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81. Keeping track of production cost and market profit - in Science and Industry [original thread]
Add up your costs just before manufacturing. This is the point where you decide if something is worth building, or if you would be better off selling the minerals. That is how much it cost you to build that item, just as if you had purchased one f...
- by Shoogie - at 2014.05.12 15:49:00
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82. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Darin Vanar wrote: I bet Shoogie could have taken on the entire CCP team and won. Rollaz too. They don't need Gunni Nelson at this point. They dropped these blogs and left off for Fanfest. If they wanted a cage match, they should stayed to brav...
- by Shoogie - at 2014.05.08 19:51:00
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83. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Tarawa, I really like the idea of hiding the ME level behind the UI and only showing the actual waste. However, we do need to be able to research some blueprints past "perfect" because there are other ways to reduce mineral requirements now. For...
- by Shoogie - at 2014.05.07 23:00:00
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84. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Sigras wrote: Shoogie wrote: There is a huge difference between tying up a blueprint and one of my precious science lines for one month vs tying it up for 6 months or a year or five years! People can plan for a couple months down the road. N...
- by Shoogie - at 2014.05.07 16:15:00
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85. Dev Blog: Researching, the Future: Stupidity - in Science and Industry [original thread]
Weaselior wrote: Shoogie wrote: mynnna, you really need to learn reading comprehension. virtually anytime some pubbie says this it's because their argument has been blown out of the water and so their only response left is to stick their...
- by Shoogie - at 2014.05.07 13:52:00
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86. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Sigras wrote: Take your hypothetical dreadnought at ME 4, youre making 70 M per ship, and you look and see that researching it to ME 5 you could make 72 M ISK per ship. You have the same choice, lose 210M now for +2M isk on every build but now ...
- by Shoogie - at 2014.05.06 22:32:00
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87. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
It is not the difference between profit and loss. It is the difference between profit and about 1% more profit. How is your comment relevant to this discussion that everyone will research their prints until the time becomes onerous? That level wi...
- by Shoogie - at 2014.05.06 16:26:00
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88. Summer refining - in Science and Industry [original thread]
Oh wow. Thanks for that link, Steve. I had missed that, and it really changes things. Here is my prediction for ores and minerals post-Kronos. Compressed ores will be worth more than the minerals they are worth because they are easier to haul ar...
- by Shoogie - at 2014.05.06 15:26:00
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89. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Quintessen wrote: 1) I think a lot of people find it adds simplicity. The fact that it mimics the skill system means it's one less concept the players have to get. And while we shouldn't remove things for the sake of removing them, I'm not sure...
- by Shoogie - at 2014.05.06 14:46:00
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90. Dev Blog: Researching, the Future: Stupidity - in Science and Industry [original thread]
ST0NER SMURF wrote: whats the formula on capital blueprints with me research ? i see dif stuff around but a me 6 freighter wil be ? and whats the researchtimes after the patch ME6 before the patch, or ME6 after the patch? They are very...
- by Shoogie - at 2014.05.05 20:58:00
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91. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Our problems with the new research system: 1) IT DOES NOT SIMPLIFY ANYTHING. * The old formula 1/(10*(1+ME) was not difficult. You can even drop the 1+ for a quick approximation. ME 10 was approximately 1/100 inefficient. ME 20 was approximately ...
- by Shoogie - at 2014.05.05 19:36:00
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92. Dev Blog: Researching, the Future: Stupidity - in Science and Industry [original thread]
mynnna wrote: Hey, I missed this thread. The OP and everyone in the thread whining about things being "too simple" are idiots. I suspect they're the types of people who rely on the poorly designed UI and stuff like that to remain competitive a...
- by Shoogie - at 2014.05.05 16:24:00
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93. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
I think I have gotten past the anger stage of grief over the old ME/TE system and have moved on to the bargaining stage. I like the idea of perfect blueprints that the game will no longer let you research. I'm one of those people who feels the ne...
- by Shoogie - at 2014.05.02 22:08:00
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94. Dev Blog: Researching, the Future: Stupidity - in Science and Industry [original thread]
chaosgrimm wrote: ME/TE is a nice change. The existing system is annoying and the UI is misleading to new player or possibly even vets that dont have indy experience. Take ME for example, you want to purchase a BPO for a fuel block and you se...
- by Shoogie - at 2014.05.02 20:25:00
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95. Dev Blog: Researching, the Future: Stupidity - in Science and Industry [original thread]
I apologize, but the non-made-up numbers I entered above are slightly wrong. I assumed the Rorqual was a rank 854 blueprint like carriers and dreads. Instead it is a rank 1024. The results are the same. Research time today is 40 days in a POS or...
- by Shoogie - at 2014.05.01 23:25:00
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96. Dev Blog: Researching, the Future: Stupidity - in Science and Industry [original thread]
Max Kolonko wrote: Shoogie wrote: [quote=CCP Greyscale] 2) The mental block players will have when they try to get a quote for one more level of a high rank blueprint. This game is 12 years old. We pay for it by the month. There is an expans...
- by Shoogie - at 2014.05.01 23:03:00
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97. So what will my alts do now? - in Science and Industry [original thread]
Ah, ok. That makes more sense. Somehow the first time I read the dev blog I interpreted "removing all slots everywhere" to mean character lines as well. This time I see only facility limitations are being lifted, not character limitations. So th...
- by Shoogie - at 2014.05.01 20:51:00
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98. So what will my alts do now? - in Science and Industry [original thread]
After all the blogs, what did I miss? I was assuming that the new Teams would be something to increase efficiency when players work together. A corp full of industrialists (or industrial trained alts) should be able to contribute to a job and get...
- by Shoogie - at 2014.05.01 14:35:00
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99. Dev Blog: Researching, the Future: Stupidity - in Science and Industry [original thread]
CCP Greyscale wrote: If anything I'm concerned that the entire package of changes ends up being too challenging for players to deal with. The math is all deliberately simple because there are a *lot* of moving parts going in different direction...
- by Shoogie - at 2014.05.01 13:24:00
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100. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Mohenna wrote: Sorry if I don't read 32 pages of thread... Has anyone mentioned the issue of low MR small cost bpos that are already perfect? Say for example all the small ammo bpos. It would be a truly major PITA to go and research all of th...
- by Shoogie - at 2014.05.01 12:39:00
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