
Arte
|
Posted - 2006.11.26 11:40:00 -
[1]
Originally by: Zoxia The facts are this part of the game is not broken.
The skills system is the way it is for a reason otherwise they would have changed it before release. They had people complaining back then and guess what?? they did not change it.
Its quite funny to see things like we need to keep the game raw and the PvP harsh but in the same breath read these posts of making the game extremely easy to learn skills.
Part of playing the game is managing your skill learnings and its that way because the DEVS want it that way.
You're right, the skill system isn't broken, it works just fine.
But your approach is a little narrow minded. You're anticipating the folks that like to go play BF2142 to take a break from Eve and can't be bothered to come back in. What about those who have real life commitments though, that prevent them from playing, not by choice but by necessity.
My job takes me away on occasion for months at a time and whilst I am still willing to pay for my account, I had to ask a corp mate to change skills for me... and it's against the EULA to give him my access details. I anticipate that your answer would be 'get another job' It's done now, and I'm back and enjoying the game again. If not I'd have lost close to 8 months of continuous training. I did lose out on the experience of the new game features and content so that was the penalty.
Some sort of skill queue would help those in similar circumstances.
Before inactive accounts become barred from skill training, your points are valid. Once that occurs they have less relevance. If I want to take a break from the game, I take the 2 minutes out of my life a day to log on, change skills and log off again. If I don't want to play then having to log on to change skills isn't going to change that.
Despite what you think, the devs acknowledge this and are looking into ways it could be done. If you read the 'Drawing board' part of patch notes, it says...
Quote: Skill Training - Queue or Dual training
Enabling players to either queue so that training takes the next skill level or starts training another skill up another level. Dual training enables you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After the secondary skill level has trained, the primary skill trains at 100% again.
As has been pointed out in this post already.
|