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Terminal Insanity
Minmatar Gith Industries
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Posted - 2010.06.26 01:35:00 -
[1]
The little droplet animation and poof, a flash of light and off i go.
Why not enlarge these stargates 1000x make them absolutely huge. So huge that warping to 15km still places you well inside the stargate's model. Make em massive!
When we activate the gate, you could slingshot the ships way off into the distance. Move the big flash of light effect and make it smaller, so it looks like only the ship is zipping off in that light, not the whole contents of the stargate
I want to be able to fly along the side of a stargate and really have a sense of how massive this technology is!
crappy photoshop included - make em bigger then this even =P
~ ° ° ° ~ Non-Gameplay Enhancements! |

Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.06.26 01:36:00 -
[2]
So, where were you going and what did you lose to the gate camp?
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2010.06.26 01:40:00 -
[3]
Nothing much apparently.
Orca Pilot Sale |

Fournone
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Posted - 2010.06.26 01:42:00 -
[4]
Thanks to advancing technology and the endless need to make stuff smaller and easier/cheaper to produce, the races of eve are now capable of making stargates very small and compact. (and from a nonbackstory/in eve reason to not make gates 3x the size of titans, LAAAAAAAG!!!!) If gates were extremely massive, why couldn't carriers/dread/roquals travel through them?
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Messoroz
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Posted - 2010.06.26 01:43:00 -
[5]
So by 15km you just happen to mean the same distance that auto pilot puts you at. I guess they will just have to fix auto pilot to make it 15km from the model's bounding edges.
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Terminal Insanity
Minmatar Gith Industries
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Posted - 2010.06.26 01:47:00 -
[6]
Edited by: Terminal Insanity on 26/06/2010 01:48:46 not asking this for a quick and easy autopilot thing... they could still require you to be within a certain area of the stargate to jump so that gatecamps can still happen
I just want to see the awesomeness that i felt when i played freespace. You remember warping into a giant gas cloud, and then you're heading towards your destination and suddenly out of all the clouds appears a shape, closer you get the bigger it gets, and then you realize its MILES long, it took like 5 minutes to fly across the length of that ship.
Besides, it doesnt make much sense the way they work now, drop of water and i disappear, somehow teleported inside the stargate and launched off in the beam? =P
~ ° ° ° ~ Non-Gameplay Enhancements! |

Salria Usenheart
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Posted - 2010.06.26 01:52:00 -
[7]
It was tried in the chronicles the 4 races never managed large scale gates like the eve gate in new eden, jove empire may have since they had access to the tech of the original human empire that designed the gates but we might never truly know how capable the jove race was before their fall.
Also its not sling shotted, you are enveloped in a micro wormhole and then transmitted to the receiving gate.
=D read the first few chronicles and stories explains our understanding of the tech.
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Terminal Insanity
Minmatar Gith Industries
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Posted - 2010.06.26 02:05:00 -
[8]
Edited by: Terminal Insanity on 26/06/2010 02:06:15 lol well, true i havent read a ton on eve lore, but i still say they should be bigger =P
The "bigger" gates in the chronicles could be EVEN BIGGER! lol
Theres a few parts of eve that have always bugged me, the scale for one, some things just arnt big enough Another that really bugs me is that there is an up and down! Stations should be anchored towards the moon they're orbiting, ships arriving from a gate on the other end of the system should be warping in upside down! Its space! THERE IS NO UP!
Why does my ship insist on staying upright when i'm orbiting someone and i fly beneath them?! It should just go right around without flipping over to keep the top of my ship upright...
~ ° ° ° ~ Non-Gameplay Enhancements! |

Messoroz
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Posted - 2010.06.26 02:06:00 -
[9]
Originally by: Salria Usenheart
Also its not sling shotted, you are enveloped in a micro wormhole and then transmitted to the receiving gate.
=D read the first few chronicles and stories explains our understanding of the tech.
WUT?
http://www.eveonline.com/background/jump/jump_03.asp There's no transmitting, nor is it a micro wormhole, its a wormhole.
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Mavrk
Minmatar TOP GUHN
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Posted - 2010.06.26 03:28:00 -
[10]
Originally by: Terminal Insanity Edited by: Terminal Insanity on 26/06/2010 02:06:15 ...Its space! THERE IS NO UP!
Why does my ship insist on staying upright when i'm orbiting someone and i fly beneath them?! It should just go right around without flipping over to keep the top of my ship upright...
they explained that that the warp drives on the ships treats the space around them with a common orientation. Because the warp field is constantly active, even when offline it emits warp field radiation, it orients the ship as if it were 'floating on space water.' That's why the ships have an up and down. If there were no warp field, then the ships could turn all they wanted. --- I'm not trying to be a turd on purpose. I'm just telling you how you are wrong.
Ok, yeah, its on purpose. |

Minchurra
Caldari Feudum Chalybis Primary.
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Posted - 2010.06.26 09:48:00 -
[11]
Regional gates are already ridicously big.
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Dan O'Connor
Cerberus Network Dignitas.
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Posted - 2010.06.26 09:57:00 -
[12]
Originally by: Terminal Insanity The little droplet animation and poof, a flash of light and off i go.
Why not enlarge these stargates 1000x make them absolutely huge. So huge that warping to 15km still places you well inside the stargate's model. Make em massive!
When we activate the gate, you could slingshot the ships way off into the distance. Move the big flash of light effect and make it smaller, so it looks like only the ship is zipping off in that light, not the whole contents of the stargate
I want to be able to fly along the side of a stargate and really have a sense of how massive this technology is!
crappy photoshop included - make em bigger then this even =P
So you want Stargates that are 150,000 km in size?
(Jupiter diameter ù 142,984 km)
Item DB | Sigs
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Terminal Insanity
Minmatar Gith Industries
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Posted - 2010.06.26 10:01:00 -
[13]
Edited by: Terminal Insanity on 26/06/2010 10:02:47 I dont see anywhere in the game that describes the current size of the stargates... obviously not the size of a planet, but they juust need to be bigger =P
And i really dont care what kind of backstory they created to explain away the silly up/down thing... Stations dont have warp drives, why are they all aligned up/down? =P Same with missions, etc etc... Mission locations! random angles!
~ ° ° ° ~ Non-Gameplay Enhancements! |

Dan O'Connor
Cerberus Network Dignitas.
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Posted - 2010.06.26 10:05:00 -
[14]
Originally by: Terminal Insanity Edited by: Terminal Insanity on 26/06/2010 10:02:47 I dont see anywhere in the game that describes the current size of the stargates...
Hint: top left corner.
Biggest gates known are about 15km, the size of a Titan.
Item DB | Sigs
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Terminal Insanity
Minmatar Gith Industries
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Posted - 2010.06.26 10:58:00 -
[15]
Edited by: Terminal Insanity on 26/06/2010 10:58:53
Originally by: Dan O'Connor
Originally by: Terminal Insanity Edited by: Terminal Insanity on 26/06/2010 10:02:47 I dont see anywhere in the game that describes the current size of the stargates...
Hint: top left corner.
Biggest gates known are about 15km, the size of a Titan.
Well, when i said 1000x i didnt really mean 1000x, i thought all the exicement and exclamation points would have hinted that i was getting a little carried away...
Maybe 30x bigger? ^_^ They just need to be bigger man, watching an obelisk fit through a pinhole is a joke =P Besides it would just make the 'awe' of the game so much more, especily to newer players =P
And, look at the size of the Jita 4-4 station. How many Charons do you tihnk you could fit inside that thing even if there was absolutly nothing but storage space? Nowhere near as many that dock there.... (some) stations should be bigger too =P Docking rings should be reduced to compensate
~ ° ° ° ~ Non-Gameplay Enhancements! |

Obyrith
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Posted - 2010.06.26 11:14:00 -
[16]
ITT: Freud is proved right.
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Jekyl Eraser
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Posted - 2010.06.26 11:37:00 -
[17]
I like this idea. Stations should be very large too.
POS modules are funny too as the ship array is as large as machariel yet it can hold multiple BS. Stations are kinda sameway as theres unlimited amount of ships that can dockin.
Only problem i see is that the collision hulls may cause some extra lag cause they would need to be exact shape as the station. Otherwise you'd see 100km3 areas of nothing that has invisible wall. Asteroids allready have messed up collision hulls =/
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Shadowspect
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Posted - 2010.06.26 11:51:00 -
[18]
Well, I agree with Terminal Insanity. The physical size of things does not carry to the larger entities. A carrier is barely larger than a battleship, and a mothership is barely larger than that. When you look at the size of a cruiser when compared to a frig, it is MASSIVE. There should be a similar scaling when it comes to the next level of ship size. Which would put battleships at about twice their size (or more) and hence the gates would need to be increased in size. Not jump range or whatever, but physical size.
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Tykari
Gallente Aliastra
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Posted - 2010.06.26 12:04:00 -
[19]
Well according to the backstory there is at least one truly massive gate out there, the one that was build around the EVE-gate. We just can't get to it in-game.
As for the normal gates. I'd say it depends really. Some gates look massive enough to accomodate all the ships that can possibly use them, others would require a pilot to be threading the needle. But there are other instances in this game where the sizes are a little off. Looking at the carriers and stations and what they can carry with/in them. But then that is often the case in a lot of games. I imagine that in some cases making things as big ingame as they are supposed to be could potentially hamper the gameplay. ------ In my memories is still see the waves. The light and the energy pulsing, forming shapes so complex and beautiful. It is a tale none will ever believe. |

Shinnen
Caldari Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.06.26 12:19:00 -
[20]
anybody but me remember when stations were about 2 times the size of a megathron?
They already increased the size of stations and gates once.
I would love to see it done again, as has been said, scale has become weird in eve, especially with capital ships that didn't exist way back when.
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Liandra Xi
Amarr Volatile Nature Systematic-Chaos
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Posted - 2010.06.26 12:27:00 -
[21]
While we're making things bigger ive always thought guns on a BS look ridiculously small compared to the BS, need to bump those up 2-4x in size.
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Spurty
Caldari D00M. RED.OverLord
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Posted - 2010.06.26 12:34:00 -
[22]
I'm thinking eve needs bigger fences to keep the trolls out. Zymurgist ACCIDENTALLY my thargoid |

Kyo Haku
Minmatar Murientor Tribe
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Posted - 2010.06.26 13:22:00 -
[23]
The way a stargate in EVE works is it creates a small, temporary wormhole around your ship , and "transmits" you to a different gate, which also opens a wormhole and deposits you in that system. The flash of light you see is the release of the massive amount of "waste" energy created by that process.
This is not like Stargate SG1, where you have to physically go through the stargate. -- "Far be it from me to stand in judgment. I prefer to sit." -Stephen Colbert |

Dan O'Connor
Cerberus Network Dignitas.
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Posted - 2010.06.26 13:39:00 -
[24]
Originally by: Terminal Insanity Maybe 30x bigger? ^_^ They just need to be bigger man, watching an obelisk fit through a pinhole is a joke =P Besides it would just make the 'awe' of the game so much more, especily to newer players =P
No they are the right size they are. Unless you want capitals to be able to fit through gates.
PS: Stations are approx. 45km in size (city like London)
Item DB | Sigs
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