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1. The only boost for misssiles signed by turret users too!!! - in Player Features and Ideas Discussion [original thread]
I guess many aasked for theese since 5 years ago, but the question is still unanswered... It's time for CCP to implement some decent graphic for missile lauchers. U cannot see them mounted on your ship, u see missiles fired from the centre of th...
- by Shemaul - at 2008.12.12 09:02:00
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2. New Rig: Armor nanorepairers. - in Player Features and Ideas Discussion [original thread]
Tnx for the answers, and the expanations ;) Anyway, doing mission, i'm so happy to be a Caldari, be a shield tanker, and fly a NH!!!
- by Shemaul - at 2008.01.24 17:08:00
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3. New Rig: Armor nanorepairers. - in Player Features and Ideas Discussion [original thread]
I'm caldari, so probably i don't know well how armor tanking works. I'm introducing a minmatar noob to missions, and he told me is damn paiful to tank. The first thing i saw that penalize armor tankers is the fact that armor does not have a recha...
- by Shemaul - at 2008.01.24 11:54:00
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4. Battlecruiser Tier2 Tech 2 idea - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek Command ships shouldn't be first class damage dealers and hence HAC replacements. Ships like the Astarte already fail miserably at fulfilling any specific role other than PvP solo boat or 'Extra Heavy Assault Cr...
- by Shemaul - at 2007.08.26 13:11:00
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5. Battlecruiser Tier2 Tech 2 idea - in Player Features and Ideas Discussion [original thread]
Edited by: Shemaul on 16/08/2007 13:09:53 Edited by: Shemaul on 16/08/2007 13:07:42 Only related to bonus. I assume they will have same overall attibutes of the other t2 ships (high res, sigthly better shiled armor and structure hp, small ...
- by Shemaul - at 2007.08.16 12:55:00
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6. Different Voices for different ships. - in Player Features and Ideas Discussion [original thread]
This suggestion has nothing to do with gameplay, just for fun. ATM we have only a female voice for all ships (maybe the voice is integrated in your pod). It could be fine to have different voices depending the ship u're piloting. Female voices ...
- by Shemaul - at 2006.05.05 10:42:00
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7. All-rounded suggesttions - in Player Features and Ideas Discussion [original thread]
Just "useful" 1) while in hargar: when u move your cursor over a module (in "fitting" room) it changes the stats of PG/CPU on your ship in case u want to equip it. -Makes indicator turn "red" if requests exceeded the maximum loading capacity of t...
- by Shemaul - at 2005.11.29 10:55:00
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8. Wanna stop shooting my mates!!! - in Player Features and Ideas Discussion [original thread]
Edited by: Shemaul on 22/06/2005 21:27:53 Ok, i've checked the options you suggest me, and they work quite fine. But my idea was another one, and it should be take in consideration by the staff if it is an easy work to do. Check theese two op...
- by Shemaul - at 2005.06.22 21:27:00
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9. Wanna stop shooting my mates!!! - in Player Features and Ideas Discussion [original thread]
Got to try as soon as i leave office!!! Tnx for hint mate!
- by Shemaul - at 2005.06.22 16:08:00
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10. Wanna stop shooting my mates!!! - in Player Features and Ideas Discussion [original thread]
Edited by: Shemaul on 22/06/2005 16:06:25 That's all. We make a very cooperative work in any mission. This means to use remote energy, remote shield, remote armor and so on. I wander why should be so difficoult to make (you and your supported ...
- by Shemaul - at 2005.06.22 16:01:00
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11. Boarding procedure, how to. - in Player Features and Ideas Discussion [original thread]
Edited by: Shemaul on 29/08/2004 04:00:35 Edited by: Shemaul on 29/08/2004 03:59:35 We all know that "to die" in EVE Online could be a real disaster, but "to kill" is not equally lucrative. The two ways are: "less to loose" or "more to gai...
- by Shemaul - at 2004.08.29 03:53:00
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12. Boarding procedure, how to. - in Player Features and Ideas Discussion [original thread]
Edited by: Shemaul on 29/08/2004 04:00:35 Edited by: Shemaul on 29/08/2004 03:59:35 We all know that "to die" in EVE Online could be a real disaster, but "to kill" is not equally lucrative. The two ways are: "less to loose" or "more to gai...
- by Shemaul - at 2004.08.29 03:53:00
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13. New Low Slot: "Idraulic Reloaing Arm" - in Player Features and Ideas Discussion [original thread]
Same idea after months of play: I just think that limited ammo and cargo malus are enough to choose Ammo's Turrets. To wait the changing of ammo is a damn problem. I can even sacrifice a Low slot of my ship. BUT give me something to change ammos...
- by Shemaul - at 2003.12.09 17:07:00
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14. Loading Ammo: new skill and modules? - in Player Features and Ideas Discussion [original thread]
Ruffles, maybe i can agree with you about skills (we have much of them). But introduce a Low-slot module that reduces loading time could be useful to achieve the goal without introducing new skills...
- by Shemaul - at 2003.09.01 11:32:00
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15. Loading Ammo: new skill and modules? - in Player Features and Ideas Discussion [original thread]
I saw how laser crystal works: the change of them is immediate, allowing to change range and damage istantly. Could it be possible to introduce a skill (or Low-slot Modules) to reduce the Loading ammo time? Actually 2 different ammos for Hybrid ...
- by Shemaul - at 2003.09.01 00:21:00
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