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Lauriers
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Posted - 2006.10.17 12:45:00 -
[1]
with the server up and down like a *****'s draws on a regular basis please allow us to queue skills. It should be easy enough to check is we have paid so you don't get people queueing a year of skills then put char on hold. If the servers were a bit more stable then it wouldn't be as much of a problem but until then please let us queue them
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Washell Olivaw
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Posted - 2006.10.17 13:09:00 -
[2]
Call me silly but... wouldn't their time be better spent on making the server stable? Thus taking away your reason for a queue?
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Lauriers
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Posted - 2006.10.17 14:16:00 -
[3]
you are silly  they have been trying to do that for the 2 years + I've been playing and I'm not saying they will never acheive this but it's been getting worse and worse as time has gone on despite massive hardware upgrades - it's time to admit they need to allow us to queue skills
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Haffrage
Dirty Deeds Corp. Axiom Empire
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Posted - 2006.10.17 16:19:00 -
[4]
I'd like a skill queue so I can cancel my account and come back to Battleship V, Torps V, and Large Hybrid V. And heck, AWU V too.
<3 -----
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Kiena Kie
Gallente
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Posted - 2006.10.17 17:10:00 -
[5]
I never have much trouble logging in to change skills. I could see it as nice for the low training time ones, but for the most part I don't have a single skill that would train for less than 2-3days. I usually just plan to play when my skills should be done training. I don't have much trouble with the servers either (other than the occational d/c, which I can log on right after.)
And, I think they would cancel your skill training if you cancel your account.
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Cipher7
Sebiestor tribe
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Posted - 2006.10.17 17:19:00 -
[6]
1) I believe they're already working on a skill que
2) I have no confidence that CCP/IBM can ever make the lag go away.
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Insidi Us
Amarr The Imperial Commonwealth Interstellar Alcohol Conglomerate
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Posted - 2006.10.17 18:28:00 -
[7]
Edited by: Insidi Us on 17/10/2006 18:28:11 As long as they make the queue only last 24 hours, or three skills, whichever comes first. That way I can come back from dinner and have Mechanic 1, Engineering 1, and Electronics 1 trained up, but I can't have Command Ship 5, AWU 5, and Cybernetics 5 done while I travel to Europe for the summer.
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Anders Chydenius
Phoenix Industries
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Posted - 2006.10.17 18:39:00 -
[8]
Originally by: Haffrage I'd like a skill queue so I can cancel my account and come back to Battleship V, Torps V, and Large Hybrid V. And heck, AWU V too.
<3
Your straw man is on fire. ------ {o,o} (__(| -"-"- EVEMon |

icechip
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Posted - 2006.10.17 20:33:00 -
[9]
I heard there working on a Que system but, instead you can have two at once but at 1/2 the time so if you had a skill that was 2hrs. it would train in 4 but you would have another one training also at 1/2 speed but then you could put a long learning one and a short one.. Once the short one finished the long one would learn at normal speed then you could set a secondary skill then they would go back to 1/2 speed.. kinda a Queing system.
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Firane
Band of Builders Inc. Firmus Ixion
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Posted - 2006.10.18 00:05:00 -
[10]
Heres how I see it.
As long as CCP give us ******* jump queues, we should get skill queues.
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Xaren Keth
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Posted - 2006.10.18 01:39:00 -
[11]
Edited by: Xaren Keth on 18/10/2006 01:42:00 Alternately, they could make it a skill, with a pre-requisite like Learning V, and give it a high multiplier. Each lvl would give you an extra slot on your skill queue, but only for one lvl per skill.
ie, with Queuing II you could queue BS IV and Drone Interfacing III, but not BS IV and V.
Another skill (Advanced Skill Queuing, requires Queuing V), and each level of that skill would allow you to add another lvl per skill. That way you wouldn't have people queuing up BS from 1 through 5 without having to invest a stupid amount of time in training beforehand.
If you want the convenience, you can have it, but not for free...it becomes somewhat of a time/skill sink.
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Enotz
Amarr Terminus Est Incorporated
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Posted - 2006.10.18 01:57:00 -
[12]
Originally by: Xaren Keth Edited by: Xaren Keth on 18/10/2006 01:42:00 Alternately, they could make it a skill, with a pre-requisite like Learning V, and give it a high multiplier. Each lvl would give you an extra slot on your skill queue, but only for one lvl per skill.
ie, with Queuing II you could queue BS IV and Drone Interfacing III, but not BS IV and V.
Another skill (Advanced Skill Queuing, requires Queuing V), and each level of that skill would allow you to add another lvl per skill. That way you wouldn't have people queuing up BS from 1 through 5 without having to invest a stupid amount of time in training beforehand.
If you want the convenience, you can have it, but not for free...it becomes somewhat of a time/skill sink.
How about CCP just charge 15$ a month to have interns log on to your account and train your skills for you?
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Blind Man
Caldari 0utbreak
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Posted - 2006.10.18 02:05:00 -
[13]
Originally by: The Drawing Board Skill Training - Queue or Dual training
Enabling players to either queue so that training takes the next skill level or starts training another skill up another level. Dual training enables you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After the secondary skill level has trained, the primary skill trains at 100% again.
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Dreadmuppet Four
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Posted - 2006.10.18 09:27:00 -
[14]
quote]How about CCP just charge 15$ a month to have interns log on to your account and train your skills for you?
how about CCP charge us 15$ a month to keep the bloody servers up and running
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Sahjahn
Caldari
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Posted - 2006.10.18 09:35:00 -
[15]
Would it not be possible for them to allow us to set or manage our skill training via the website. You can already check to see what is currently training, surely it would not be difficult to allow us to alter the skills or set new skills off training via the 'My Character' page?
Just a thought.
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Luke Pubcrawler
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Posted - 2006.10.18 11:04:00 -
[16]
We don't need that much of a skill queue, certainly not enough to let people not play for months and still train. However the ability to set your next skill would be useful and have the game switch to that at the end of training.
Alternatively have it that if your skill is not at 5 and you complete a level it just move on to the next one.
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Abaddon Doomhammer
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Posted - 2006.10.18 12:14:00 -
[17]
Personally I like the idea of a web based system. I work 12 hour shifts where you're not allowed to leave for longer than 20 mins to do a quick food run for everyone. So being able to start training a new skill when one gets done midway through the night would be nice. That way I don't lose out on 5-6 hours at a time.
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Zoxia
Gallente University of Caille
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Posted - 2006.10.18 12:21:00 -
[18]
Edited by: Zoxia on 18/10/2006 12:24:26 Edited by: Zoxia on 18/10/2006 12:21:26 whats next " can we have a bot program to kill stuff ? "
I do not agree at all with having any kind of auto skill leveler.
heck why not just bail on skills all together pick your profession and everything is based on how much time you paid into the game instead of played.
Nope not jumping on board sorry there charlie.
face it alot of you use the evemon program anyways so your saving time as it is. now you want the game to manage your skills with the evemon program. Like I said why bother having any king of skills or actually have to pay attention at all to them?
Let all be 1 day old Miner, 2 day old miner, 3 day old fighter. you get the idea.................
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Skraelingz
Gallente Gallente Federal Bank Ratel Alliance
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Posted - 2006.10.18 16:16:00 -
[19]
Edited by: Skraelingz on 18/10/2006 16:20:57
why not just require an active subscription ( you cant have cancelled) to use ANY queuing method described above.
except having to train a skill to do queue stuff.... yes more skills to affect other skills are really needed (cough learning cough).
no its not hard to manage training time so your always training, we just want this for convienience... as paying customers we do have every right to ask for. Would i love to queue a lotta short term crap on my alt right now... heck yes. would i wanna queue stuff that even though skills are at days/week(s) apart on my main, you bet i would like say during finals week when i have 0 time to play.
there will always be a time cruch when we are forced by RL to miss out on training time and what not for whatever reason. would character sellers take advantage of this.. yes. who cares though they do it easily enough as is now anyway.
Originally by: Zoxia
OHHH one more thing you get to train them most of the time when your not even playing the damn game. that right there is a big bonus and i wish they didnt do it. I'd rather it be based on actual logged in time.
yes, becuase it would be so hard to have a mouse clicker macro going... -----------------------------------------------
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Shameless Avenger
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Posted - 2006.10.18 16:34:00 -
[20]
I agree with the skill que idea very much. Make it a que or train 2 skills at 1/2 the time. I have a lot of reasons, but let me just say one example:
Lets say you need a gunnery skill that's 8h left of training. But with family/kids/work/study you can only play 2 hours a day. The rest of the day you can't even login to change the skill. So you put the gunnery skill on training when you start playing, change it to a long one when you are not. You don't lose training time, but the 8 hour gunnery skill will take 4 days (2 hours each day) to train.
We need that que!
Plus, also related (kind of) we should be able to pay a fee for the ability to train 2 characters at the same time. I know a lot of us are paying for 2 accounts to do just that. Of course, dual character training on the same account should be cheaper, as you should not be able to play with both characters at the same time. |

Inen
Minmatar OLE Mining Corp Miners With Attitude
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Posted - 2006.10.18 17:52:00 -
[21]
Edited by: Inen on 18/10/2006 17:52:26
Originally by: Zoxia OHHH one more thing you get to train them most of the time when your not even playing the damn game. that right there is a big bonus and i wish they didnt do it. I'd rather it be based on actual logged in time.
[:roll:
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Seb Tores
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Posted - 2006.10.18 18:09:00 -
[22]
Edited by: Seb Tores on 18/10/2006 18:12:36 After 2 years, I love the idea of a skill queue. Ofcourse there must be rules with no exceptions.
1. You can't Queue on trial accounts. 2. You can't Queue on cancelled/suspended accounts. 3. You can't Queue 2 lvl 5 skills. 4. You can't Queue more then 2 skills at a time.
there you can't make a fresh char, set training for a year, then come back to sell it. You can't go on a safari and not pay for EVE while training. You can't set training for really long time (except you set all the new fun rank 10-15 skills). And most important you canŠt set 15 rank 1 skills to lvl 1, like when you finally buy all the science skills or something similar, and come back after the weekend to have them all to lvl 1. This should be to help new ppl that need to train short skills, ALOT of short skills, and maybe only have 1-2 "long" skills (usually rank 1 lvl 5). It also helps us older guys that have the most problem with 8-15 hour training skills wich, until CCP changes this, has kept us busy waking up earlyer to change skills before work/school and log in late after work/school/party before going to bed to manage this.
The dual training is also a good idea, maybe better or easyer to control without many rules. I vote for either one ASAP, donŠt care much wich one as I only need this to manage my short training skill better.
edited PS.
Having a skill to do this can also be a good idea, why not invest some in being able to do this.
Oh Yeah, MORE LEARNING SKILL ASAP PLZ
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Viktoria Maher
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Posted - 2006.10.20 03:16:00 -
[23]
Edited by: Viktoria Maher on 20/10/2006 03:16:12
Originally by: Seb Tores Edited by: Seb Tores on 18/10/2006 18:12:36 After 2 years, I love the idea of a skill queue. Ofcourse there must be rules with no exceptions.
1. You can't Queue on trial accounts. 2. You can't Queue on cancelled/suspended accounts. 3. You can't Queue 2 lvl 5 skills. 4. You can't Queue more then 2 skills at a time.
Agreed, although I must question item 3. What exploit can be had by having two level 5 skills in a queue? If the queue doesn't operate while the account isn't paid for, then their training only occurs while it is paid for. It can't be to "prevent" character farmers, as they manage just fine without any queue whatsoever.
Personally, I would be happy with a single backup-skill queue.
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Zoxia
Gallente University of Caille
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Posted - 2006.10.20 11:12:00 -
[24]
Edited by: Zoxia on 20/10/2006 11:12:41
Originally by: Viktoria Maher Having a skill queue does NOT mean that the game decides what skills you train. You do. Any posts that suggest we all get a "3 day old miner" or to buy a ready-made char off ebay are neglecting this simple fact. A skill queue will allow you to choose what to train, the same as we do now.
As to why?
I have a busy life. Sometimes I can log in for up to four hours a night. Sure, I can set long skills, but what happens when the skill gets under 20 hours left? I either finish it and waste time, or have to whittle it down while I am actually playing in four hour blocks. Why should someone with plenty of free time have an advantage over me when the skill system is based on "not having to be on constantly"? A skill queue would allow me to actually finish these long skills without having half a dozen of them at 95%.
WHy shouldnt they?? they are playing the game more and skills is a part of the game. basically what this type of system will do is let people use evemon not even log in after they set up there skills. And go play other games or what ever else.
The IDea is not to let the least playing people have the most advantage in any game. Sure you can make it alittle easier by giving them the ability to learn skills while not playing some of the time.
Most games you have to be online and playing to even raise your skills at all. I think this game was nice enough to let those who dont have alot of time to be able to train somethings even after they log off.
To say they need to let you set up 30 days worth of skills so you can go play tennis or golf or what ever is kinda streching things. I dont care how busy anyone is if you cant play or log in to change your skills then yes you should not do as well as someone who can.
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Seb Tores
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Posted - 2006.10.21 09:47:00 -
[25]
Good point, item #3 on my list is ofcourse not needed if the queue gets suspended when you stop paying. Also, like some good man pointed out, it's not being lazy to not log on after a party/work etc, It's having a life. When I take on extra jobs, I go to work at 7:30, get off at 18-19:00 and go to my 2nd work wich more often then not lasts till 3-4am. Shower and dinner after that leaves little time for EVE so donŠt talk about being lazy, it is just to manage it better. I would still log on whenever I had the chance. Most of the times I log on it's not to check training but to check mail or sales or escrow. I'm not asking for that info sent direct to my phone via SmS.
Being organized is a must in this game, that is why after 2+ years I have lost maybe 3 days of training total in all that time and preach to all new players to keep online and offline skills in check so they donŠt loose a single minute of training.
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Gruna Sekath
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Posted - 2006.10.21 14:07:00 -
[26]
Originally by: Zoxia Edited by: Zoxia on 18/10/2006 12:29:26 Edited by: Zoxia on 18/10/2006 12:24:26 Edited by: Zoxia on 18/10/2006 12:21:26 whats next " can we have a bot program to kill stuff ? "
I do not agree at all with having any kind of auto skill leveler.
heck why not just bail on skills all together pick your profession and everything is based on how much time you paid into the game instead of played.
Nope not jumping on board sorry there charlie.
face it alot of you use the evemon program anyways so your saving time as it is. now you want the game to manage your skills with the evemon program. Like I said why bother having any king of skills or actually have to pay attention at all to them?
Let all be 1 day old Miner, 2 day old miner, 3 day old fighter. you get the idea.................
OHHH one more thing you get to train them most of the time when your not even playing the damn game. that right there is a big bonus and i wish they didnt do it. I'd rather it be based on actual logged in time.
Not everyone can play 24/7, tell me, what is the problem with allowing people to set up two skills, go to work and come back without having lost 5-6 hours of training just because they choose not to be social parasites?
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Zoxia
Gallente University of Caille
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Posted - 2006.10.21 20:11:00 -
[27]
The object is not to let you train skills at your leasure 24/7 its a game and your supposed to play it to make progress. This one btw lets you gain skill even after you log off!! no some of you would like it to manage your skills for you and learn them in a que so you basically would never have to play or log in.
Others want alittle less like a part skill que thing where they can set up a few skills so they dont have to log in and play for awhile.
Question Since when do MMO's reward people for not playing? thats basically what it boils down too. you want rewards for less effort.
well hell doesnt everyone??
How about we just let the auto pilot kill for us too?? and have mission ques where the auto pilot flys around doing missions for us while we are not even logged in??
I mean come on this game has the most lax skill system ive seen. its as casual as it gets IMHO.
so you lost some time cause you didnt log in and play?? thats your choice believe it or not.
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Viktoria Maher
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Posted - 2006.10.22 05:52:00 -
[28]
Originally by: Zoxia Edited by: Zoxia on 20/10/2006 11:12:41 The IDea is not to let the least playing people have the most advantage in any game. Sure you can make it alittle easier by giving them the ability to learn skills while not playing some of the time.
Most games you have to be online and playing to even raise your skills at all. I think this game was nice enough to let those who dont have alot of time to be able to train somethings even after they log off.
To say they need to let you set up 30 days worth of skills so you can go play tennis or golf or what ever is kinda streching things. I dont care how busy anyone is if you cant play or log in to change your skills then yes you should not do as well as someone who can.
I agree. The idea is to make this a flat playing field, and not give an unfair advantage to those who can plan their lives around the game.
What you seem to be forgetting is that there are two times per skill a person needs to be logged in to keep their skills training. When the skill begins and *also* when it ends. Sure, most people log in more than once every 30 days to set a new skill. They are not always able to log back in in 2 hours time, or 6 hours, or however long their current skill takes to finish. They either waste time until they are next able to log in (giving unfair advantage to those who can log in whenever) or to wait to finish their skill when they are also able to log in when it finishes. How is it fair that they wait several days longer than other players for the same skill?
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Viktoria Maher
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Posted - 2006.10.22 05:56:00 -
[29]
Originally by: Zoxia I mean come on this game has the most lax skill system ive seen. its as casual as it gets IMHO.
so you lost some time cause you didnt log in and play?? thats your choice believe it or not.
I'm guessing you don't work for a living, do you.
If you want an MMO that rewards people for not having a life, there are plenty of other ones to choose from that are more appropriate for your tastes.
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Zoxia
Gallente University of Caille
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Posted - 2006.10.22 06:20:00 -
[30]
ok then how about this you cant enter long term skills then??
limited que of skills with the total number of hours less than 24 hours togo. This way you have to log in the next day and cannot line up weeks of skills.
would seem fair to me if its just to clean up those skills with a few hours togo.
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Zoxia
Gallente University of Caille
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Posted - 2006.10.22 06:23:00 -
[31]
Originally by: Viktoria Maher
Originally by: Zoxia I mean come on this game has the most lax skill system ive seen. its as casual as it gets IMHO.
so you lost some time cause you didnt log in and play?? thats your choice believe it or not.
I'm guessing you don't work for a living, do you.
If you want an MMO that rewards people for not having a life, there are plenty of other ones to choose from that are more appropriate for your tastes.
Im guessing you dont want to play this game to be rewarded but would rather have things handed to you on a silver platter.
All the other MMO's are much harder than this as far as raising skills.
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Dilandil Ma'al
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Posted - 2006.10.22 06:52:00 -
[32]
Originally by: Zoxia
Originally by: Viktoria Maher
Originally by: Zoxia I mean come on this game has the most lax skill system ive seen. its as casual as it gets IMHO.
so you lost some time cause you didnt log in and play?? thats your choice believe it or not.
I'm guessing you don't work for a living, do you.
If you want an MMO that rewards people for not having a life, there are plenty of other ones to choose from that are more appropriate for your tastes.
Im guessing you dont want to play this game to be rewarded but would rather have things handed to you on a silver platter.
All the other MMO's are much harder than this as far as raising skills.
if you like a grindfest, well there's the other 99% of the MMORPGs out there. one of the biggest selling points of this game is that it's relatively casual-friendly. I don't see why this is a big deal. it's not like changing skills is some kind of accomplishment that deserves reward. if you want reward, well you already have it since you have more time to isk-grind.
anyway skill queuing would remove a lot of annoyances. although I'm not holding my breath on this... it's been requested for a very long time
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Zoxia
Gallente University of Caille
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Posted - 2006.10.22 15:19:00 -
[33]
well good then :) if its no big accomplishment to change a skill then you wont mind if they dont have a skill que then. problem solved!
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Monica Foulkes
Hooligans Of War
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Posted - 2006.10.22 23:16:00 -
[34]
Edited by: Monica Foulkes on 22/10/2006 23:16:18 Give us a skill buffer instead of a skill queues that can be exploited by suspended accounts. That way you can make sure you have skills scheduled for the next eight to twelve hours but you can't have BC5 followed by BS5 (unless it's less than the lenght of the buffer left on BC5). 
The 8h skill buffer |

Viktoria Maher
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Posted - 2006.10.23 00:01:00 -
[35]
Originally by: Zoxia Im guessing you dont want to play this game to be rewarded but would rather have things handed to you on a silver platter.
All the other MMO's are much harder than this as far as raising skills.
How useful are skills if you don't actually play the game? Not very. The reward for playing the game include isk, faction, etc. If I asked for all skills to be trained instantly then you may have had a point, but as it is your strawman is on fire.
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Dilandil Ma'al
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Posted - 2006.10.23 00:29:00 -
[36]
Edited by: Dilandil Ma''al on 23/10/2006 00:33:30
Originally by: Zoxia well good then :) if its no big accomplishment to change a skill then you wont mind if they dont have a skill que then. problem solved!
I don't really mind. I mean I've put up with it for all this time. But it sure would be a nice feature so I can forget about it when I'm not playing. Having the skill training hanging in the back of my head is an annoyance.
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Zoxia
Gallente University of Caille
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Posted - 2006.10.23 04:15:00 -
[37]
The facts are this part of the game is not broken.
The skills system is the way it is for a reason otherwise they would have changed it before release. They had people complaining back then and guess what?? they did not change it.
Its quite funny to see things like we need to keep the game raw and the PvP harsh but in the same breath read these posts of making the game extremely easy to learn skills.
Part of playing the game is managing your skill learnings and its that way because the DEVS want it that way.
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Oneye Zheng
Amarr Eve University Ivy League
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Posted - 2006.10.23 12:52:00 -
[38]
First off, I do feel pretty lucky that skills advance the way they do being a busy person. I mean this is awesome and one of the great things about this game that interested me to start playing.
Plus it means less grinding which is great, it really helps with being able to do more fun things during your play time instead of doing the grind so you can eventually enjoy the game eventually.
I agree that there are times were I would like to be able to queue a few skills together, but I try not to let it bug me so much because I recognize that there should be a level of reward for effort. As the saying goes you appreciate something you have to work for, and feel a sense of accomplishment when it's done.
However in saying that I also recognize that everyone has different time commitments and situations that affect any number of things, so developers have to consider who they want to make the product (read game) available to.
I think that the advanced learning skill that would allow skill training already mentioned here is a great idea and one that remains true to the reward for effort & investment.
This skill should take long enough to train that so that those that go for it are the ones that really need it to fit their game time needs, while those that don't need it, and simply have more time can simply ignore it.
I know that this means that the busy folks may have to spend some weeks and getting this ability, but there is great reward for that time investment for them.
I think the general consensus of the players is that there could be something in place to help facilitate skill training to the busy folk, so now comes that hard part.
Getting the mass audience to all agree on 1 solution, which (almost) never happens. Or someone steps up to try and make the sales pitch of an idea to CCP. I wonder if a busy person out there that really needs this sort of a skill would actually have any time to push it forward?
If there is one, what is the way to go about this here? (I'm still a new player here) Forum petition or something?
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Vincent Valkyre
Caldari Lynx Frontier Inc. Ascendant Frontier
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Posted - 2006.10.31 07:16:00 -
[39]
Edited by: Vincent Valkyre on 31/10/2006 07:19:59 When it comes down to it, I don't particularly like the idea of an endless queue for your skills. You should have to put something into the game to progress within it. However, my personal situation makes me want one, at least for myself. ;D I've been playing for about a month. I love the hell out of this game. My problem is deployments. I'm in the Navy, which forces me to lose touch with the world for six or so months at a time. Being the system administrator for my ship's computer systems affords me the ability to make logging on to EVE happen, even when at sea, except for the Navy's firewalls blocking port 26000. Thus, I can check my skills in browser, but I can't connect to Tranquility simply to change to a new skill. I would gladly continue to pay monthly to be able to skillbuild for those six months, but I simply can't get into the game. That being said, another way of keeping my skill points accruing while I'm not capable of doing it manually would be spectacular. Honestly, if I could change skills in-browser, I would probably start a third account just to take advantage. Then, those six months wouldn't be a total loss as far as gaming is concerned.
I guess my point is, some situations make for a significant need for queueing, but I still don't think it should be done. You've got to earn it. Setting up a new character with lots of books, setting the queue, and coming back in a month (or six) will definately be done, and I don't think that is good for the game as a whole. That doesn't mean I don't wish I could, though.
VV incendivm systinet internvs the fire within, sustains |

Lothena
Caldari DesFlynne Holdings FLC
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Posted - 2006.10.31 12:17:00 -
[40]
From the other queue thread:
I think we have a good case for using a skill queue of some kind. Aside from being unable to powerlevel due to training in real time. Being unable to train on more than one character at a time on an account ( this is to prevent an exploit the first item may provide ). And being able to train offline thus balancing the casual and non-casual gamers. You are still left with the actual buying of the skill which involves travel and money. You also couldn't queue a skill book to train in, you'd only be able to queue new levels of skills you know.
The next question is how do you implement a queue and what determines the queue length. This is my idea. Create a clone queue mechanism. Allow a queue length to be a set number of skill points just like a clone is and allow a person to place whatever skills they want into the queue and when the skill points of the queue clone are used up, the queue stops. As for a price for a queue clone, perhaps make them double the cost of the same skill point level clone would cost. Scourge of the asteroids. |

Shaemell Buttleson
Euphoria Released Euphoria Unleashed
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Posted - 2006.10.31 12:30:00 -
[41]
I want a skill queue but I'd also like to see cancelled accounts stop training straight away or even rolling back the skills to the last one completed!
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Plutonian
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Posted - 2006.11.06 21:58:00 -
[42]
Like the OP, I've lost training time due to server problems. But I'd guess that's the way it goes.
If I focus a goodly chunk of time on an area in real-life (say digital art), then it stands to reason that I should become more proficent than those who have not. That is as it should be; those willing to pour more of their daily lives into something should excell past those who, for whatever reasons, do not.
By what right do those who can't log at appropriate times to change a skill demand to keep up with those who do? If this was occuring at your workplace, with entry-level positions claiming they need to access seniority more easily than you did on your way up, would you not resist it?
And before the flames: I'm self-employed, married w/two kids, house/car/etc upkeep... the works. Yet I manage to find the time.
Yeah, I've been screwed by the outages. The upgrade on Nov 1 dropped early and I was finishing up a quickie skill before switching to the long one. 28 hours gone. But that's the way it goes. And I'd suspect any long-term player of this game can tell tales worse than mine. 
Just my 2 ISK. 
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Vitagren Tsuko
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Posted - 2006.11.07 05:36:00 -
[43]
There are many good arguments for both sides of the queue issue in this thread. I was in favor of some kind of training queue/stacking, but now I'm not so sure. Then I started wondering about the why. Here are some thoughts:
Would a queue system effect the game and/or other players? I have been meticulous at skill training management. I might be jealous of someone who sat in a station for their first 3 months chugging through a skill queue, but would I know? Maybe when they came out and didn't know how to play but otherwise It doesn't effect me directly. My opinion is they pay for their account the same as I do, so be it. Think of all the less login, change skill, logouts that are adding to the server lag.
Does it make account selling easier? Yes, but hopefully CCP is tracking this anyhow and banning accordingly. Again, someone selling accounts still doesn't affect me directly. I'm more concerned with macroers who sell ISK because it unbalances the economy.
People would queue a ton of skills and cancel their account then come back maxxed. Please tell me a cancelled/suspended account does not keep training. How hard could it be for all training to get stopped at account deactivation?
I for one like, and somewhat hate, how the training mechanic prohibits power leveling. The hardest training times for me are the ones in the 3 to 8 hour range. I play for 3 hours (during the week), and I work or sleep for 8 hours.
My version of the training would be this: Have an advanced learning skill (maybe learning V prereq.) that is rank 6 or something high. Each level in this skill allows you to "stack" an additional training. When two skills are stacked, they both finish at the same time which is the sum of both training times. Example: skill A takes 2 hours, skill B takes 1 hour. After 1.5 hours both are 50% done (half of 3 hour total) Just my 2 ISK. This doesn't take skills with different ability bases into account. Only total training time.
Anyone else?
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Rog Asgard
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Posted - 2006.11.24 09:46:00 -
[44]
I am all in favor of some type of skill queueing. At the very least I would like to see a skill that completed continue training to the next level automatically. I have lost a couple days of training time due to server outages. By the way could we have pop up windows with scheduled extended server downtimes say in the 48 hours prior to outage.
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mjolnir feaw
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Posted - 2006.11.24 11:28:00 -
[45]
Originally by: Zoxia
OHHH one more thing you get to train them most of the time when your not even playing the **** game. that right there is a big bonus and i wish they didnt do it. I'd rather it be based on actual logged in time.
Sorry if I repeat things already said: I read until that post only and there I had to react: I skip the moronic argument about profession day 1 etc.(it's a choice thing) to come to the point about queuing skill:
It is obvious that hardcore gamers don't like the idea of skill queue while people who have a real life find the idea attractive. People who play a lot get daily isk we little-time players can only dream of. That's why CCP made a skill system to help us. Smart move: that's what kept me paying eve while I quited other MMO and I'm sure I'm not a rarity. Remember: while big players make the online part of the game work, the offline part of the game (like: CCP) can't work without us little players (think about hardware ressource use over a month)
I have another idea about skills: ok no queuing, and we make skill points according to our logging time only, but at the end of the month we pay Eve by the time spent on Eve! What do you think about that? Thought so. While I'm at it: The idea of a "lazy gamer" is just plain stupid: do you still remember this is a game, or even what a game is for? We're not on eve to work hard, we're on eve to play and have fun... " There's no brave in a 5-to-1 fight. Just 5 cowards and a fool. - Perhaps. But it worked didn't it?"
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Nardon
Gallente
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Posted - 2006.11.24 12:32:00 -
[46]
Originally by: mjolnir feaw
Originally by: Zoxia
OHHH one more thing you get to train them most of the time when your not even playing the **** game. that right there is a big bonus and i wish they didnt do it. I'd rather it be based on actual logged in time.
Sorry if I repeat things already said: I read until that post only and there I had to react: I skip the moronic argument about profession day 1 etc.(it's a choice thing) to come to the point about queuing skill:
It is obvious that hardcore gamers don't like the idea of skill queue while people who have a real life find the idea attractive. People who play a lot get daily isk we little-time players can only dream of. That's why CCP made a skill system to help us. Smart move: that's what kept me paying eve while I quited other MMO and I'm sure I'm not a rarity. Remember: while big players make the online part of the game work, the offline part of the game (like: CCP) can't work without us little players (think about hardware ressource use over a month)
And to chime in on that. Zoxia seems to argue with the instant gratification thing. Smart move^^ There is no instant gratification in a skill queue. A skill in the queue won't train faster than a skill that was started manually. So where is the major achievement that a skill queue would diminish? In the logging in and changing the skill part.
If you(Zoxia) would argue against giving out ISK for free and/or instant skill learning you'd have my support. That is the area where the instant gratification argument hits home. But on a skill queue it couldn't be farther off.
So yes, I'd like to see a queue too. But I don't like alot of those restrictions already posted. As long as the subscription is active the queue should change skills according to plan. And I don't want to place artifical restrictions like only two skills or a limited number of lvl(x) skills etc. If you don't want to log in it is your choice. But as the skill system is not bound to your login time neither should the queue.
If the account is canceled the currently trained skill should finish and then nothing happens. That would be like it is now anyways.
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Emma Green
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Posted - 2006.11.24 12:55:00 -
[47]
Edited by: Emma Green on 24/11/2006 12:56:41 I like the idea of 24h max queue system. Then u can but lvl1 and lvl2 and maybe 3 on one skill to train .... or but different lvl1-2 skills to train whyle working. u cant queue long skills ... eveybody wins
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Toxote
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Posted - 2006.11.24 16:10:00 -
[48]
Edited by: Toxote on 24/11/2006 16:14:02 I think the skill system is fine the way it is.
It is one of the best skill systems out there for casual players, yet there is still an advantage to those who play all the time.
Personally, I'm a casual player. If my skill que sits empty for a few hours or even a day or two - who really cares? I'm not racing to be the top skilled player in the game - I'm playing to have fun. The time I spent with friends or family, on vacation, working to support my family - whatever - was more than worth having my que sit empty for a little while.
My point is this:
If people who "have no life" want to spend that much time being available for the game, shouldn't they reap some kind of benefit from the skills system?
And if you really do "have a life" - do you actually care that your training que on a video game sat empty for a little while?
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Shadow Lightbringer
Nightghosts Inc
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Posted - 2006.11.25 13:00:00 -
[49]
I don't think a skill queue is really something EVE needs. The skill system in this game is already very casual, does it really need to be made even more casual?
Even on the tightest of schedules, it is not tough to get in for five minutes to set a long skill. If you really don't have the time to get into the game to set a skill, then maybe you need to take a look at where your priorities are and decide if it is even worth paying a subscription for a game you don't have time to play.  ---
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Alhambra Rainwalker
Caldari Rosa Alba Curatores Veritatis Alliance
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Posted - 2006.11.25 13:29:00 -
[50]
Now that training with unpaid accout thing is going away, I feel that training queue is a good thing to have.
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Vrizuh
Eve Defence Force Ascendant Frontier
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Posted - 2006.11.26 07:39:00 -
[51]
To respond to a few comments in this thread:
1. The idea that you should only be able to train skill whilst logged in is ridiculous. If that system came in you know what I'd do? Leave my account in a station, logged in, whenever Im not around. So Im using a character slot and server resources that an actual playing player would want to use. Worse, you'd create a market for trained up players. Guess how many of those isk sellers would then have alts training?
2. "Other games make you earn your xp". True. You want to discuss other MMOs? Really? Cos, WoW is another MMO. No clones, no need. No equipment loss.. there's a reason why WoW is sitting on the top whilst Lineage2 has been spending a lot of time mimicking it. You make it harder for people to participate in regular gameplay and they either don't play or they turn to account powerlevellers and sellers. You might not care now, but how about if EvE was lame in anything other than 1 specific timezone due to a lack of player interest?
3. "Players shouldnt get rewarded for not playing". Well actually they're paying for their account. Arguebly, they deserve something. Why exactly should the player using the MOST bandwidth (expense), super computer time (expense) etc get more than the player who uses jack all bandwidth and server resources for the same price? Skills training is not a huge reward you know. The players who are playing get:
Money Connections Knowledge.
All of which are hugely important in EvE. If you arent playing, you dont know the market. You have to break into a market dominated by savvy players. If you dont have connections, you're probably not in a super great corp or alliance. If you don't have knowledge, you get ganked everytime you go near lowsec.
4. Players play EvE for specific reasons. I think it would be wise to take a poll and find out those reasons before trying to make Eve like all the MMOs they're *not* playing. You think its a simple thing to argue that queues shouldnt be allowed in. Afterall, other games dont do that. But it doesnt stop there. Because then the 'skill' players who up. Who demand they be rewarded for their genius skill. They want details like which way a ship was facing to play in. They want players who can aim/have low ping, to dominate against players who can't/have high ping.
Finally let me say this. It takes months to build up a several million SP character. You'd need to pay account fee for each month. At the end you would just have a broke character with sp (btw, you'd need to earn money for skills). That money for account could instead be spent on GTCs. You'd have enough ISK to buy a high SP character and equipment. So who cares about queues? Anyone levelling a character for sale is already the kind of person who is there to set the training. (If you're a real tightarse, you could buy an account, sell a tonne of GTCs, invest, then cancel account. Come back a year later and you have a stack of dividend cash just sitting there..no effort) -------------------------------------
Since entering 0.0 I've noticed my wallet slowly crawl towards 0.00. Coincidence? I think not
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Arte
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Posted - 2006.11.26 11:40:00 -
[52]
Originally by: Zoxia The facts are this part of the game is not broken.
The skills system is the way it is for a reason otherwise they would have changed it before release. They had people complaining back then and guess what?? they did not change it.
Its quite funny to see things like we need to keep the game raw and the PvP harsh but in the same breath read these posts of making the game extremely easy to learn skills.
Part of playing the game is managing your skill learnings and its that way because the DEVS want it that way.
You're right, the skill system isn't broken, it works just fine.
But your approach is a little narrow minded. You're anticipating the folks that like to go play BF2142 to take a break from Eve and can't be bothered to come back in. What about those who have real life commitments though, that prevent them from playing, not by choice but by necessity.
My job takes me away on occasion for months at a time and whilst I am still willing to pay for my account, I had to ask a corp mate to change skills for me... and it's against the EULA to give him my access details. I anticipate that your answer would be 'get another job' It's done now, and I'm back and enjoying the game again. If not I'd have lost close to 8 months of continuous training. I did lose out on the experience of the new game features and content so that was the penalty.
Some sort of skill queue would help those in similar circumstances.
Before inactive accounts become barred from skill training, your points are valid. Once that occurs they have less relevance. If I want to take a break from the game, I take the 2 minutes out of my life a day to log on, change skills and log off again. If I don't want to play then having to log on to change skills isn't going to change that.
Despite what you think, the devs acknowledge this and are looking into ways it could be done. If you read the 'Drawing board' part of patch notes, it says...
Quote: Skill Training - Queue or Dual training
Enabling players to either queue so that training takes the next skill level or starts training another skill up another level. Dual training enables you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After the secondary skill level has trained, the primary skill trains at 100% again.
As has been pointed out in this post already.
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Signaldog
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Posted - 2006.11.27 00:07:00 -
[53]
Just want to jump in on this one as I've had lengthy discussions about it and have read all the posts so far.
There are positives and negatives on both sides. I know that a large portion of active players (that is they play when they can, even if it's only 1 day in 5) would like to see some kind of skill queing. The best option I've heard (and discussed with others) is to have a queue of 2-3 skills that train in succession. Only with active/full pay accounts and only as long as they stay that way. You can't train new skills, only level up already known ones.
There seems to be a concensus on the "pro-queue" side of the fence that this is probably the best way to do it. The real question is: What's the majority? Pro-Queue or Anti-Queue?
Signaldog/Roid Hound ~ S*&$ Breakers and Life Takers!!! ~
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Protunia
Gallente
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Posted - 2006.11.27 02:15:00 -
[54]
personally? I hope they never do this skill que thing.
If they do it should be very limited with a short time frame in mind. My Character Stats
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Wieland II
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Posted - 2006.11.27 19:35:00 -
[55]
I am for a 2 skill queue that only works on active/non-trial accounts.
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Peter Wigins
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Posted - 2006.11.27 20:26:00 -
[56]
Yes definitly a 2 skill queue would be ideal. Sometimes you have that oddball skill youd like to train and have to wait four hours for before setting the long one before you go sleep. So again i dont think 8 skills+ is needed but a 2 skill q is fine. I dont get why people would contest it unless they play all day and need some kind of advantage over the people with lives.
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