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101. New Module: Drone Bandwidth Jammer - in Player Features and Ideas Discussion [original thread]
The main problem is I don't see how this module would behave when activated on a ship that's already got all of its drones launched. Would it lose control of his drones until he is down to a "valid" bandwidth ? Would "invalid" drones return to the...
- by Seliah - at 2014.04.29 06:58:00
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102. Inactivity, Sov Levels/AFK Cloakers, and Scanning/Exploration sites. - in Player Features and Ideas Discussion [original thread]
Juan Thang wrote: 1. Yes I said cloaking... but this aint no kill the AFK cloaker thread. Juan Thang wrote: ... decreasing the effect that a AFK player could have on active players ... ... decreasing the want for a player to sit in a ...
- by Seliah - at 2014.04.28 12:34:00
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103. A new EvE, and the old one too. - in Player Features and Ideas Discussion [original thread]
motie one wrote: No quite wrong, we love consequences, we love player interaction. We love building a universe, and we love eve. We believe that psychopathic and twisted behaviour should have negative consequences. We think player interaction...
- by Seliah - at 2014.04.28 12:29:00
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104. FW Plexes for FW players only - in Player Features and Ideas Discussion [original thread]
You seem a bit bitter. Could you try re-posting your idea without insulting a whole genre of players every two lines ? Or alternatively, not re-post it at all, because it's been suggested countless times and has always received pretty much the sam...
- by Seliah - at 2014.04.28 09:52:00
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105. New idea regarding Doomsdays. - in Player Features and Ideas Discussion [original thread]
Sometimes I think it should also cost a PLEX to post on these forums. Would limit the amount of threads like this one.
- by Seliah - at 2014.04.28 07:59:00
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106. 3 things to make New Eden a much more fair and better place. - in Player Features and Ideas Discussion [original thread]
Schmata Bastanold wrote: And I don't think null needs even more hussle with bringing goods from hisec. I think OP wants nullsec people to be completely independent from highsec, which is not gonna happen just like that with 1 change to JFs.
- by Seliah - at 2014.04.23 14:40:00
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107. 3 things to make New Eden a much more fair and better place. - in Player Features and Ideas Discussion [original thread]
Putting aside the fact that you're suggesting 3 absolutely huge changes in a 6 lines long post, I have one question : Zloco Crendraven wrote: 3. Forbid JFs to jump in and out of lowsec trough cyno. If they can't use cynos in or out of lo...
- by Seliah - at 2014.04.23 14:32:00
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108. proposed changes to scrams and long points. - in Player Features and Ideas Discussion [original thread]
The idea of basing the warp disruption mechanics on ship size has been proposed countless times. What you're proposing would bring absolutely nothing to the game except : - Over-complexifying a perfectly fine working mechanic - Nerf the tackling ...
- by Seliah - at 2014.04.23 14:27:00
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109. [Summer 2014] POS Fix - in Player Features and Ideas Discussion [original thread]
Schmata Bastanold wrote: And going slow is something that CCP excels at. If they go too fast you'll blame them for rushing into things. They're taking careful steps and that's good. Things don't suddenly become perfect overnight. Just pictur...
- by Seliah - at 2014.04.23 13:48:00
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110. Ship status icons - in Player Features and Ideas Discussion [original thread]
Thellero Orlenard wrote: There's probably going to be some people who say this is too much spoon feeding like how other MMORPG's have the debuffs shown... Yes, and I would agree. Some things should be left for the player to figure out, but ...
- by Seliah - at 2014.04.23 09:01:00
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111. Ship status icons - in Player Features and Ideas Discussion [original thread]
Had this idea on another thread and figured it was actually worth discussing. Not sure if it's a good idea yet, need your input. How about having more ship status icons telling you what is currently affecting your ship. All ewar modules do that a...
- by Seliah - at 2014.04.23 08:49:00
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112. Propose to modify the mechanics of punishment for a crime - in Player Features and Ideas Discussion [original thread]
paragraph ( noun ) : a distinct section of a piece of writing, usually dealing with a single theme and indicated by a new line, indentation, or numbering. Please, make this more readable.
- by Seliah - at 2014.04.23 07:56:00
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113. Inside a Bubble - in Player Features and Ideas Discussion [original thread]
Or create a set of icons indicating the current status of your ship, like "can't warp", "can't target", "can't use microwarpdrive", etc. These could be displayed above the HUD like some others already are.
- by Seliah - at 2014.04.23 07:33:00
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114. Pos Market Hangar - in Player Features and Ideas Discussion [original thread]
I don't really see the point of this. It would be very complicated mechanics for very little use, as I don't think many corps in WH would basically sell items to themselves. And this shouldn't even be allowed at all in k-space.
- by Seliah - at 2014.04.22 12:28:00
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115. Generalisation for ewar - in Player Features and Ideas Discussion [original thread]
Akkaata Shiyurida wrote: Mediocre in comparison to ECM. They're still good but in comparison to ECM they're a bit behind. Read at least the whole post before complaining. I did read the whole post actually, but it was more dramatic to say I...
- by Seliah - at 2014.04.22 07:55:00
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116. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion : Stop the game from focusing on the search box of the station guest list when typing in chat while docking Keywords : UI Note : If you're typing something in a chat window while docking, you will continue typing in the guest list searc...
- by Seliah - at 2014.04.22 07:34:00
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117. Generalisation for ewar - in Player Features and Ideas Discussion [original thread]
Akkaata Shiyurida wrote: other factions get bonuses to two ewar types and but they all are only mediocre and rather supportive. I stopped reading at this, because you obviously have very little knowledge of the game if you think ewar such a...
- by Seliah - at 2014.04.22 07:24:00
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118. 10 build slots with the clicks of one - in Player Features and Ideas Discussion [original thread]
Salpad wrote: Also a button to auto-select the earliest available slot. That takes a lot of time, on each build, for very little gain - almost always no gain at all. Well this will necessarily change, with the limited amount of slots going ...
- by Seliah - at 2014.04.18 12:35:00
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119. Clone Fusion - in Player Features and Ideas Discussion [original thread]
Definitely no. This boils down to a "pay PLEX to double or triple your character's skill training speed".
- by Seliah - at 2014.04.18 08:37:00
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120. Rejuvenation of EvE: The Reborn of War Time and Ressurection of Peop... - in Player Features and Ideas Discussion [original thread]
Cpt Swagg wrote: 2) A shorter limit to the amount of members as well as corps an alliance can hold. Corp 500 members max Alliance 5000 members max Alliance 30 corps max I'd love to see that implemented just for 1 day, to see how CEOs d...
- by Seliah - at 2014.04.17 12:15:00
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