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1. A Better Standings Mangement System - in Player Features and Ideas Discussion [original thread]
bump ! This idea could work :)
- by Sethereal - at 2009.11.10 04:57:00
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2. A Better Standings Mangement System - in Player Features and Ideas Discussion [original thread]
I will illustrate how a nrds alliance might set up their laws as my first example of how this system might work under nrds rules. The idea is that all alliances with sov would have access to the same set of laws and that they could set the standin...
- by Sethereal - at 2009.11.08 07:46:00
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3. A Better Standings Mangement System - in Player Features and Ideas Discussion [original thread]
hi there ! First off let me say i'm really positive about the up coming patch and i hope that it will improve the game for the better for everyone in the long run seeing as how the current system seems stale and in dire need of a work over. I real...
- by Sethereal - at 2009.11.08 06:31:00
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4. New Dev Blog: Sovereignty: Emergence is neat - in EVE Information Portal [original thread]
Those above are the laws i think that we would want to start with, although the scope for them is infinite once the mechanic is in place. Well there you go, i get a lot of time to think at my job and this just came to me, i have no doubt that s...
- by Sethereal - at 2009.11.04 17:24:00
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5. New Dev Blog: Sovereignty: Emergence is neat - in EVE Information Portal [original thread]
hi there ! First off let me say i'm really positive about the up coming patch and i hope that it will improve the game for the better for everyone in the long run seeing as how the current system seems stale and in dire need of a work over. I real...
- by Sethereal - at 2009.11.04 17:18:00
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6. Neural Remap - in Skill Discussions [original thread]
Edited by: Sethereal on 07/10/2009 11:35:04 So can someone please tell me what the best way to allocate skill points for a neural remap ? say for instance i want to focus solely on Gunnery skills which are all ( i think from memory ) Perceptio...
- by Sethereal - at 2009.10.07 11:31:00
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7. Maelstrom Lvl 4s - in Ships and Modules [original thread]
You maelstrom pilots might try this fit, i like it because its cap stable with either the AB or the Shield Booster going with my skills as well as all the fields. High Slots You can use either the arty or the autocannons in the high slots, but I...
- by Sethereal - at 2009.10.07 11:07:00
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