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21. Honestly, why can't we skill up more than one character per account? - in Player Features and Ideas Discussion [original thread]
As it stands, you can have 3 characters on one account. Only one can train skills. Only one can be online. No worries. Having 2 or 3 chars on the same account training skills is hardly going to change anything, except you will have people who have...
- by Shadowspect - at 2009.04.08 10:04:00
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22. Group scanners - in Player Features and Ideas Discussion [original thread]
Edited by: Shadowspect on 30/03/2009 13:05:08 ah - wasn't holding shift while right-clicking. Cheers.
- by Shadowspect - at 2009.03.30 13:03:00
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23. Group scanners - in Player Features and Ideas Discussion [original thread]
Would it be possible to select some or all of your probes in space, so we can change their scan range as a group? Its a little frustrating having to select each one in turn.
- by Shadowspect - at 2009.03.30 09:26:00
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24. Alternate ships of the same tier - in Player Features and Ideas Discussion [original thread]
Yeah, the role has to be the same. Even if the slots remained the same, and only the bonus was altered. I dunno, it might be too much work for no real difference bar the cosmetic element. I just thought it might be nice to have a few alternatives....
- by Shadowspect - at 2009.03.29 06:23:00
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25. Alternate ships of the same tier - in Player Features and Ideas Discussion [original thread]
well, yeah. There are, for example, different types of Ford that are the same car (sports, sedan, wagon, ute, etc) that have similar attributes. Would be nice to have an option as to which version to buy. A caryard (spaceshipyard??) scenario, if ...
- by Shadowspect - at 2009.03.29 01:02:00
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26. Alternate ships of the same tier - in Player Features and Ideas Discussion [original thread]
I certainly agree that it is the module that makes the ship, which is kinda the issue. The system feels so 'set up' for each type of ship. And I realize that game balance must be considered. But I would like to see a choice between a few ships tha...
- by Shadowspect - at 2009.03.28 17:22:00
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27. Alternate ships of the same tier - in Player Features and Ideas Discussion [original thread]
Why is it that there aren't say, 2 or 3 types of each tier of ship? Such as something very similar to a domi, with the same role (or a sufficiently similar role so as not to warrant a new class of ship). It would allow folks who are specialized in...
- by Shadowspect - at 2009.03.28 00:18:00
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28. Empire Security and Concord response - in Player Features and Ideas Discussion [original thread]
I didn't see a thread on this, although I have no doubt there is one. I would like to see the game taking a more logical aspect - it is ridiculous that concord has such insane strength in 0.5 space, but they are scared to go into 0.4. I think al...
- by Shadowspect - at 2009.03.14 02:26:00
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