:14 Originally by: Catari Taga Edited by: Catari Taga on 24/06/2010 23:16:13 Nice product, we had been thinking about implementing something like this for my corp but the lack of API/requirement ...
- by Seidr - at 2010.06.25 09:03:00
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9. EVEMail <-> POP Mail: evemailbridge - in EVE Technology Lab [original thread]
Originally by: Xeross155 Interesting, think I'll set this up. So you use cURL to login to EVEGate and fetch/send mails right ? That's right. The default is to only check the first page of mails, so that you don't chug through ALL your...
- by Seidr - at 2010.06.24 22:02:00
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10. EVEMail <-> POP Mail: evemailbridge - in EVE Technology Lab [original thread]
Originally by: darius mclever i think scraping html on evegate to control it was violating the TOS. you are supposed to use the API for getting the data. There is no mention of scraping, automated visits, scripting or other methods pur...
- by Seidr - at 2010.06.24 21:34:00
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11. EVEMail <-> POP Mail: evemailbridge - in EVE Technology Lab [original thread]
Introduction This project aims to allow communication between POP Email and Ingame EVEMail, using automated interaction with CCPs EVEGate to retrieve and send EVEMails, and using standard POP accounts to receive/send new EVEMails/Replies. Set...
- by Seidr - at 2010.06.24 19:15:00
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12. Map Data - in EVE Technology Lab [original thread]
Edited by: Seidr on 02/06/2010 07:27:28 I can't recall, but I believe the scripts I used to generate that data actually do swap the Y and Z axis, so you don't need to worry about swapping those. edit: just checked the scripts, and I am actual...
- by Seidr - at 2010.06.02 07:25:00
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13. Map Data - in EVE Technology Lab [original thread]
Check out my data at http://evestats.othala.co.uk/normalized/ You will find region files, with x/y/z positions normalized to the range of -1 to 1 (used for an Android app I am working on, OpenGL etc). These coordinates are normalized on a PER RE...
- by Seidr - at 2010.06.01 12:33:00
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14. Question about Channel IDs (possibly need devs input) - in EVE Technology Lab [original thread]
Edited by: Seidr on 28/04/2010 12:19:48 Sable - a couple of months ago I started the same project. I've got a client-side log monitor working (although it requires an interface), and server-side component for receiving and storing the log data...
- by Seidr - at 2010.04.28 12:19:00
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15. Jump planing algorithm - in EVE Technology Lab [original thread]
http://www.othala.co.uk/2008/02/05/route-finder-for-eve-online/ Check that out..I've not used it in a while, but the demo I have up somewhere still works perfectly fine with the most recent data dump and is pretty sharpish - ok, not as fast as ...
- by Seidr - at 2010.01.04 23:10:00
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16. EVE Stats (work in progress) - in EVE Technology Lab [original thread]
Edited by: Seidr on 15/12/2009 14:12:30 There we are - it's just updated, and is looking much prettier now - hah! Note: I'm aware of the problem of some regions appearing flat - I'll be adding checks so that the renderer can decide on-the-fly...
- by Seidr - at 2009.12.15 14:11:00
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17. EVE Stats (work in progress) - in EVE Technology Lab [original thread]
Moving on from an statistics map generator I wrote shortly after Empyrean Age was made live, I've written a relatively simple generator for all regions in EVE, showing data such as Jump, Kill, Podkill, Factionkill in an easily navigated single-pag...
- by Seidr - at 2009.12.15 13:09:00
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18. Need help with C++ - in EVE Technology Lab [original thread]
Edited by: Seidr on 01/12/2009 12:59:52 Dropped you an email, will see what I can do :)
- by Seidr - at 2009.12.01 12:59:00
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19. Custom PHP/API/LDAP script wanted! ISK payment! - in EVE Technology Lab [original thread]
Fair do's :)
- by Seidr - at 2009.09.10 16:39:00
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20. Data Dump question / How many planets are there? - in EVE Technology Lab [original thread]
Edited by: Seidr on 10/09/2009 14:16:16 Unsure if these figures are correct or not, but here goes. The entire EVE Universe has a total of 66,856 Planets. Of these, 44,351 are not Gas Planets. Including a third type of non-gas Planet (Shattere...
- by Seidr - at 2009.09.10 14:14:00
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