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|1. Odyssey Skill Groups - in Skill Discussions [original thread]
TL;DR: adding "Skills" to the skill group name/heading fixes everything, and nouns are not adjectives. My only issue in this thread (and the other thread) is that people keep saying singular vs. plural but they are using these rules for adjective...
- by Inen - at 2013.09.13 14:16:00
|2. Odyssey Skill Groups - in Skill Discussions [original thread]
Valorius Rageway wrote: Inen wrote: I am assuming that "Shields" is being used as a noun. Your examples of "shield capacity" and "shield recharge time" are not "shield" in the singular; they are "shield" being used as an adjective which do...
- by Inen - at 2013.09.13 13:27:00
|3. Odyssey Skill Groups - in Skill Discussions [original thread]
Valorius Rageway wrote: Hello everyone, The "SHIELD" group is incorrectly named "SHIELDS" while in any other window of the game, we see "Shield" in singular ... Make a show info on a ship, you will see the informations about the shield...
- by Inen - at 2013.09.13 13:16:00
|4. 47 million SP meat bag looking for abuse - in Alliance and Corporation Recruitment Center [original thread]
Edited by: Inen on 17/06/2011 20:44:15 I have been an on and off player since ~2005 (back after 15 month hiatus). I have been a 99% PvE player throughout my career. I am having a mid-life crisis and hoping to find my 20 y/o GF... her name is P...
- by Inen - at 2011.06.17 20:40:00
|5. Marauders: Minmatar! - in Ships and Modules [original thread]
Here is what I use (maxed fitting skills, Marauders 4) 4 x 800mm AC II 3 x tractor beams 1 x Gist-X Large Shield Booster 2 x mission specific hardner 2 x SBA II (usually you get better tank with an invuln but with a cap implant I am cap stable w...
- by Inen - at 2010.04.08 16:44:00
|6. Maelstrom PVP setup. Please drop tips and comments. - in Ships and Modules [original thread]
Originally by: Demon Skrag [Maelstrom, infernal missions Capacitor Flux Coil II x5 Shield Boost Amplifier II x3 Invulnerability Field II x3 X-Large Shield Booster II 800mm Repeating Artillery II x8 Capacitor Control Circuit I x3 ...
- by Inen - at 2009.05.15 19:29:00
|7. Gurista Ratting: Apoc or Raven? - in Skill Discussions [original thread]
Another option is a Drake (5% bonus per BC level to kinetic BC damage) but that would mean skilling up another weapon system.
- by Inen - at 2009.05.11 05:19:00
|8. rupture (solo/small gang) - in Ships and Modules [original thread]
Edited by: Inen on 10/05/2009 22:51:24 ANTI-FRIG LO: 2 x Gyro II 2 x Nano II 1 x DCU II MED: 1 x named MWD 1 x LSE II 1 x Disruptor II HI: 4 x 220 II w/ barrage 2 x named medium neuts Rigs: 2 x EM shield rigs (or swap one out for ambit whic...
- by Inen - at 2009.05.10 22:51:00
|9. sig - in EVE Forum Experiments [original thread]
- by Inen - at 2009.04.30 20:26:00
|10. rotating sig test - in EVE Forum Experiments [original thread]
- by Inen - at 2009.04.30 20:24:00
|11. test - in EVE Forum Experiments [original thread]
- by Inen - at 2009.04.30 20:22:00
|12. New Player- Caldari- Civire- Merc - in Skill Discussions [original thread]
Are you patient or impatient? My buddy who I am trying to get into this game is impatient, so I am not even suggesting any learning skills for him at this point. If you are a patient person, then you may want to get some of your learning skills up...
- by Inen - at 2009.04.24 00:21:00
|13. Phoenix buffer tank viable? - in Ships and Modules [original thread]
Originally by: ShadowGod56 Originally by: Gneeznow hey its not a buffertank until there's LSE's on there! put some LSE's and shield power relays on that badboy what could possibly go wrong. you kidding me? the LSE will add bar...
- by Inen - at 2009.04.23 02:16:00
|14. So i am thinking of training minmatar..... - in Ships and Modules [original thread]
Originally by: Liang Nuren Originally by: Alpha India Guys, I'm right at the beginning of training Caldari Cruiser 4 to make my way to a Raven for level 4 missions in Minmatar space. I can choose to abort and train Minmatar Cruiser...
- by Inen - at 2009.04.22 04:39:00
|15. Maelstrom AC + Arty Mission runner. - in Ships and Modules [original thread]
I currently use an Arti Mael for missions. I have been thinking about going AC for fun. However, if I were, I would probably use falloff rigs. Even T2s are not too bad at about 50 mill each.
- by Inen - at 2009.04.21 20:16:00
|16. Range missiles - in Skill Discussions [original thread]
There is the idea that missiles take time to accelerate to full speed, and they come in at their target at an arc or take a small little loop before hitting their target. This means that the theoretical max range is not correct. If you want a bett...
- by Inen - at 2009.04.16 12:14:00
|17. Current level 4 Mael setup - in Ships and Modules [original thread]
Seems good, once you can, I would fit a 3rd gyro. If your tank is fine, then work on your gank. Try for republic fleet gyros. Eventually, I would say the T2 Arties are worth it for the extra damage, but I can understand having other things to trai...
- by Inen - at 2009.04.14 05:10:00
|18. Max Attributes - in Skill Discussions [original thread]
Is there a maximum number for an attribute in which it will no longer affect skill time? I don't know why 30 comes to mind.
- by Inen - at 2009.04.14 03:18:00
|19. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: Sirani how about putting a damn link to http://www.eveonline.com/api/default.asp on the character editor so we don't have to go fishing for the page everytime we add a character I'm sure it's now hit the top of his to do...
- by Inen - at 2009.04.09 20:58:00
|20. EVEMon - The Open Source Character Planner (v1.2.7) - in Skill Discussions [original thread]
Originally by: Lord Toadfoot Originally by: Lazarenn Originally by: Inen Trying to update but it's not letting me. The update window pops up, I click update and then a second window tries to pop up but immediately closes. U...
- by Inen - at 2009.04.02 02:05:00
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