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Thread Statistics | Show CCP posts - 0 post(s) |
Lauriers
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Posted - 2006.10.17 12:45:00 -
[1]
with the server up and down like a *****'s draws on a regular basis please allow us to queue skills. It should be easy enough to check is we have paid so you don't get people queueing a year of skills then put char on hold. If the servers were a bit more stable then it wouldn't be as much of a problem but until then please let us queue them
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Washell Olivaw
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Posted - 2006.10.17 13:09:00 -
[2]
Call me silly but... wouldn't their time be better spent on making the server stable? Thus taking away your reason for a queue?
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Lauriers
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Posted - 2006.10.17 14:16:00 -
[3]
you are silly they have been trying to do that for the 2 years + I've been playing and I'm not saying they will never acheive this but it's been getting worse and worse as time has gone on despite massive hardware upgrades - it's time to admit they need to allow us to queue skills
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Haffrage
Dirty Deeds Corp. Axiom Empire
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Posted - 2006.10.17 16:19:00 -
[4]
I'd like a skill queue so I can cancel my account and come back to Battleship V, Torps V, and Large Hybrid V. And heck, AWU V too.
<3 -----
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Kiena Kie
Gallente
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Posted - 2006.10.17 17:10:00 -
[5]
I never have much trouble logging in to change skills. I could see it as nice for the low training time ones, but for the most part I don't have a single skill that would train for less than 2-3days. I usually just plan to play when my skills should be done training. I don't have much trouble with the servers either (other than the occational d/c, which I can log on right after.)
And, I think they would cancel your skill training if you cancel your account.
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Cipher7
Sebiestor tribe
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Posted - 2006.10.17 17:19:00 -
[6]
1) I believe they're already working on a skill que
2) I have no confidence that CCP/IBM can ever make the lag go away.
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Insidi Us
Amarr The Imperial Commonwealth Interstellar Alcohol Conglomerate
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Posted - 2006.10.17 18:28:00 -
[7]
Edited by: Insidi Us on 17/10/2006 18:28:11 As long as they make the queue only last 24 hours, or three skills, whichever comes first. That way I can come back from dinner and have Mechanic 1, Engineering 1, and Electronics 1 trained up, but I can't have Command Ship 5, AWU 5, and Cybernetics 5 done while I travel to Europe for the summer.
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Anders Chydenius
Phoenix Industries
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Posted - 2006.10.17 18:39:00 -
[8]
Originally by: Haffrage I'd like a skill queue so I can cancel my account and come back to Battleship V, Torps V, and Large Hybrid V. And heck, AWU V too.
<3
Your straw man is on fire. ------ {o,o} (__(| -"-"- EVEMon |
icechip
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Posted - 2006.10.17 20:33:00 -
[9]
I heard there working on a Que system but, instead you can have two at once but at 1/2 the time so if you had a skill that was 2hrs. it would train in 4 but you would have another one training also at 1/2 speed but then you could put a long learning one and a short one.. Once the short one finished the long one would learn at normal speed then you could set a secondary skill then they would go back to 1/2 speed.. kinda a Queing system.
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Firane
Band of Builders Inc. Firmus Ixion
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Posted - 2006.10.18 00:05:00 -
[10]
Heres how I see it.
As long as CCP give us ******* jump queues, we should get skill queues.
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Xaren Keth
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Posted - 2006.10.18 01:39:00 -
[11]
Edited by: Xaren Keth on 18/10/2006 01:42:00 Alternately, they could make it a skill, with a pre-requisite like Learning V, and give it a high multiplier. Each lvl would give you an extra slot on your skill queue, but only for one lvl per skill.
ie, with Queuing II you could queue BS IV and Drone Interfacing III, but not BS IV and V.
Another skill (Advanced Skill Queuing, requires Queuing V), and each level of that skill would allow you to add another lvl per skill. That way you wouldn't have people queuing up BS from 1 through 5 without having to invest a stupid amount of time in training beforehand.
If you want the convenience, you can have it, but not for free...it becomes somewhat of a time/skill sink.
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Enotz
Amarr Terminus Est Incorporated
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Posted - 2006.10.18 01:57:00 -
[12]
Originally by: Xaren Keth Edited by: Xaren Keth on 18/10/2006 01:42:00 Alternately, they could make it a skill, with a pre-requisite like Learning V, and give it a high multiplier. Each lvl would give you an extra slot on your skill queue, but only for one lvl per skill.
ie, with Queuing II you could queue BS IV and Drone Interfacing III, but not BS IV and V.
Another skill (Advanced Skill Queuing, requires Queuing V), and each level of that skill would allow you to add another lvl per skill. That way you wouldn't have people queuing up BS from 1 through 5 without having to invest a stupid amount of time in training beforehand.
If you want the convenience, you can have it, but not for free...it becomes somewhat of a time/skill sink.
How about CCP just charge 15$ a month to have interns log on to your account and train your skills for you?
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Blind Man
Caldari 0utbreak
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Posted - 2006.10.18 02:05:00 -
[13]
Originally by: The Drawing Board Skill Training - Queue or Dual training
Enabling players to either queue so that training takes the next skill level or starts training another skill up another level. Dual training enables you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After the secondary skill level has trained, the primary skill trains at 100% again.
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Dreadmuppet Four
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Posted - 2006.10.18 09:27:00 -
[14]
quote]How about CCP just charge 15$ a month to have interns log on to your account and train your skills for you?
how about CCP charge us 15$ a month to keep the bloody servers up and running
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Sahjahn
Caldari
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Posted - 2006.10.18 09:35:00 -
[15]
Would it not be possible for them to allow us to set or manage our skill training via the website. You can already check to see what is currently training, surely it would not be difficult to allow us to alter the skills or set new skills off training via the 'My Character' page?
Just a thought.
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Luke Pubcrawler
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Posted - 2006.10.18 11:04:00 -
[16]
We don't need that much of a skill queue, certainly not enough to let people not play for months and still train. However the ability to set your next skill would be useful and have the game switch to that at the end of training.
Alternatively have it that if your skill is not at 5 and you complete a level it just move on to the next one.
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Abaddon Doomhammer
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Posted - 2006.10.18 12:14:00 -
[17]
Personally I like the idea of a web based system. I work 12 hour shifts where you're not allowed to leave for longer than 20 mins to do a quick food run for everyone. So being able to start training a new skill when one gets done midway through the night would be nice. That way I don't lose out on 5-6 hours at a time.
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Zoxia
Gallente University of Caille
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Posted - 2006.10.18 12:21:00 -
[18]
Edited by: Zoxia on 18/10/2006 12:24:26 Edited by: Zoxia on 18/10/2006 12:21:26 whats next " can we have a bot program to kill stuff ? "
I do not agree at all with having any kind of auto skill leveler.
heck why not just bail on skills all together pick your profession and everything is based on how much time you paid into the game instead of played.
Nope not jumping on board sorry there charlie.
face it alot of you use the evemon program anyways so your saving time as it is. now you want the game to manage your skills with the evemon program. Like I said why bother having any king of skills or actually have to pay attention at all to them?
Let all be 1 day old Miner, 2 day old miner, 3 day old fighter. you get the idea.................
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Skraelingz
Gallente Gallente Federal Bank Ratel Alliance
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Posted - 2006.10.18 16:16:00 -
[19]
Edited by: Skraelingz on 18/10/2006 16:20:57
why not just require an active subscription ( you cant have cancelled) to use ANY queuing method described above.
except having to train a skill to do queue stuff.... yes more skills to affect other skills are really needed (cough learning cough).
no its not hard to manage training time so your always training, we just want this for convienience... as paying customers we do have every right to ask for. Would i love to queue a lotta short term crap on my alt right now... heck yes. would i wanna queue stuff that even though skills are at days/week(s) apart on my main, you bet i would like say during finals week when i have 0 time to play.
there will always be a time cruch when we are forced by RL to miss out on training time and what not for whatever reason. would character sellers take advantage of this.. yes. who cares though they do it easily enough as is now anyway.
Originally by: Zoxia
OHHH one more thing you get to train them most of the time when your not even playing the damn game. that right there is a big bonus and i wish they didnt do it. I'd rather it be based on actual logged in time.
yes, becuase it would be so hard to have a mouse clicker macro going... -----------------------------------------------
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Shameless Avenger
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Posted - 2006.10.18 16:34:00 -
[20]
I agree with the skill que idea very much. Make it a que or train 2 skills at 1/2 the time. I have a lot of reasons, but let me just say one example:
Lets say you need a gunnery skill that's 8h left of training. But with family/kids/work/study you can only play 2 hours a day. The rest of the day you can't even login to change the skill. So you put the gunnery skill on training when you start playing, change it to a long one when you are not. You don't lose training time, but the 8 hour gunnery skill will take 4 days (2 hours each day) to train.
We need that que!
Plus, also related (kind of) we should be able to pay a fee for the ability to train 2 characters at the same time. I know a lot of us are paying for 2 accounts to do just that. Of course, dual character training on the same account should be cheaper, as you should not be able to play with both characters at the same time. |
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Inen
Minmatar OLE Mining Corp Miners With Attitude
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Posted - 2006.10.18 17:52:00 -
[21]
Edited by: Inen on 18/10/2006 17:52:26
Originally by: Zoxia OHHH one more thing you get to train them most of the time when your not even playing the damn game. that right there is a big bonus and i wish they didnt do it. I'd rather it be based on actual logged in time.
[:roll:
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Seb Tores
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Posted - 2006.10.18 18:09:00 -
[22]
Edited by: Seb Tores on 18/10/2006 18:12:36 After 2 years, I love the idea of a skill queue. Ofcourse there must be rules with no exceptions.
1. You can't Queue on trial accounts. 2. You can't Queue on cancelled/suspended accounts. 3. You can't Queue 2 lvl 5 skills. 4. You can't Queue more then 2 skills at a time.
there you can't make a fresh char, set training for a year, then come back to sell it. You can't go on a safari and not pay for EVE while training. You can't set training for really long time (except you set all the new fun rank 10-15 skills). And most important you canŠt set 15 rank 1 skills to lvl 1, like when you finally buy all the science skills or something similar, and come back after the weekend to have them all to lvl 1. This should be to help new ppl that need to train short skills, ALOT of short skills, and maybe only have 1-2 "long" skills (usually rank 1 lvl 5). It also helps us older guys that have the most problem with 8-15 hour training skills wich, until CCP changes this, has kept us busy waking up earlyer to change skills before work/school and log in late after work/school/party before going to bed to manage this.
The dual training is also a good idea, maybe better or easyer to control without many rules. I vote for either one ASAP, donŠt care much wich one as I only need this to manage my short training skill better.
edited PS.
Having a skill to do this can also be a good idea, why not invest some in being able to do this.
Oh Yeah, MORE LEARNING SKILL ASAP PLZ
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Viktoria Maher
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Posted - 2006.10.20 03:16:00 -
[23]
Edited by: Viktoria Maher on 20/10/2006 03:16:12
Originally by: Seb Tores Edited by: Seb Tores on 18/10/2006 18:12:36 After 2 years, I love the idea of a skill queue. Ofcourse there must be rules with no exceptions.
1. You can't Queue on trial accounts. 2. You can't Queue on cancelled/suspended accounts. 3. You can't Queue 2 lvl 5 skills. 4. You can't Queue more then 2 skills at a time.
Agreed, although I must question item 3. What exploit can be had by having two level 5 skills in a queue? If the queue doesn't operate while the account isn't paid for, then their training only occurs while it is paid for. It can't be to "prevent" character farmers, as they manage just fine without any queue whatsoever.
Personally, I would be happy with a single backup-skill queue.
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Zoxia
Gallente University of Caille
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Posted - 2006.10.20 11:12:00 -
[24]
Edited by: Zoxia on 20/10/2006 11:12:41
Originally by: Viktoria Maher Having a skill queue does NOT mean that the game decides what skills you train. You do. Any posts that suggest we all get a "3 day old miner" or to buy a ready-made char off ebay are neglecting this simple fact. A skill queue will allow you to choose what to train, the same as we do now.
As to why?
I have a busy life. Sometimes I can log in for up to four hours a night. Sure, I can set long skills, but what happens when the skill gets under 20 hours left? I either finish it and waste time, or have to whittle it down while I am actually playing in four hour blocks. Why should someone with plenty of free time have an advantage over me when the skill system is based on "not having to be on constantly"? A skill queue would allow me to actually finish these long skills without having half a dozen of them at 95%.
WHy shouldnt they?? they are playing the game more and skills is a part of the game. basically what this type of system will do is let people use evemon not even log in after they set up there skills. And go play other games or what ever else.
The IDea is not to let the least playing people have the most advantage in any game. Sure you can make it alittle easier by giving them the ability to learn skills while not playing some of the time.
Most games you have to be online and playing to even raise your skills at all. I think this game was nice enough to let those who dont have alot of time to be able to train somethings even after they log off.
To say they need to let you set up 30 days worth of skills so you can go play tennis or golf or what ever is kinda streching things. I dont care how busy anyone is if you cant play or log in to change your skills then yes you should not do as well as someone who can.
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Seb Tores
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Posted - 2006.10.21 09:47:00 -
[25]
Good point, item #3 on my list is ofcourse not needed if the queue gets suspended when you stop paying. Also, like some good man pointed out, it's not being lazy to not log on after a party/work etc, It's having a life. When I take on extra jobs, I go to work at 7:30, get off at 18-19:00 and go to my 2nd work wich more often then not lasts till 3-4am. Shower and dinner after that leaves little time for EVE so donŠt talk about being lazy, it is just to manage it better. I would still log on whenever I had the chance. Most of the times I log on it's not to check training but to check mail or sales or escrow. I'm not asking for that info sent direct to my phone via SmS.
Being organized is a must in this game, that is why after 2+ years I have lost maybe 3 days of training total in all that time and preach to all new players to keep online and offline skills in check so they donŠt loose a single minute of training.
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Gruna Sekath
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Posted - 2006.10.21 14:07:00 -
[26]
Originally by: Zoxia Edited by: Zoxia on 18/10/2006 12:29:26 Edited by: Zoxia on 18/10/2006 12:24:26 Edited by: Zoxia on 18/10/2006 12:21:26 whats next " can we have a bot program to kill stuff ? "
I do not agree at all with having any kind of auto skill leveler.
heck why not just bail on skills all together pick your profession and everything is based on how much time you paid into the game instead of played.
Nope not jumping on board sorry there charlie.
face it alot of you use the evemon program anyways so your saving time as it is. now you want the game to manage your skills with the evemon program. Like I said why bother having any king of skills or actually have to pay attention at all to them?
Let all be 1 day old Miner, 2 day old miner, 3 day old fighter. you get the idea.................
OHHH one more thing you get to train them most of the time when your not even playing the damn game. that right there is a big bonus and i wish they didnt do it. I'd rather it be based on actual logged in time.
Not everyone can play 24/7, tell me, what is the problem with allowing people to set up two skills, go to work and come back without having lost 5-6 hours of training just because they choose not to be social parasites?
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Zoxia
Gallente University of Caille
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Posted - 2006.10.21 20:11:00 -
[27]
The object is not to let you train skills at your leasure 24/7 its a game and your supposed to play it to make progress. This one btw lets you gain skill even after you log off!! no some of you would like it to manage your skills for you and learn them in a que so you basically would never have to play or log in.
Others want alittle less like a part skill que thing where they can set up a few skills so they dont have to log in and play for awhile.
Question Since when do MMO's reward people for not playing? thats basically what it boils down too. you want rewards for less effort.
well hell doesnt everyone??
How about we just let the auto pilot kill for us too?? and have mission ques where the auto pilot flys around doing missions for us while we are not even logged in??
I mean come on this game has the most lax skill system ive seen. its as casual as it gets IMHO.
so you lost some time cause you didnt log in and play?? thats your choice believe it or not.
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Viktoria Maher
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Posted - 2006.10.22 05:52:00 -
[28]
Originally by: Zoxia Edited by: Zoxia on 20/10/2006 11:12:41 The IDea is not to let the least playing people have the most advantage in any game. Sure you can make it alittle easier by giving them the ability to learn skills while not playing some of the time.
Most games you have to be online and playing to even raise your skills at all. I think this game was nice enough to let those who dont have alot of time to be able to train somethings even after they log off.
To say they need to let you set up 30 days worth of skills so you can go play tennis or golf or what ever is kinda streching things. I dont care how busy anyone is if you cant play or log in to change your skills then yes you should not do as well as someone who can.
I agree. The idea is to make this a flat playing field, and not give an unfair advantage to those who can plan their lives around the game.
What you seem to be forgetting is that there are two times per skill a person needs to be logged in to keep their skills training. When the skill begins and *also* when it ends. Sure, most people log in more than once every 30 days to set a new skill. They are not always able to log back in in 2 hours time, or 6 hours, or however long their current skill takes to finish. They either waste time until they are next able to log in (giving unfair advantage to those who can log in whenever) or to wait to finish their skill when they are also able to log in when it finishes. How is it fair that they wait several days longer than other players for the same skill?
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Viktoria Maher
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Posted - 2006.10.22 05:56:00 -
[29]
Originally by: Zoxia I mean come on this game has the most lax skill system ive seen. its as casual as it gets IMHO.
so you lost some time cause you didnt log in and play?? thats your choice believe it or not.
I'm guessing you don't work for a living, do you.
If you want an MMO that rewards people for not having a life, there are plenty of other ones to choose from that are more appropriate for your tastes.
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Zoxia
Gallente University of Caille
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Posted - 2006.10.22 06:20:00 -
[30]
ok then how about this you cant enter long term skills then??
limited que of skills with the total number of hours less than 24 hours togo. This way you have to log in the next day and cannot line up weeks of skills.
would seem fair to me if its just to clean up those skills with a few hours togo.
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