| Pages: 1 2 3 [4] 5 6 7 8 9 10 20 |
61. HEAVY MISSILES NERFED, switch to assault heavy missiles? - in Ships and Modules [original thread]
Quote: Or about as good as a Harb (circa 300 gun DPS @ 53km with Aroura... or 170 gun DPS @ 48km with Radio - and that's with the same 2 Heat Sinks). How many beam harbingers do you see? None? There's a reason for that.
- by Smabs - at 2012.09.19 08:41:00
|
62. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Quote: And just to repeat what has been said numerous time, and has been long known to all but dreaktards- HMLs have high dps compared to other medium LR weapons, better range and damage application, which is why they get rebalanced to be in li...
- by Smabs - at 2012.09.19 06:15:00
|
63. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Changing heavy missiles seems like the wrong way to go. The drake's problem is that it does everything well. It's got a good tank, is cheap, easy to train, does PVE pretty well, has good range and good utility with all the midslots. Before tier ...
- by Smabs - at 2012.09.19 06:09:00
|
64. HEAVY MISSILES NERFED, switch to assault heavy missiles? - in Ships and Modules [original thread]
Quote: I usually run TPs in my mids, so does this mean I have to choose between TPs or TCs? Or am I being a noob and missing something? I'm guessing you can either fit TE's in the lowslots or TC's in the mids. I'd make a guess and say that ...
- by Smabs - at 2012.09.19 05:36:00
|
65. HEAVY MISSILES NERFED, switch to assault heavy missiles? - in Ships and Modules [original thread]
Oh right. That might help a bit. Right now with HAMs you have to be in scram range to really apply any damage, especially if your enemy is trying to fly directly away from you. Still, even with the changes it's pretty short range and having 2 TE...
- by Smabs - at 2012.09.19 04:12:00
|
66. HEAVY MISSILES NERFED, switch to assault heavy missiles? - in Ships and Modules [original thread]
I don't think HAM's will be all that useful even with the buff. You're still talking about ~30km range on a drake with 2 TEs. Because of the way missiles work that will effectively be 25km or so. Javelins will go to 45 or so, but with similar DP...
- by Smabs - at 2012.09.19 01:48:00
|
67. AAA, NC. SOLAR, SoCO - Aint it time? - in EVE General Discussion [original thread]
Quote: Either way, I'd rather see SOLAR against us fullscale than doing what they are doing currently, it makes me sad, and any respect I had for them is slowly fading away, since tehy used to stand for something, now it seems it's all just "Te...
- by Smabs - at 2012.09.05 14:40:00
|
68. AAA, NC. SOLAR, SoCO - Aint it time? - in EVE General Discussion [original thread]
Quote: Seems to me like Solar keeps pretty much out of anything these days.. Opportunity to help down south.........nope..Straight Opportunity to even things up in the north........nope...Ugh What do you guys do anyways?...........just wait for...
- by Smabs - at 2012.09.04 04:33:00
|
69. AAA, NC. SOLAR, SoCO - Aint it time? - in EVE General Discussion [original thread]
Uh, okay? I'm not sure if there's any actual deal with the cfc or not. It could just be that Solar doesn't really like you guys. Yeah, I know, hard to believe right?
- by Smabs - at 2012.09.03 07:21:00
|
70. ASB is BULLSHIT. - in EVE General Discussion [original thread]
Viribus wrote: "Waaah CCP actually introduced a module that changed the metagame, everything should be useless and inconsequential like the adaptive armour hardener and lock breaker, I am too dumb to fit anything but a cookiecutter buffer tank"...
- by Smabs - at 2012.08.06 05:53:00
|
71. ASB is BULLSHIT. - in EVE General Discussion [original thread]
People haven't worked out optimal fits for asb stuff yet. But if you have a look at the asb/mse harpy or asb drake you can start to see why it has the potential to be ridiculous. This is made even worse when links are factored in, where a cheap ba...
- by Smabs - at 2012.08.05 07:18:00
|
72. Can FC's be friendly? - in Warfare & Tactics [original thread]
An FC starts out friendly. But then it starts. At first people will as 'is there a fleet up' when a single incursus comes by a system. Then they will ask where the fleet is when it's been clearly stated in the fleet description. Then they won't h...
- by Smabs - at 2012.07.01 03:14:00
|
73. Why aren't gallente boats more popular for PvP? - in Ships and Modules [original thread]
The 'most popular ship' chart is a bit misleading because of the way kills are generated. A single drake in a fleet fight might get 2% damage on forty killmails, which counts as 40 kills according to most boards. In answer to your questions. Gal...
- by Smabs - at 2012.06.19 00:56:00
|
74. Enyo for solo - in Ships and Modules [original thread]
Yeah I looked at some of the ASB harpies and they're insane. A small booster and a medium extender gives it 11k ehp and 170 boost overheated. Not to mention the hawk with 5 mids.
- by Smabs - at 2012.06.18 12:56:00
|
75. Enyo for solo - in Ships and Modules [original thread]
Quote: I'm not sure it is worth upgrading to neuts, as it would require dropping the hybrid rigs in order to fit them or changing the MWD to an AB. You can get over 400 dps with ions + hybrid rigs anyway. Leaving enough pg and cpu for dcu + pla...
- by Smabs - at 2012.06.18 10:45:00
|
76. Enyo for solo - in Ships and Modules [original thread]
I'd probably go for a damage control tank and max dps. The enyo has a lot of hull hitpoints so a dcu actually gives you about 8k EHP. You can squeeze 2 magstabs and neutrons on with the new cpu rig, which will give you about 300dps with null and 3...
- by Smabs - at 2012.06.18 07:53:00
|
77. The Plight of the Rifter - in Warfare & Tactics [original thread]
Sig radius matters, yeah. Even then I'd say the vigil is superior for getting a long point at least - especially when it's actually faster than some interceptors. Still, having fought a decently fit rifter yesterday (and crow at the same time) i...
- by Smabs - at 2012.06.16 02:08:00
|
78. good pvp fit for caldari? - in Ships and Modules [original thread]
Caldari is fine for pvp. Merlin and harpy are arguably the best ships in their class and the hawk is up there too. The drake and naga are very good. ECM is obviously really strong. Tengus are amazing if you have the isk. The rokh is also really ...
- by Smabs - at 2012.06.15 10:10:00
|
79. The Plight of the Rifter - in Warfare & Tactics [original thread]
I think the AF's are the same speed as before. Jaguar is pretty fast still at 2.9km/s without any speed mods. I think the jag just seems weak after the harpy/enyo/ishkur/hawk etc got buffed repeatedly. The DPS difference between a rifter and mer...
- by Smabs - at 2012.06.15 08:28:00
|
80. The Plight of the Rifter - in Warfare & Tactics [original thread]
Incursus is 3033 with an mwd, merlin 2814, rifter is 3088. The speed difference is actually really tiny. A rifter's base agility is actually worse than an incursus. The sig is admittedly better, but the goon rifter has half the hitpoints of an inc...
- by Smabs - at 2012.06.14 09:29:00
|
| Pages: 1 2 3 [4] 5 6 7 8 9 10 20 |
| First page | Previous page | Next page | Last page |