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1. Beastower afk traveling fit - in Ships and Modules [original thread]
Solomar Espersei wrote: The best AFK fit for a T1 hauler is: Carry nothing of any significant value and that means, 40 mil in cargo or less. Even then, if you AFK through the pipes someone may pop you just on general principle.
- by Skyly - at 2011.10.03 14:34:00
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2. Help with ECM and Ship Fitting - in Ships and Modules [original thread]
As far as skills go: Signal Dispersion - 5% to ECM jammer strength per level Long Distance Jamming - 10% to all E-War (including ECM) Optimal range per level Frequency Modulation - 10% to all E-War (including ECM) Falloff per level Racial jammer...
- by Skyly - at 2011.10.03 10:45:00
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3. Ship for Sansh Rise of a Nation - in Ships and Modules [original thread]
If the problem is tracking you could also train the "Motion Prediction" skill under Gunnery.
- by Skyly - at 2011.10.03 10:34:00
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4. Torp Gank Raven - in Ships and Modules [original thread]
Originally by: Helen Originally by: Gavin Darklighter The only problem I have with shield tanking is that all of the shield tanking ships only have 6 med slots, while most of the good armor ships have at least 7 lows. Nice s...
- by Skyly - at 2007.12.30 22:28:00
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5. Armour Hardener Stacking? What equation is used? - in Ships and Modules [original thread]
The end resistance is calculated by taking your current resistance away from 100, and then multiplying that by the resistance bonus/100. E.g. For a 55% thermal armour hardener 100 - 35 thermal resistance = 65 65*(55/100) = 35.75% actual bonus to ...
- by Skyly - at 2006.12.21 18:44:00
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6. Capital Armor Reppers and Rigs - in Ships and Modules [original thread]
Yeah, this sucks, was looking foward to fitting one on my archon. Guess its the same as crystal implants with shield tanked capitals... I just hope its 'pre-nerfed'
- by Skyly - at 2006.12.21 18:35:00
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7. Fighter Love wheres it at. - in Ships and Modules [original thread]
Sorry to hi-jack to some extent, but do you still lose all your fighters if you drop with your fighters out/assigned to a gang member?
- by Skyly - at 2006.09.21 19:05:00
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8. The Zealot in EVE today. - in Ships and Modules [original thread]
The Zealot is meant to be a gank ship, and given the RMR patch, it was always going to suffer. However, I am inclined to agree with the OP that the Zealot is now a bit of a useless ship. You can deal damage and tank for about a minute before you...
- by Skyly - at 2006.08.27 11:22:00
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9. Curse/Pilgram and NOS changes.... - in Ships and Modules [original thread]
The problem with this idea, is that without the 3 nos, pilgrim's die. IMO each race is entitled to at least 1 good ship (Vagabond, Dominix... 'easy mode' Caldari) and the curse/pilgrim is definately my current amarr favourite, as it brings origin...
- by Skyly - at 2006.08.01 17:45:00
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