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1. more freedom to change ships however we want to - in Ships and Modules [original thread]
Bill Serkoff2 wrote: Your idea makes the hamsters cry. and basicly your commet had nothing to do with the topic
- by SkeetSurfr3 - at 2013.01.25 02:09:00
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2. more freedom to change ships however we want to - in Ships and Modules [original thread]
the idea would be to make it so players can build their own ships like putting the low slots of a typhoon on a rokh as in interchanging ship componants to essincially make the best ship you can for whatever you would do what would be bad about that
- by SkeetSurfr3 - at 2013.01.25 02:04:00
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3. more freedom to change ships however we want to - in Ships and Modules [original thread]
If EVE was real life or if for say reality was eve im shoure you would see tons of frankin ships and hevialy modified ships. you would probly see some ships with diferant componates of diferant ships like a drake with the back end of a hurricain f...
- by SkeetSurfr3 - at 2013.01.25 02:01:00
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4. I am looking to sponsor someone (Free) - in Market Discussions [original thread]
i would also like to be sponcerd i and in charge of a corperation almost dedicated to helping out newer players to give them a leg up it will be payed forword almost imediatly
- by SkeetSurfr3 - at 2012.11.16 00:36:00
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5. Designated Ship Carrier - in Ships and Modules [original thread]
Edited by: SkeetSurfr3 on 27/06/2011 21:59:50 i didnt think of that a t2 orca just remove all the other bays and you would be able to fit atleast 1 battleship maby it was bigger in size take an orca hull make it bigger take out the ore bay and...
- by SkeetSurfr3 - at 2011.06.27 21:57:00
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6. Designated Ship Carrier - in Ships and Modules [original thread]
like i keep saying it needs to function in highsec a super carrier will work in nullsec and lowsec also i would like ther to be 2 modles of it one with a jump drive one without it needs to be able to dock in stations and fit through a gate so maby...
- by SkeetSurfr3 - at 2011.06.27 10:10:00
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7. Designated Ship Carrier - in Ships and Modules [original thread]
yes the titan is good for big ships and the carriers fot the little ones but the point is a ship that can operate in highsec that can carrier a lot of ships not just a cople
- by SkeetSurfr3 - at 2011.06.27 02:22:00
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8. Designated Ship Carrier - in Ships and Modules [original thread]
Originally by: Songbird they should add other version of freighters(or a hangar door subsystem to the current freighters) so you don't have to play with contracts. I've even thought about a tug ship - it pulls the other ships. It's not a...
- by SkeetSurfr3 - at 2011.06.25 16:06:00
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9. Designated Ship Carrier - in Ships and Modules [original thread]
Originally by: Naomi Knight Originally by: Mfume Apocal Courier contract + freighter. sure,now check how much m3 that bs packed is this game needs a better way to haul assembled ships it should be able to : - jump at least as...
- by SkeetSurfr3 - at 2011.06.25 06:01:00
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10. Designated Ship Carrier - in Ships and Modules [original thread]
Originally by: Mansinian i ment to quote adrian sennik this guy is me just to let you all know
- by SkeetSurfr3 - at 2011.06.25 05:56:00
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11. Designated Ship Carrier - in Ships and Modules [original thread]
Originally by: Mansinian a corrier cntract and a frieghter would surve the perpose but i mean like a frieghter with a ship mantinance array insted of a cargo bay because correr contracts work with other people but what if you need to move ...
- by SkeetSurfr3 - at 2011.06.25 05:52:00
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12. Designated Ship Carrier - in Ships and Modules [original thread]
i didnt think about the bigger targret thing but in highsec you probly wont have to worrie about that as much and comon sence says that you would have some people escorting it but if ther was some mid slots and a cople lows you would be able to ta...
- by SkeetSurfr3 - at 2011.06.25 05:49:00
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13. Designated Ship Carrier - in Ships and Modules [original thread]
Edited by: SkeetSurfr3 on 25/06/2011 05:29:00 Has aneyone ever had a bunch of ships they needed to move that are all rigged and fitted and you need to move them over long distances to be pirfactly honist i have especially in my corperation we ...
- by SkeetSurfr3 - at 2011.06.25 05:25:00
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14. Test Surver All Skills Level 5 - in Test Server Feedback [original thread]
whats wrong with you i think thats a great idea
- by SkeetSurfr3 - at 2010.11.26 20:33:00
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