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1. Escrow Blacklisting - in Player Features and Ideas Discussion [original thread]
Yes, this has been addressed before, and yes I agree with what you say. The devs only need ot add a simple dont show escrows from x player button, and it permanently blocks that characters escrows from showing.
- by Slayer102 - at 2004.08.16 01:02:00
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2. Escrow Blacklisting - in Player Features and Ideas Discussion [original thread]
Yes, this has been addressed before, and yes I agree with what you say. The devs only need ot add a simple dont show escrows from x player button, and it permanently blocks that characters escrows from showing.
- by Slayer102 - at 2004.08.16 01:02:00
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3. Search Engine for forums - in Player Features and Ideas Discussion [original thread]
yes, add a search option to forums, I have mentioend this in the past, and it needs to eb addressed. also adding an option to search for posts by your chars only would be nice too.
- by Slayer102 - at 2004.08.16 00:59:00
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4. Search Engine for forums - in Player Features and Ideas Discussion [original thread]
yes, add a search option to forums, I have mentioend this in the past, and it needs to eb addressed. also adding an option to search for posts by your chars only would be nice too.
- by Slayer102 - at 2004.08.16 00:59:00
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5. Anti-frigate guns for battleships - discuss. - in Player Features and Ideas Discussion [original thread]
I thought that's what drones where for... to take out frigates. Tyr actualy using small dornes, and you will find that frigates arent such a pain anymore.
- by Slayer102 - at 2004.08.15 02:18:00
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6. Anti-frigate guns for battleships - discuss. - in Player Features and Ideas Discussion [original thread]
I thought that's what drones where for... to take out frigates. Tyr actualy using small dornes, and you will find that frigates arent such a pain anymore.
- by Slayer102 - at 2004.08.15 02:18:00
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7. introduce turning speed. - in Player Features and Ideas Discussion [original thread]
I like this idea personaly. I say make it so :p sorry, had to throw in the trekie remark.
- by Slayer102 - at 2004.08.14 03:13:00
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8. introduce turning speed. - in Player Features and Ideas Discussion [original thread]
I like this idea personaly. I say make it so :p sorry, had to throw in the trekie remark.
- by Slayer102 - at 2004.08.14 03:13:00
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9. Labslot idea - in Player Features and Ideas Discussion [original thread]
Good ideas all around. I still think ther eshould be a limit on the number of lab slots any one account, and character can hold. ie. make it so no character can hold more the 6 labs, and no account can hold more then 12, so anyone that wants to us...
- by Slayer102 - at 2004.08.14 03:05:00
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10. Labslot idea - in Player Features and Ideas Discussion [original thread]
Good ideas all around. I still think ther eshould be a limit on the number of lab slots any one account, and character can hold. ie. make it so no character can hold more the 6 labs, and no account can hold more then 12, so anyone that wants to us...
- by Slayer102 - at 2004.08.14 03:05:00
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11. Drones window - in Player Features and Ideas Discussion [original thread]
While I dont fully agree with increasing the amount of drones you are able to use, I do think there should be a cargo for each drone size. So you can carry more drones, of various sizes, but sitll only hold x number of heavies, or scouts. For ins...
- by Slayer102 - at 2004.08.02 20:26:00
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12. Drones window - in Player Features and Ideas Discussion [original thread]
While I dont fully agree with increasing the amount of drones you are able to use, I do think there should be a cargo for each drone size. So you can carry more drones, of various sizes, but sitll only hold x number of heavies, or scouts. For ins...
- by Slayer102 - at 2004.08.02 20:26:00
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13. Improvement In the Escrow System? - in Player Features and Ideas Discussion [original thread]
yes, escrow only shows so many items, and as more get added, yours may actualyl fall off, tahts why its good to always redo them when trying to sell. Anything I have ever posted, had to be reposted, after 3-5 days. Nothing has stayed visible for ...
- by Slayer102 - at 2004.08.01 06:18:00
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14. Improvement In the Escrow System? - in Player Features and Ideas Discussion [original thread]
yes, escrow only shows so many items, and as more get added, yours may actualyl fall off, tahts why its good to always redo them when trying to sell. Anything I have ever posted, had to be reposted, after 3-5 days. Nothing has stayed visible for ...
- by Slayer102 - at 2004.08.01 06:18:00
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15. Formations - in Player Features and Ideas Discussion [original thread]
Yes, this is an excellent idea, I submitted a post eons ago similar to this, but there needs to be a way to fly abreast of your friend, and not jsut set stay at range, and have several ships, all colliding into each other, behind the first one. j...
- by Slayer102 - at 2004.08.01 06:17:00
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16. Formations - in Player Features and Ideas Discussion [original thread]
Yes, this is an excellent idea, I submitted a post eons ago similar to this, but there needs to be a way to fly abreast of your friend, and not jsut set stay at range, and have several ships, all colliding into each other, behind the first one. j...
- by Slayer102 - at 2004.08.01 06:17:00
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17. Keep it at range!!! - in Player Features and Ideas Discussion [original thread]
Actually what I would like to see, is a warp in, and orbit, or kepe range at, based on whatever weapon, or module you have in your first weapon slot. So if you had a gun, your warp in ranges would be max range, opt range, and min range, or at lea...
- by Slayer102 - at 2004.08.01 06:15:00
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18. Keep it at range!!! - in Player Features and Ideas Discussion [original thread]
Actually what I would like to see, is a warp in, and orbit, or kepe range at, based on whatever weapon, or module you have in your first weapon slot. So if you had a gun, your warp in ranges would be max range, opt range, and min range, or at lea...
- by Slayer102 - at 2004.08.01 06:15:00
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19. Improve Reason to Group Up - in Player Features and Ideas Discussion [original thread]
The problem is, there is no reason to group in this game. ther eis no xp, so fighting larger rats, is no benefit, except for maybe the loot, but since thereis no loot split in this game, thats useless also. CCP needs to ge ton the ball, and make ...
- by Slayer102 - at 2004.07.28 22:32:00
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20. Improve Reason to Group Up - in Player Features and Ideas Discussion [original thread]
The problem is, there is no reason to group in this game. ther eis no xp, so fighting larger rats, is no benefit, except for maybe the loot, but since thereis no loot split in this game, thats useless also. CCP needs to ge ton the ball, and make ...
- by Slayer102 - at 2004.07.28 22:32:00
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