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101. The Blockade - in Missions & Complexes [original thread]
I see numerous posts about lvl3 missions being too easy for BS pilots but I think it would be a mistake to increase the difficulty too much more. It is important to remember that not everyone flies a BS, ie I have 12.5m SP mainly in combat skills ...
- by Seradhin - at 2004.07.27 16:23:00
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102. The Blockade - in Missions & Complexes [original thread]
I had this mission earlier except involving guristas. Mine had a bug in the description I think though, it only listed the 1st spawn which in this case was 4x17.5k frigs. Was quite suprised when new spawns kept coming after that. Was good fun th...
- by Seradhin - at 2004.07.21 19:10:00
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103. The Blockade - in Missions & Complexes [original thread]
I had this mission earlier except involving guristas. Mine had a bug in the description I think though, it only listed the 1st spawn which in this case was 4x17.5k frigs. Was quite suprised when new spawns kept coming after that. Was good fun th...
- by Seradhin - at 2004.07.21 19:10:00
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104. Skill training system - in EVE General Discussion [original thread]
I always thought a nice compromise between the current skill system and proper queuing that people often ask for would be the following: When a skill completes a level it simply continues training to the next level, unless of course it reaches le...
- by Seradhin - at 2004.07.21 14:08:00
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105. Skill training system - in EVE General Discussion [original thread]
I always thought a nice compromise between the current skill system and proper queuing that people often ask for would be the following: When a skill completes a level it simply continues training to the next level, unless of course it reaches le...
- by Seradhin - at 2004.07.21 14:08:00
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106. Scrapmetal Reprocessing Skill? - in Science and Industry [original thread]
Is it possible to get 100% of minerals at a 30% station using this skill? Or will you still lose some even if the skill is at level 5? Not paid much attention to the specialised refining skills so have no idea how to calculate this myself.
- by Seradhin - at 2004.07.12 11:28:00
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107. Scrapmetal Reprocessing Skill? - in Science and Industry [original thread]
Is it possible to get 100% of minerals at a 30% station using this skill? Or will you still lose some even if the skill is at level 5? Not paid much attention to the specialised refining skills so have no idea how to calculate this myself.
- by Seradhin - at 2004.07.12 11:28:00
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108. Autopilot Optimisation - in Test Server Feedback [original thread]
Originally by: Maya Rkell Except we're working with a pre-mapped node network here The use of a pre-mapped network makes no difference. In the case of a route from A to B it does help, you can use coordinates and trigonometry to find d...
- by Seradhin - at 2004.05.25 16:50:00
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109. Autopilot Optimisation - in Test Server Feedback [original thread]
Being that I'm currently revising for an exam on intelligent agent systems including agents designed for solving these sort of problems I can tell you that the problem is computationally far far harder than you may expect. Even finding a shortest...
- by Seradhin - at 2004.05.25 15:55:00
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110. x missions in y days with z implants etc etc - in Missions & Complexes [original thread]
Originally by: Feek I see many messages where people know exactly how many missions they've done, how many important ones, how long it's been since an implant etc etc etc. Do you all actually keep a note of the number of missions/importan...
- by Seradhin - at 2004.05.14 12:35:00
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111. Rate of Implant Missions - in Missions & Complexes [original thread]
Originally by: Vexed So basically agents that are predominately kill mission based are still giving out the odd courier important mission that comes with getting an implant but at a reduced rate then normal? Yes this is how I read the ...
- by Seradhin - at 2004.05.11 03:50:00
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112. angel cartel - in Missions & Complexes [original thread]
One advantage of missions with pirate factions is that the standings gained could be very useful for refining at their stations in 0.0, so if you mine or know people who mine out there then it can be worthwile. As to direct benefits from rewards e...
- by Seradhin - at 2004.05.09 12:54:00
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113. Inferno Missions - in Missions & Complexes [original thread]
This mission is still in, got it maybe 5-6 times in the last week, including twice yesterday. I've also had the rogue slave trader mission without the infernos a few times too, getting mortifiers or silencers instead. Out of the 5-6 times I've ha...
- by Seradhin - at 2004.05.09 11:46:00
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114. Skill requirements for Medium Shield Booster 2 - in Test Server Feedback [original thread]
Whilst checking skill reqs on a few items I noticed that a Medium Shield Booster 2 needs lvl3 shield operation. I thought that all tech2 modules required lvl4 in their respective skill, is this one a mistake?
- by Seradhin - at 2004.05.08 10:01:00
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115. Research Field Descriptions - in Missions & Complexes [original thread]
I think but I'm not sure that this list only contains BPs already in the lottery for that field. So since no weapon blueprints have been put in the lottery at all so far they won't be listed under the fields they'll come from.
- by Seradhin - at 2004.05.08 09:25:00
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116. Ratio of BP to module rewards - in Missions & Complexes [original thread]
Does anyone else think the ratio of BPOs to modules as rewards should be adjusted? I'm talking about the rewards of modules that a corp sells. My current agent seems to much prefer giving me the BPOs which after the first couple of times are rath...
- by Seradhin - at 2004.05.08 09:17:00
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117. Important missions don't give agent standing? - in Missions & Complexes [original thread]
I don't know whether this behaviour is intentional or not either but I can confirm this has been the case for me also ever since important missions were introduced.
- by Seradhin - at 2004.05.08 07:18:00
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118. "Random" Missions - in Missions & Complexes [original thread]
Hmm now the same "outpost under threat" for 15 out of the last 16 missions, including once as an important mission. Something broken I think, maybe downtime will sort it out.
- by Seradhin - at 2004.05.07 09:53:00
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119. Highest possible rating? - in Missions & Complexes [original thread]
Well you never really make it, just as it only displays to 2 decimal places if you get to above 9.995 then it displays as 10. Opening the reprocessing window will show a true standing, getting that to 10 is probably near impossible, as it shows to...
- by Seradhin - at 2004.05.07 09:20:00
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120. "Random" Missions - in Missions & Complexes [original thread]
Getting a bit worse here at the moment. So far today I've done 6 missions of which 5 were "Outpost under threat" which oddly is a mission I've never had before. Wouldn't bother me too much except this mission doesn't appear to have a bonus reward...
- by Seradhin - at 2004.05.07 08:10:00
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