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1. YOU FOOLS, CCP HAS THE LAST LAUGH!.....oh and how to make boobies - in EVE General Discussion [original thread]
+1 for Bad Boy Bubby reference in OP. Great film.
- by Shadowspect - at 2011.01.24 13:12:00
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2. Unmask the Bots - in Player Features and Ideas Discussion [original thread]
Pretty sure the 0rphanage and Privateer alliances would abuse this to hell and back.
- by Shadowspect - at 2010.12.28 06:26:00
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3. You are being Fired upon, do you wish to notify concord for assistance - in Player Features and Ideas Discussion [original thread]
You could also argue that if you are on-grid with a gate, or sentry guns, they would see the criminal act, and call for assistance on your behalf - thus not really changing how the mechanic works on gates, but keeping it in the belts or missions o...
- by Shadowspect - at 2010.12.26 02:40:00
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4. Things that make you go hmm - in EVE General Discussion [original thread]
The packaging of ships is a strange one. Being able to instantly prepare a ship doesn't quite make sense. Its not gonna change though.....just saying.
- by Shadowspect - at 2010.07.10 14:47:00
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5. Eve needs Bigger Gates. - in EVE General Discussion [original thread]
Well, I agree with Terminal Insanity. The physical size of things does not carry to the larger entities. A carrier is barely larger than a battleship, and a mothership is barely larger than that. When you look at the size of a cruiser when compare...
- by Shadowspect - at 2010.06.26 11:51:00
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6. Cloaking Inbalances - in Player Features and Ideas Discussion [original thread]
A larger ship should simply have a larger uncloak radius. Covops - fine for 2000m. But a Carrier? Titan? I don't think the mod needs fixing. A cloak should work exactly the same way for every ship. The way each ship is perceived with the mod sho...
- by Shadowspect - at 2010.03.19 12:48:00
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7. pvp missions - in Player Features and Ideas Discussion [original thread]
I figure the best way to do it would be to have the object to defend in the current system of the defender. He can then easily get there first. If he doesn't, he will lose. The attacker would have to be no more than about 5 jumps out, as Rothgar m...
- by Shadowspect - at 2010.03.04 11:36:00
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8. pvp missions - in Player Features and Ideas Discussion [original thread]
Originally by: RootEmerger And how would you propose to stop one of the two contender to presenti himself with the help of his alliance 500-man fleet? Dunno, but that would be one of the stumbling blocks. It was one of the first things...
- by Shadowspect - at 2010.03.02 12:15:00
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9. pvp missions - in Player Features and Ideas Discussion [original thread]
Whats wrong with having this type of mission though? It would only add to the pvp experience. It certainly is not going to detract from current lowsec/nullsec gang warfare. Don't people want more pvp?
- by Shadowspect - at 2010.03.02 08:08:00
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10. pvp missions - in Player Features and Ideas Discussion [original thread]
The problem with FW is that it tends to be confined to lowsec, and therefore very susceptible to pirate attacks, which is not necessarily a bad thing, but there is really no equivalent hisec pvp mechanism, barring a mutually agreed wardec. Beside...
- by Shadowspect - at 2010.02.28 06:33:00
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11. pvp missions - in Player Features and Ideas Discussion [original thread]
Firstly - I know that similar ideas have been proposed before. But how difficult would it be to have mission runners pitted against one another, 1v1 style? Got a couple of ideas - Example 1 - A Gallente pilot and a Caldari pilot both receive ...
- by Shadowspect - at 2010.02.28 04:09:00
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12. W-Space, K-Space local channel idea - in Player Features and Ideas Discussion [original thread]
When a person enters a system via a stargate, or logs on at a station, their ship is logged as being in system, and they receive a list of all other pilots in system. How about if someone comes into a system via a WH they get none of this info, ...
- by Shadowspect - at 2010.02.20 02:46:00
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13. Jump Gate size - in Player Features and Ideas Discussion [original thread]
Edited by: Shadowspect on 21/04/2009 13:01:52 Imagine if all gates were enormous though - it would open up lowsec and 0.0 so much more. Everybody would still be a target, but the gates would be a lot safer for slower vessels to jump through. T...
- by Shadowspect - at 2009.04.21 13:01:00
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14. Jump Gate size - in Player Features and Ideas Discussion [original thread]
I have noticed that the gates leading into 0.0 now have an enormous radius, meaning gatecamps are virtually non-existant at these gates anymore. At least I have not seen one. Why would all gates not be the same size? Particularly in 0.0 space? It...
- by Shadowspect - at 2009.04.21 12:40:00
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15. BattleShip Class the king of battle? - in Player Features and Ideas Discussion [original thread]
What about destroyer then ? :D Hell yeah! In the same vein as the BS, as its name suggests - this should be a ship made to destroy! Its not the Salvagership or whatever, its a destroyer! Made to destroy! And on that note, a cruiser is made...
- by Shadowspect - at 2009.04.13 12:49:00
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16. BattleShip Class the king of battle? - in Player Features and Ideas Discussion [original thread]
Actually, I kinda agree with the OP on this, especially concerning the nomenclature for the battleship. A Battleship should be made for all-out battle. Maximum weapons, maximum resists, maximum, maximum. It SHOULD be a pwnmobile, as its name sugg...
- by Shadowspect - at 2009.04.13 12:24:00
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17. mass cloaking - in Player Features and Ideas Discussion [original thread]
Originally by: Karl Kahn Honestly, this could be a good idea for a Black Ops. Although I think it should work like this, and if you have ever played Red Alert 3 you'll know what I am talking about.... Cloaking Field Emitter Skill Require...
- by Shadowspect - at 2009.04.11 06:35:00
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18. mass cloaking - in Player Features and Ideas Discussion [original thread]
Originally by: Total Disaster Originally by: Marcus Gideon So you can't see anyone from a distance, but you can see each other once you get up close... How is this NOT for Gate Camps? 1) I warp to 400km from the gate. 2) I can't...
- by Shadowspect - at 2009.04.10 22:28:00
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19. mass cloaking - in Player Features and Ideas Discussion [original thread]
Originally by: Total Disaster problem with bubbles is that they always work for both parties. i.e., if an interdictor throws a warpdisruption probe nobody in that bubble can warp. now that would mean that everyone inside that bubble would...
- by Shadowspect - at 2009.04.10 07:43:00
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20. mass cloaking - in Player Features and Ideas Discussion [original thread]
How about some sort of cloak bubble that is similar to a warp disrupt bubble? It could be used only by a certain types of ship (interdictor...? - kind of a different role, but not sure what else would use it), and everything within the sphere is c...
- by Shadowspect - at 2009.04.10 07:32:00
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