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181. Amarr closerange bs - in Test Server Feedback [original thread]
Edited by: Sniser on 17/06/2006 11:18:00 Originally by: ELECTR0FREAK Originally by: Epsilon 1 Edited by: Epsilon 1 on 29/05/2006 12:13:43 ...geddon is alot better for that, but then again you have to fit Dual Heavy pulses ...
- by Sniser - at 2006.06.17 11:17:00
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182. Devs - Please Delete All Amarr Ships from EVE - in Ships and Modules [original thread]
Originally by: Murukan Geddons suck?? Yah you really lost credibility there (granted you didn't have any). The do amazing dps if fitted with a gank snipe setup. And can do great dmg with pulses and still fit a good tank. Nos/laser apocs c...
- by Sniser - at 2006.06.15 06:34:00
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183. Khanid MkII - in Ships and Modules [original thread]
i really like these ideas. also i support those people telling you the -50 cap reduction for energy turrets its just a waste :P
- by Sniser - at 2006.06.15 01:34:00
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184. Capital Ship survey - in Ships and Modules [original thread]
Originally by: Kaylana Syi A dread in Siege will pound a unsieged dread or carrier into dust. You cannot sustain a a dual rep tank on a Nidhoggur without seriously gimping your ship AND resistance. Anyone who says otherwise doesn't know ho...
- by Sniser - at 2006.06.14 17:16:00
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185. Amarr - in Ships and Modules [original thread]
Originally by: Letifer Deus Edited by: Letifer Deus on 13/06/2006 19:00:44 Originally by: Aramendel Edited by: Aramendel on 13/06/2006 18:03:49 Originally by: Ithildin Dual Light Beam is comparable to 125mm Railgun ...
- by Sniser - at 2006.06.13 21:42:00
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186. Dread Questions for the Devs - in Ships and Modules [original thread]
Edited by: Sniser on 10/06/2006 11:27:32 dont blame me but i think they should nerf some dmg/tank from dreads and give them some tracking / lock speed instead , with support could kill bs. bringing them out from "only anti-pos ships"
- by Sniser - at 2006.06.10 11:27:00
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187. Epic fleet battles that last hours? Yes please! :D - in Ships and Modules [original thread]
Edited by: Sniser on 09/06/2006 02:33:45 Originally by: DigitalCommunist Its an idea mentioned a few pages back where tech 3 active hardeners allow you to attain really high resistance per module (think 65-70%) for a really obscene ca...
- by Sniser - at 2006.06.09 02:32:00
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188. Epic fleet battles that last hours? Yes please! :D - in Ships and Modules [original thread]
Originally by: Maya Rkell ...then people will fight MORE rather than the LESS which denying them information will cause. i think you are wrong about the information issue. At this moment if there is 2 fleets and one have 80 bs and th...
- by Sniser - at 2006.06.07 16:00:00
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189. Amarr - in Ships and Modules [original thread]
Originally by: Groes Thir Edited by: Groes Thir on 06/06/2006 10:09:05 As Tuxie stated in his blog, his influence contaminates the thread (filling it with bullpoo). This doesn't mean that the yellow lined people aren't watching you ...
- by Sniser - at 2006.06.06 18:48:00
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190. Dev Blog Response - Weapon Optimal Range - in Ships and Modules [original thread]
i really would love if tux reduce the optimal fleet will have fear of interdictors /interceptors ;D
- by Sniser - at 2006.06.06 16:00:00
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191. Epic fleet battles that last hours? Yes please! :D - in Ships and Modules [original thread]
Originally by: DigitalCommunist -Frigates are busy tackling and hurting other frigates. -Destroyers are trying to screen them away from the BS. -Cruisers are trying to kill everything. -Battlecruisers are trying to kill cruisers, and may...
- by Sniser - at 2006.06.06 02:44:00
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192. Here is why apoc is better with autocannons than with mega pulses - in Ships and Modules [original thread]
Originally by: Mila Prestoc Edited by: Mila Prestoc on 04/06/2006 00:53:22 Originally by: Sniser i was saying neutron and 800 are like taychons, we cant fit taychons without use rcu t2, so you shouldnt be able to fit them witho...
- by Sniser - at 2006.06.04 01:07:00
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193. Here is why apoc is better with autocannons than with mega pulses - in Ships and Modules [original thread]
Originally by: Mila Prestoc Originally by: Sniser And please dont tell me about neutrons or 800mm, because they are like taychons for sniping ion blaster = mega pulses = 650mm 425mm = mega beam = 1400mm Oh we get to the poin...
- by Sniser - at 2006.06.04 00:36:00
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194. Here is why apoc is better with autocannons than with mega pulses - in Ships and Modules [original thread]
Originally by: Naughty Boy Originally by: Sniser neutron , 800mm AC, taychons they are the same because you cant fit good tank+mdw+cap booster without use a rcu t2 :) taychon hurt even more because its a sniping weapon and they alr...
- by Sniser - at 2006.06.04 00:22:00
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195. Here is why apoc is better with autocannons than with mega pulses - in Ships and Modules [original thread]
Originally by: Naughty Boy Originally by: Sniser ion blaster = mega pulses = 650mm 425mm = mega beam = 1400mm That doesn't work like that. The characteristics of those weapons are so different it's pointless to compare them in a...
- by Sniser - at 2006.06.04 00:14:00
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196. Here is why apoc is better with autocannons than with mega pulses - in Ships and Modules [original thread]
Mila Prestoc i say 2 eanm+ dmg control because its the usual setup for light tank, if you want use heavy thank then yes you need 3hards+eanm. im not saying AC are better im winning about a lot amarr ships cant fit their big brother guns and the o...
- by Sniser - at 2006.06.04 00:07:00
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197. Here is why apoc is better with autocannons than with mega pulses - in Ships and Modules [original thread]
Originally by: Gariuys 300dps is a lot, a ab does nothing on a APOC and doesn't even remotely give enough speed to operate ACs, you'd know that if you had any experience with them. And your 7 months mean nothing in and by themselfs, wha...
- by Sniser - at 2006.06.03 23:34:00
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198. Amarr - in Ships and Modules [original thread]
Originally by: Frools Edited by: Frools on 03/06/2006 23:20:01 Originally by: Sniser geddon have 0 tank(don try it, just plates eanm and dmg control) wrong, try dual heavy pulse + dual large rep + cap booster works like a...
- by Sniser - at 2006.06.03 23:29:00
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199. Here is why apoc is better with autocannons than with mega pulses - in Ships and Modules [original thread]
Originally by: Gariuys Originally by: Sniser Edited by: Sniser on 03/06/2006 22:50:18 Beautiful setup, instead of taking 30 seconds to die, it'll take 40 seconds. And wasn't EMP such a horrible damage type? So why the EMP.. us...
- by Sniser - at 2006.06.03 23:21:00
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200. Here is why apoc is better with autocannons than with mega pulses - in Ships and Modules [original thread]
Originally by: Aeaus I'm finding so much irony in that a new player with little understanding of the game and the access to a fitting program is flaming others for being "noobs." The simple thing is that the Apoc is a much better laser bo...
- by Sniser - at 2006.06.03 23:16:00
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