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1. Game Design Live Dev Blog about the Boost patch and more on Thursday, 13 March from 20.00 to 21.00 GMT - in EVE Information Portal [original thread]
- What more changes are going to be done on Amarr ships? Is there any chance to get rid cap laser turret and give any other nice bonus while reducing 50% cap usage on laser turrets? - Currently amarr have only two type pulse turrets to chose on ...
- by Sniser - at 2008.03.11 01:12:00
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2. CCP, Where are you going wiith all of these changes? - in EVE General Discussion [original thread]
I have been reading all the threat but i didnt found any answer about this so there here go. if you check weapon types usually there are 3 tiers of each type weapon for example Medium blasters - Electron - Ion - Neutron medium auto cannons - ...
- by Sniser - at 2007.11.11 11:36:00
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3. Heavy Assault Missile Range - in Ships and Modules [original thread]
Edited by: Sniser on 08/10/2007 23:04:15 yes its bugged i already reported it also i got the answer. Hello mylogin, Thank you for your bugreport - ID44017 Title: HAM range is incorrect We were not aware of this problem, and have used your bug...
- by Sniser - at 2007.10.08 23:03:00
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4. T2 Bs's - Skill Requirements Screenies - in EVE General Discussion [original thread]
Originally by: Gamesguy The minnie heavy dictor is just pwn, sorry. 5 turret slots with 6 mids and 4 lows+hac resists? The Amarr one sucks as usual. the strange have been if Amarr ship dont sucks ;). I cant understand why they dont ma...
- by Sniser - at 2007.10.05 09:34:00
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5. Simple heat poll. - in EVE General Discussion [original thread]
YES NO NO
- by Sniser - at 2007.08.12 10:43:00
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6. Sacred HAMs - in Ships and Modules [original thread]
Originally by: Sally Fourth 12,000,000kg (-155,000kg) this not anymore true. they undo the changes here its again 12,155,000kg
- by Sniser - at 2007.08.05 19:19:00
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7. What feature would you want to see in Eve 2? - in EVE General Discussion [original thread]
Originally by: Nigbale Amare I'd just want to say two things : Joystick maneuvring and aiming at 400 ms lag. 10v10 each with his own inty squadron. well Planetside is an MMOFPS i saw battles of around more than 300 guys in the same ...
- by Sniser - at 2007.08.04 01:04:00
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8. Mass Sacrilege nerfed or a bug? - in Test Server Feedback [original thread]
i notice Sacrilege mass is now back to 12,155,000 instead the khanid changes to 12,000,000 mass. Its a bug or they really nerfed it?
- by Sniser - at 2007.08.03 15:49:00
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9. Nosferatu and Khanid changes on the test server, new Blog by Fendahl - in EVE Information Portal [original thread]
i like a lot nosf and khanid changes. But i have a few concerns: Malediction: Why we got em bonus damage? em bonus already sucks on armor, so intys usually only fit plate or dc. if we fight vs another inty and i have to chose em rocket i would b...
- by Sniser - at 2007.07.31 09:51:00
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10. On the Khanid mk II changes - in Ships and Modules [original thread]
i love those changes. short range missile bonus its fine, if you want long range missiles train caldari
- by Sniser - at 2007.07.30 13:55:00
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11. What would you kill for? - in Ships and Modules [original thread]
Originally by: Litus Arowar well I wouldn't kill for anything short of a night with tuxford, but I'd be very happy if the crusader's damage or (preferably) tracking bonus got changed for an optimal range bonus... leave the insane tracking ...
- by Sniser - at 2007.07.12 02:25:00
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12. EvE blackscreen - in Test Server Feedback [original thread]
i still cant log in TQ after the blackscreen in SiSi patch
- by Sniser - at 2007.06.22 03:16:00
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13. Heat - in Test Server Feedback [original thread]
My problem is by the time i arribe to my 7th turret my first turret is already at 50% dmg. Please one button for "overload my high slot modules", another for mids and another for lows. If there are a lot modules on the same range slot its a pain ...
- by Sniser - at 2007.05.27 09:04:00
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14. [In progress, please dont reply] - in Player Features and Ideas Discussion [original thread]
Another problem is the lack of a medium gun between focused pulses heavy pulses, also between dual heavy pulses and mega pulses. Others races have them. This enables you to fit tank and some gank in the same ship. There should be something in midd...
- by Sniser - at 2007.05.23 07:59:00
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15. Battlecruiser balance issue - in Ships and Modules [original thread]
my problem with amarr medium turrets its there isnt any turret between focused and heavy pulses. So if you want fit the harbinger need to be or full gank or full tank. And full gank only works well in gangs if you want go solo there should be a mi...
- by Sniser - at 2007.05.18 03:15:00
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16. Starbase Warfare 2.0 - Feedback thread - in Test Server Feedback [original thread]
Originally by: Tzrailasa So, in conclusion, I think in general these proposed changes are actually counterproductive to the goals above. If these are not your goals, PLEASE tell us what the hell it is you want with these changes so we can...
- by Sniser - at 2007.05.08 11:28:00
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17. Posible fix for doomsday - in Player Features and Ideas Discussion [original thread]
Originally by: EadTaes Congradulations You just made a doomdays device into a realy extra large smartbomb. And such a fix would only advantage those with many titans. Not to mention the weapon like smartbombs would become prety much obsole...
- by Sniser - at 2007.05.05 17:53:00
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18. Posible fix for doomsday - in Player Features and Ideas Discussion [original thread]
Solution is so easy i cant understand why ccp didnt though it. if a doomsday do around 60.000 dmg every hour we do 60.000 / 60 = 1000 so we have now 1000 dmg every minute. Now we multiply the timer by 2 because its ranged and is aoe dmg and we ha...
- by Sniser - at 2007.05.05 13:54:00
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19. BoB drop another one? - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Sniser on 05/05/2007 13:45:07 Edited by: Sniser on 05/05/2007 13:44:48 Solution is so easy i cant understand why ccp didnt though it. if a doomsday do around 60.000 dmg every hour we do 60.000 / 60 = 1000 so we have now 1000 dm...
- by Sniser - at 2007.05.05 13:41:00
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20. Starbase Warfare 2.0 - Feedback thread - in Test Server Feedback [original thread]
Edited by: Sniser on 05/05/2007 13:03:21 Moving defense outside pos make them vunerable to dreads. So i think its the time we need capital sized defense turrets. very dangerous to capital ships but very vunerable to battleships and support. S...
- by Sniser - at 2007.05.05 13:06:00
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