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1. Mission salvage stealing - in EVE General Discussion [original thread]
I run missions and salvage for money. Salvage is in the public domain by design. Salvaging is supposed to be a profession, like mining. If you want to make your living as a "junk man" scavenger, you can. Wrecks aren't "yours". They're just junk in...
- by Shmeta - at 2008.08.01 14:18:00
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2. 6 X 60 Day GTCs 390m - in Timecode Bazaar [original thread]
Originally by: petree one for bheusbt I'm sorry, sold out just before you posted. All sold. Thanks again to the buyers.
- by Shmeta - at 2008.07.06 06:30:00
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3. 6 X 60 Day GTCs 390m - in Timecode Bazaar [original thread]
All of the above plus one in game have been sent. There are two left. Thank you to the buyers.
- by Shmeta - at 2008.07.06 06:20:00
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4. 6 X 60 Day GTCs 390m - in Timecode Bazaar [original thread]
I am online now and will deliver immediately. Please be ready to accept the offer if you want one.
- by Shmeta - at 2008.07.06 05:26:00
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5. 6 X 60 Day GTCs 390m - in Timecode Bazaar [original thread]
I am online now and will deliver immediately. Please be ready to accept the offer if you want one.
- by Shmeta - at 2008.07.06 05:26:00
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6. Making Bounty Hunting a Viable Occupation in 3 Easy Steps - in Player Features and Ideas Discussion [original thread]
True, but I don't see that as any different than hiring a merc corp to go after them. At least this way the pay is tied directly to the amount of damage they do. Goons are probably a bad example anyway. I don't know if any of their corps would car...
- by Shmeta - at 2008.07.01 00:14:00
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7. Making Bounty Hunting a Viable Occupation in 3 Easy Steps - in Player Features and Ideas Discussion [original thread]
Edited by: Shmeta on 30/06/2008 23:54:12 Edited by: Shmeta on 30/06/2008 23:51:29 Originally by: Marcus Gideon I thought the original intent was to set a high Bounty price, and watch the "mark" get killed several times before the...
- by Shmeta - at 2008.06.30 23:50:00
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8. Reduce the Concord fleet down to a single ship - in Player Features and Ideas Discussion [original thread]
Suicide ganks, especially those on freighters, rely on large numbers of attackers from what I've seen. Just give Concord a DD that fires off on a 20 second timer if the number of criminally flagged ships in a system rises above a certain number. O...
- by Shmeta - at 2008.06.30 23:41:00
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9. Making Bounty Hunting a Viable Occupation in 3 Easy Steps - in Player Features and Ideas Discussion [original thread]
Edited by: Shmeta on 30/06/2008 23:25:38 Edited by: Shmeta on 30/06/2008 23:23:30 Originally by: Marcus Gideon So how about... don't use "Market price" but the same value the computer uses for Insurance. That's a solid set number, ...
- by Shmeta - at 2008.06.30 23:21:00
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10. Topic of the Week: Bounty Hunter - in Player Features and Ideas Discussion [original thread]
I think it should continue to be sec status based. Afterall, bounties should be for outlaws. The outlaws shouldn't mind, if they're out there pirating they're wanting PvP anyway, right? If the targets come looking for them instead of them having t...
- by Shmeta - at 2008.06.30 23:08:00
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11. Making Bounty Hunting a Viable Occupation in 3 Easy Steps - in Player Features and Ideas Discussion [original thread]
Edited by: Shmeta on 30/06/2008 22:57:44 Originally by: Marcus Gideon Wow... where to start? 1) So you put 500mil on someone. He wants to collect the money, by having a friend pod him while he's in a cheap T1 frig. So he buys several ...
- by Shmeta - at 2008.06.30 22:57:00
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12. Should all Black OPs Battlehsips get EWar Bonuses? - in Player Features and Ideas Discussion [original thread]
Yeah, if they aren't going to fit the cov-ops cloak they should probably be e-war boats. Just make the bonuses the same as for the equivelent recons. If someone wants to train the skill to 5 they deserve the bonus. If you go this way they probably...
- by Shmeta - at 2008.06.30 22:40:00
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13. Let's talk about Planetary Interaction - in Player Features and Ideas Discussion [original thread]
When you have sufficient sov and an outpost at the planet, you can open it for colonization. NPC dudes start showing up in convoys to colonize it. If you protect their convoys well enough they gain a foothold, and the population of your planet sta...
- by Shmeta - at 2008.06.30 22:09:00
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14. Making Bounty Hunting a Viable Occupation in 3 Easy Steps - in Player Features and Ideas Discussion [original thread]
Bounty hunting as an occupation is broken right now. The mechanics just aren't there. I've seen a dev interview where they said it might get some love soon. Here is a suggestion: 1. Make Bounty Payouts Equal to Market Value of Lost Ship + Fit (a...
- by Shmeta - at 2008.06.30 21:00:00
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15. Noise: The anti-blob - in Player Features and Ideas Discussion [original thread]
Edited by: Shmeta on 26/10/2007 16:13:54 Originally by: J'Mkarr Soban OK, I was trying to be funny, but from you're still trying to reduce the effectiveness of blobs by doing this, and I'm arguing that blobs aren't effective at all any...
- by Shmeta - at 2007.10.26 16:13:00
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16. Noise: The anti-blob - in Player Features and Ideas Discussion [original thread]
Originally by: J'Mkarr Soban Oh yeah, I know what you mean, I was just pointing out that even just now if you've got 200 ships blobbing up, all they do is sit there are look pretty most of the time Well, sort of. There's still figh...
- by Shmeta - at 2007.10.26 15:59:00
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17. Noise: The anti-blob - in Player Features and Ideas Discussion [original thread]
Originally by: J'Mkarr Soban Interesting, and definitely out-of-the-box, but isn't this just adding the effects of lag into the game directly? Yes the lag is when all the ships are on the grid, but if you've got 200 ships in a system, ther...
- by Shmeta - at 2007.10.26 15:47:00
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18. Noise: The anti-blob - in Player Features and Ideas Discussion [original thread]
Edited by: Shmeta on 26/10/2007 14:16:47 Originally by: Mr Broker So if the noise limit is at 200 players in system, and one group brings 200, and the other 1. Those 200 become useless? So if those guys bring 40 instead of 200, and th...
- by Shmeta - at 2007.10.26 14:15:00
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19. Noise: The anti-blob - in Player Features and Ideas Discussion [original thread]
Ok, you put heat in the game, now it's time for noise. Not noise as is in sound. Noise as in what happens when you put too many ships in a small space who all have sensors running. You get noise. The idea is that the more ships there are in a sys...
- by Shmeta - at 2007.10.26 14:05:00
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20. WTS Obelisk BPO + Part BPO¦s - in Sell Orders [original thread]
I'll take the 25/25 Cargo Bay and the construction parts please.
- by Shmeta - at 2007.10.25 12:14:00
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