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1. Bookmark sending by eve-mail - in Player Features and Ideas Discussion [original thread]
Bookmarks, oh bookmarks. This whole system needs some work. There are many ways to possibly improve the bookmark system and not just for player convince but for server performance (possibly anyways). The following is my thoughts on bookmarks in ge...
- by ShadowMaster - at 2009.09.29 05:34:00
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2. Mines - in Player Features and Ideas Discussion [original thread]
Originally by: Alpha195 As mentioned in the original post there is a limit on the number of mines deployable by one character: Mine launcher operation [*]+10 Mines controlled per level (max of 25) [*]Skill at operating mine launchers [*...
- by ShadowMaster - at 2009.09.29 05:14:00
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3. POS Hangers, Eve Mails And NotePad Interesting Ideas... - in Player Features and Ideas Discussion [original thread]
Wait for COSMOS, completely new mail system, completely new buddy list, corp/alliance forums, and calender. There was a dev blog today actually about it. ( http://www.eveonline.com/devblog.asp?a=blog&bid=704 ) That should fix most of your issues,...
- by ShadowMaster - at 2009.09.29 01:48:00
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4. Cyno change - in Player Features and Ideas Discussion [original thread]
Originally by: Grumples McGee Edited by: Grumples McGee on 28/09/2009 17:42:51 Incidentally, an easier solution and one I'd like better is that when you jump in, you always end up 500 km away from the cyno in some random direction. ...
- by ShadowMaster - at 2009.09.29 01:43:00
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5. Naval architect skill - in Player Features and Ideas Discussion [original thread]
Aside from the fact that you have to fly a supper cap to fit it since they can not dock, a skill like this or some sort of method to do this would be wonderful.
- by ShadowMaster - at 2009.09.29 01:32:00
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6. Eve-Mail Bills, applications, fuel ... - in Player Features and Ideas Discussion [original thread]
Edited by: ShadowMaster on 24/09/2009 05:48:36 CCP has hinted at improvements in this area with the release of COSMOS so I would wait until then. If nothing from COSMOS helps with these then yes, I agree.
- by ShadowMaster - at 2009.09.24 05:48:00
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7. Mines - in Player Features and Ideas Discussion [original thread]
One of the problems with mines is that players can deploy as many as they want. Anchoring time although a pain in the ass would really not stop some people from just anchoring 200 of them, and no making them cost more does not help; some people ju...
- by ShadowMaster - at 2009.09.24 05:42:00
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8. "EVE Status" - in Player Features and Ideas Discussion [original thread]
So long as there is a way to control who sees your status and such sounds cool to me.
- by ShadowMaster - at 2009.09.24 05:32:00
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9. Please give us non-discriminating corp taxes - in Player Features and Ideas Discussion [original thread]
I am going to have to disagree. A lot of the money made by corps from tax money goes into bills and general operational costs. NPC corps have costs to cover as well. Suck it up. Some Eyes Demand Respect, Some Eyes Demand Fear, Mine ..... Mine e...
- by ShadowMaster - at 2009.09.20 18:18:00
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10. Deployable, Single Shot, Missile Pods - in Player Features and Ideas Discussion [original thread]
Limitations/Notes Ships would only be able to control a maximum of 5 missile pods (1 per level). The anchoring and online delay would make this weapon undesirable for attacking forces as it would severally limit their mobility. These pods mus...
- by ShadowMaster - at 2009.09.20 01:29:00
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11. Deployable, Single Shot, Missile Pods - in Player Features and Ideas Discussion [original thread]
Had this random idea while sitting at work watching the render farm here do nothing so figured I would post it. Now, before posting I took a quick search to see if the idea had been posted already. Only thing I could find was this: http://www.eve...
- by ShadowMaster - at 2009.09.20 01:24:00
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