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141. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: Signaldog on 22/04/2007 23:31:23 wrong button, please delete this dev guys Thanks READ MY POST HERE!!!!
- by Signaldog - at 2007.04.22 23:32:00
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142. Salvaging wreck from others must be a crime ( flag ) : fix it - in Player Features and Ideas Discussion [original thread]
I say make looting wrecks a flag, but not salvaging, as this does not take any of the mods that were left by the destruction of the rat/npc/pc/whatever and most people don't have salvagers on hand anyway. READ MY POST HERE!!!
- by Signaldog - at 2007.04.22 23:13:00
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143. Remove Skill Clones - in Player Features and Ideas Discussion [original thread]
Okay, just my two cents: I've read all of the backstory of Eve (all the chronicles AND the stories AND the technobabble) and the clones are a LARGE part of the backstory of the game. We don't need a warning, or an "auto-clone" or anything else. ...
- by Signaldog - at 2007.04.22 22:55:00
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144. Salvage Ship Idea - in Player Features and Ideas Discussion [original thread]
Actually, with 4 salvagers and 4 tractors, i can bring in wrecks and with a lvl 5 salvaging skill and 3 salvager tackles, i can USUALLY get salvage on a single cycle of the salvager. The 4/4 setup i'm using works very well, especially when i'm wor...
- by Signaldog - at 2007.04.22 22:36:00
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145. How to cure macro miners - in Player Features and Ideas Discussion [original thread]
Actually, the second option of the post above this one is EXACTLY what i do when i'm mining. I warp out, target specific asteroids for what i want, fill up my hold, warp back to station, unload...rinse, repeat...does that make me a macro?
- by Signaldog - at 2007.04.15 23:42:00
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146. Salvaging Ideas - in Player Features and Ideas Discussion [original thread]
I want CCP to see this one. Please take a look at mine too!!! POST
- by Signaldog - at 2007.04.15 22:56:00
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147. Named Salvagers and Tractor Beams - in Player Features and Ideas Discussion [original thread]
YES!!!!! My Post
- by Signaldog - at 2007.04.15 22:48:00
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148. Salvage Ship - in Player Features and Ideas Discussion [original thread]
Check this post mate. Already talking bout it there. POST
- by Signaldog - at 2007.04.15 22:39:00
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149. Salvaging Business Problems - in Player Features and Ideas Discussion [original thread]
No one has any comments?
- by Signaldog - at 2007.04.15 22:27:00
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150. Graduation Ceremonies - in Player Features and Ideas Discussion [original thread]
While I understand what you are saying (and agree with kicking from starter corps), if I pay for two accounts and train one to be a miner just to supply my main with ships and equipment, that should be my right and not something anyone should be y...
- by Signaldog - at 2007.04.10 01:41:00
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151. Salvage Ship Idea - in Player Features and Ideas Discussion [original thread]
I am actually running a slavage business now and have made 100 + mil in less than two weeks. I use a Catalyst with 4x salvager, 4x tractor, 1MN AB II, 1 Cap Recharger II, and 3x Local Hull Conversion Mods. This gives me a fairly large cargo bay a...
- by Signaldog - at 2007.04.09 23:22:00
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152. Death Penalities - in Player Features and Ideas Discussion [original thread]
Could someone please tell me what sparked this thread? I'm afraid i'm a little behind. Thanks.
- by Signaldog - at 2007.04.04 00:31:00
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153. Salvaging Business Problems - in Player Features and Ideas Discussion [original thread]
Edited by: Signaldog on 03/04/2007 04:44:18 So I lost my Hyperion, no big deal...but it really puts a damper on your wallet. So I decided to take part of the insurance money and start a Salvaging/Looting Business. Bought a ship, couple of trac...
- by Signaldog - at 2007.04.03 04:44:00
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154. Salvaging Business Problems - in Player Features and Ideas Discussion [original thread]
So I lost my Hyperion, no big deal...but it really puts a damper on your wallet. So I decided to take part of the insurance money and start a Salvaging/Looting Business. Bought a ship, couple of tractors, etc. and got started. This is when we rea...
- by Signaldog - at 2007.04.03 04:14:00
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155. Please give us a skill training Queue - in Skill Discussions [original thread]
Just want to jump in on this one as I've had lengthy discussions about it and have read all the posts so far. There are positives and negatives on both sides. I know that a large portion of active players (that is they play when they can, even if...
- by Signaldog - at 2006.11.27 00:07:00
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