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1. New Trade Skill - in Player Features and Ideas Discussion [original thread]
Sigras wrote: I think you guys are under estimating the number of database calls this would require. I do agree that this would fix the problem, but it would cause a ridiculous amount of lag as every time anyone's wallet changed, the server wo...
- by ShakeThatMoneyMaker - at 2014.04.17 03:25:00
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2. New Trade Skill - in Player Features and Ideas Discussion [original thread]
I have thought about this for some time and I have an idea that would work. It will solve the scammers market, and it will not effect normal gameplay. The problem: Player A puts up a buy order: Player A removes Isk from his wallet so that he i...
- by ShakeThatMoneyMaker - at 2014.04.16 09:52:00
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3. Motivation for HS war decs - in Player Features and Ideas Discussion [original thread]
The discussion falls back on the structure of Empire Corps. There is a reason for corps being Empire based: The time investment scheme. Living in 0.0 requires a relatively high amount of time invested in EVE, due to CTA's, roam defenses and so o...
- by ShakeThatMoneyMaker - at 2014.04.16 04:54:00
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4. Motivation for HS war decs - in Player Features and Ideas Discussion [original thread]
There is 1 reason people does not try to defend during Empire wars. NEUTRAL REPPERS.
- by ShakeThatMoneyMaker - at 2014.04.15 21:11:00
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5. Account integration - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: So, since you've written "tens of thousands of lines of code in several different languages" *chuckle*, why don't you tell me how to code all that stuff into decade old, undocumented Stackless Python? And while you're a...
- by ShakeThatMoneyMaker - at 2014.04.12 09:09:00
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6. Account integration - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: And yet, for years now, it has not been workable. But apparently CCP can wave the magic wand of "computer code, go!" and make it happen? I'v never said that, you are just showing how stupid you are. I have written te...
- by ShakeThatMoneyMaker - at 2014.04.12 08:50:00
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7. Account integration - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: ShakeThatMoneyMaker wrote: Kaarous Aldurald wrote: Do you know what "API" is? Yes, and I use it. How does this solve the shared hangars and wallets? Shared bookmarks and contacts? Did you even read the post? ...
- by ShakeThatMoneyMaker - at 2014.04.12 08:39:00
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8. Local trading revamped : Blocking - in Player Features and Ideas Discussion [original thread]
Jallukola wrote: Kaarous Aldurald wrote: So Goons can now block anyone they want from saying anything in local? I really don't think you thought this through. But would this work the other way too? Yes, if people in general does not lik...
- by ShakeThatMoneyMaker - at 2014.04.12 08:32:00
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9. Account integration - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Do you know what "API" is? Yes, and I use it. How does this solve the shared hangars and wallets? Shared bookmarks and contacts? Did you even read the post?
- by ShakeThatMoneyMaker - at 2014.04.12 08:31:00
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10. Local trading revamped : Blocking - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: So Goons can now block anyone they want from saying anything in local? I really don't think you thought this through. Concidering you would: A: Need to write in local B: Have enough Goons in local to block you out in ...
- by ShakeThatMoneyMaker - at 2014.04.12 08:22:00
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11. Account integration - in Player Features and Ideas Discussion [original thread]
Here are some suggestions for bigger integration between accounts, this is a suggestion based on the PLEX training introduced by CCP. Some of these has probably been suggested before. All bookmarks and contacts should be accessible account wid...
- by ShakeThatMoneyMaker - at 2014.04.12 08:18:00
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12. Local trading revamped : Blocking - in Player Features and Ideas Discussion [original thread]
Currently blocking is done on a character level, I want this to change. When blocking a person, I in this case refer to the point of clicking a message in local and block them that way, only blocks induced in local should count towards the gl...
- by ShakeThatMoneyMaker - at 2014.04.12 08:06:00
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13. Collateral damage - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: It's been suggested before and rejected before due to the potential for abuse and griefing. One potential adaptation of this idea that could work is to apply this to capitals and supercapitals only. ^ This
- by ShakeThatMoneyMaker - at 2014.04.12 07:32:00
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14. Trade exploit - in Player Features and Ideas Discussion [original thread]
Travasty Space wrote: FYI This should be in GD I get your point of view. tho Rowells took it as a Feature and Idea...
- by ShakeThatMoneyMaker - at 2014.04.09 00:34:00
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15. Trade exploit - in Player Features and Ideas Discussion [original thread]
I have replicated this between two alts. It is possible to make a contract complete without having the opposite part press accept.
- by ShakeThatMoneyMaker - at 2014.04.09 00:05:00
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16. Trade exploit - in Player Features and Ideas Discussion [original thread]
masternerdguy wrote: You probably clicked accept on accident. Hard to access the button while typing in chat. seriously.
- by ShakeThatMoneyMaker - at 2014.04.08 22:47:00
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17. Trade exploit - in Player Features and Ideas Discussion [original thread]
I want to warn for a trade exploit (petition made) I was trading an item with someone, and we chatted about pricing. Without warning, the trade was accepted. I had just dragged the item into trade window, klicked chat box and chatted and poff th...
- by ShakeThatMoneyMaker - at 2014.04.08 21:58:00
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18. Long Range Heavy Bomber - in Player Features and Ideas Discussion [original thread]
Originally by: Gizznitt Malikite This would be more than a little broken!!!! So, 4-8 of these ships, timed right, would essentially destroy ANY BS fleet that was huddled together. I think that might become abused! Not sure you notice...
- by ShakeThatMoneyMaker - at 2011.07.08 03:32:00
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19. Technetium & Thulium - in Player Features and Ideas Discussion [original thread]
Really, am I alone thinking there is an inbalance about the moon materials?
- by ShakeThatMoneyMaker - at 2011.07.04 16:12:00
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20. Technetium & Thulium - in Player Features and Ideas Discussion [original thread]
Lets see here. We have Technetium which is r32, its the most desired mineral in the game. Thulium is one of the least desired mineral in the game, it can hardly compete with the r16 minerals in price. CCP Really has to press this issue, first o...
- by ShakeThatMoneyMaker - at 2011.07.02 12:01:00
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