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961. Turret Effect (especially railguns) - in Player Features and Ideas Discussion [original thread]
I'm sure that the team that is going to do that is adding the finishing touches to the new Missile Launchers Give them time to breathe :3
- by Skippermonkey - at 2012.04.20 12:40:00
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962. Salvaging in general. - in Player Features and Ideas Discussion [original thread]
Salvage Drones are for PVP drone ships to pack them in to salvage T2 loot while they are still roaming :3
- by Skippermonkey - at 2012.04.20 12:37:00
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963. More flexible target painters (increasing their usablity) - in Player Features and Ideas Discussion [original thread]
I think the 'script' idea is a dead end In my opinion, i'd prefer the taget painter to somehow not have a cycle timer at all (maybe this means actually making it a one second cycle?) Just an ON/OFF switch afterall, it is just a laser Have the ...
- by Skippermonkey - at 2012.04.20 12:28:00
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964. More flexible target painters (increasing their usablity) - in Player Features and Ideas Discussion [original thread]
Tracking Disruptors - reduce falloff and tracking Remote Sensor Damps - reduce targeting range and scan resolution Target Painters - increase signature radius ECM - % chance to reduce max targets to zero As you can see, the two modules above ...
- by Skippermonkey - at 2012.04.20 12:22:00
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965. ORE faction freighter...any takers? - in Player Features and Ideas Discussion [original thread]
not needed
- by Skippermonkey - at 2012.04.20 12:07:00
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966. How to manufacture Tech 1 items with profit - in Science and Industry [original thread]
meh, i wouldnt recommend anyone tries to sell on the market without Production Efficiency 5 You'll end up selling your items for less than it cost you to build it
- by Skippermonkey - at 2012.04.20 11:46:00
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967. where to get Mining ship BPOs - in Science and Industry [original thread]
The BPOs are on sale there because they are made by the NPC corp that holds SOV there Good luck running down to NPC nulsec to buy a 2bil isk BPO instead of buying it in Jita and paying 200M extra
- by Skippermonkey - at 2012.04.20 11:45:00
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968. How to manufacture Tech 1 items with profit - in Science and Industry [original thread]
Aluka 7th wrote: Minimum for production Production efficiency 4 NOT SURE IF SRS get that skill to 5 THEN you can start to build stuff
- by Skippermonkey - at 2012.04.20 11:23:00
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969. WTS C2 static low and c2 Wolf Rayet PHENOMENON - in Sell Orders [original thread]
Artemis Xantes wrote: You wish u knew what this was didnt u? I did, and now i know Artemis Xantes wrote: What topic say. Dealing with chribba or taggert Buyer paying for 3rd party fee More Ladar sites then u can think of and A lot of ano...
- by Skippermonkey - at 2012.04.20 11:09:00
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970. Sticky:EVE Developer meet up: London, April 27 - in Events and Gatherings Archive [original thread]
I guess i could make the two minute walk to this event after work
- by Skippermonkey - at 2012.04.19 14:56:00
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971. eve london meet in april - in Events and Gatherings Archive [original thread]
oh dear.... i seem to work a minutes walk from this meet up... maybe i should make an appearance
- by Skippermonkey - at 2012.04.19 14:52:00
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972. Devs, Can we have a change in the Black Widow Ship bonuses? - in Ships and Modules [original thread]
YuuKnow wrote: Black Widow wat
- by Skippermonkey - at 2012.04.19 13:01:00
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973. What about some opposite event to Hulkageddon? - Would you... - in Crime and Punishment [original thread]
Wouldnt the opposite of Hulkageddon be everyone making Hulks as fast as they can for a fortnight? I'm pretty sure the organisers of Hulkageddon have been doing this for months
- by Skippermonkey - at 2012.04.19 11:42:00
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974. Suddenly Ninjas just got the best killmail EVAR! - in Crime and Punishment [original thread]
http://y0ink.us/killboard/?a=kill_detail&kll_id=25492 I wish i was a gud at pvp as them (edit, as ever... open the link in a new tab/page for it to work)
- by Skippermonkey - at 2012.04.19 10:59:00
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975. EVELOPEDIA - in EVE General Discussion [original thread]
for example To get to this page; http://wiki.eveonline.com/en/wiki/Item_Database:Ships:Capital_Ships:Freighters:Gallente you need to navigate your way to the Gallente Jump Freighter page, and delete the 'jump' reference from the web address no...
- by Skippermonkey - at 2012.04.19 10:34:00
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976. EVELOPEDIA - in EVE General Discussion [original thread]
Its not even that it needs new things written, somebody keeps moving the pages about and messing it up. Yesterday all the Capital Ships were listed individually, today they are all grouped within the 'Capital Ship' section. Whoever moved them ac...
- by Skippermonkey - at 2012.04.19 10:32:00
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977. EVELOPEDIA - in EVE General Discussion [original thread]
this is exactly the kind of thing i was thinking
- by Skippermonkey - at 2012.04.19 10:24:00
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978. EVELOPEDIA - in EVE General Discussion [original thread]
Whoever it is that keeps messing with EVELOPEDIA, you think you want to finish the mess you started in the Capital Ships section and also have a bit of consistency? Capital Industrial Ship section is inconsistent with the other Capitals
[*] F...
- by Skippermonkey - at 2012.04.19 10:20:00
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979. Buy Sell game mechanics flawed - in Market Discussions [original thread]
Kara Books wrote: weak, your still here. I expect your forum resignation letter on my desk within the hour
- by Skippermonkey - at 2012.04.18 11:46:00
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980. Buy Sell game mechanics flawed - in Market Discussions [original thread]
Kara Books wrote: Skippermonkey wrote: Kara Books wrote: Skippermonkey wrote: OP really needs to learn to 'deal with it' Yes I know its an awesome corp name =) so sad that you are having a hard time dealing with it in this thread...
- by Skippermonkey - at 2012.04.18 11:20:00
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