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Agent Li
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Posted - 2007.05.18 14:00:00 -
[31]
Originally by: InsanlyEvlPerson I feel that everyone needs to be made away that there is a vast imbalance amonth the difference BCs and something needs to be done about it. The Myrmidon and Drake are by far the best 2, and the rest are second and third rate on a good day compared to those. Perhaps a boost to the other BCs to put them more on level with the Myrm and Drake is in order.
Devs please take note.
***DISCLAIMER*** NO -- i didnt lose a ship to either of these
NO -- this is not meant to be another nerf thread tho some1 will turn it into one
Yes -- i fly a different BC, a Harbinger to be exact, and am very happy with it, but annoyed at the gap between the differnt BCs capabilities
I'm happy with my Ferox.
I'm thinking of turning it into an anti-frig ship. Sort of like the old WW II idea of the anti-aircraft battlecruiser.
No, not good against heavier ships, but that's not what I want to use it for.
No, I don't plan to fly alone. ------------------
"Don't be afraid to take advantage of your enemy's weaknesses. Becasuse winning is everything after all." |

Anaalys Fluuterby
Caldari
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Posted - 2007.05.18 14:16:00 -
[32]
Originally by: Shaitis
This puny Ferox can mount 5 turrets and 2 launchers, but it is not a point. Some ships are not suited for solo and some are pretty nice gang ships. Imagine puting assault launchers and 2 1600 plates and suddently U got nice antifrigate gunboat with decent tank, ofcourse DPS will be weak but together with free med slots for E-WAR such ferox could be suprise, and it is funny cheap.
You don't think it odd that a ship with bonus to guns is almost never outfitted with them? Almost every fitting for the Ferox that is worth anything uses missiles, which it gets no bonus for. Even now after the Drake has been out for 6 months, the Ferox is STILL considered a missile ship, not a gunboat.
It is actually a poor gun boat. Give it the 6th turret, give it more grid so it can pack a full rack of 250s and still mount a tank. Increase its agility a little so it can hit something at less than 20km. Then you have a decent gunboat.... <-----------> Factional Warefare:
The LowSec wars which never happened. |

ForeverKnight
Caldari Thundercats RAZOR Alliance
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Posted - 2007.05.18 14:43:00 -
[33]
A smart Hurricane pilot will just kite a myrmidon and pop its drones 1 by 1 before moving in for a kill, no challenge really, its not about numbers, its about tactics =D
Depending on how a Drake is fit a Hurricane can either kill it or run away.
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Hugh Ruka
Caldari
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Posted - 2007.05.18 15:25:00 -
[34]
Originally by: Shaitis
Originally by: 6Bagheera9 The Myrmidon and the Drake need to be nerfed, and they are going to be. The other issue is how to make tier 1 BCs more competitive. I think that a rebalancing of HPs and cap would be a good place to start and that it might be worth looking at the number of guns the tier 1s can mount (6 should be a minimum.)
This puny Ferox can mount 5 turrets and 2 launchers, but it is not a point. Some ships are not suited for solo and some are pretty nice gang ships. Imagine puting assault launchers and 2 1600 plates and suddently U got nice antifrigate gunboat with decent tank, ofcourse DPS will be weak but together with free med slots for E-WAR such ferox could be suprise, and it is funny cheap.
I'd rather use a t2 125mm cormorant as anit frig. you can lose 3 in place of one ferox and still do more damage to the poor inties around.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
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Hugh Ruka
Caldari
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Posted - 2007.05.18 15:27:00 -
[35]
Originally by: Anaalys Fluuterby
Originally by: Shaitis
This puny Ferox can mount 5 turrets and 2 launchers, but it is not a point. Some ships are not suited for solo and some are pretty nice gang ships. Imagine puting assault launchers and 2 1600 plates and suddently U got nice antifrigate gunboat with decent tank, ofcourse DPS will be weak but together with free med slots for E-WAR such ferox could be suprise, and it is funny cheap.
You don't think it odd that a ship with bonus to guns is almost never outfitted with them? Almost every fitting for the Ferox that is worth anything uses missiles, which it gets no bonus for. Even now after the Drake has been out for 6 months, the Ferox is STILL considered a missile ship, not a gunboat.
It is actually a poor gun boat. Give it the 6th turret, give it more grid so it can pack a full rack of 250s and still mount a tank. Increase its agility a little so it can hit something at less than 20km. Then you have a decent gunboat....
I think I have to repeat this over and over again :-) A rail ferox deals more damage with the same tank as a missile ferox. the only difference is range.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
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Vixeon
Omega Trading Syndicate
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Posted - 2007.05.18 15:28:00 -
[36]
I thought i would chime in on this one. I have 2 characters and between them i can fly all BC class ships, I have BC5 t2 guns skills and Drone interfacing 5 and Heavy drones 5.
Tier 1
Prophecy is a good ship but only really feels that way when you get BC5, the resist are very balanced and fitting it well is very cheap. It suffers from the standard amarr afflictions though.
Most people thing the ferox is a missle boat when they fail to look at the bonuses, for me it fits its role very well. The original passive tank which makes it a great blaster or rail sniping ship. Great for PVE but can pvp too.
The brutix is the best tier 1 pvp BC, no doubt about it. By far the most damaging and fits with the whole Gallente thing.
The Cyclone is the dog of the lot, try setting up a good shield tank and with tackling gear and it just fails. Needs to be fitted with artilery or else another midslot is used up for an AB/MWD and/or web. Bonus is then wasted.
The harbinger is what Amarr pilots wanted. Damage bonus and a lot of armor. More armor than Abso is a bit weird, Abso could do with being buffed rather than Harb being brought down to 6006 armor HP.
The drake is just a bigger ferox but with bonus to missles.
The Myrmidion is the best pvp ship out the lot of them. When it was first realesed onto the test server it had only a 100m3 drone bay and everyone was whining it was under powered. Now it seems it is over powered.
The Hurricane is a great pvp ship, same sorta thing as the harbinger. Dead easy to fit and big damage bonus, doesnt really need a gyro in low to pwn with good guns skills.
The trouble really with Tier 2 BC class ships is that they fall between HAC's and Commands. For the most part they are better than hacs in damage and tank with much more ease in fitting. The ishtar is outclassed by th Myr, zealot with the Harb, Muninn with Hurricane and Cerb by the Drake. However its a delicate balance, if for instance the Hurricane had a 7th turret would people still fly (and train for) a Sleipner? More so for the Harbinger and the Abso.
I feel in there current state that a pretty good balance is there already. The OP states that the drake is the "best" i have heard many counter this. An issue of cost also come into the equation, our killboard is littered with Drake kills, mostly all cheaply fitted. Take the cost of fitting a Drake fully T2 compared to a Myrmidon for example. T2 Invuls, shield extenders, heavy launchers, powerdiags and bcus cost a fortune in comparison, this quickly makes a t2 fitted Drake an expensive ship.
Battlecruisers offer a lot of bang for buck compared to HACs and CMDs.
Just my 2 isk..........
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PCX339
Beasts of Burden YouWhat
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Posted - 2007.05.18 15:38:00 -
[37]
Originally by: Phelan Lore Drake is a PvE ship for the most part. Myrm is a good ship for solo or very small gang. Hurricane, harbinger, and brutix are superior gang ships. Ferox, cyclone, and proph are just poorman's versions of their tier 2s.
This man knows what he speaks of. Different applications for each.
I'm gallente but I don't fly the "uber" myrm because in our area of space people know to shoot at drones and the drone launch delay plus pain of restocking is too much of a draw back.
Anybody who doesn't think the Hurricane is very cool hasn't seen one flown right. It's like the Tier 2 blaster brutix if you fit it right, and it doesn't need cap!
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Fluffernator
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Posted - 2007.05.18 18:10:00 -
[38]
Yes, ferox is great at sniping approaching inties, but some of us want a battlecruiser that can compete wiht outher races battlecruisers, myself included! I used to fly sniping feroxs but now i am training for a sniping rokh, its the only proper rail boat caldari have imo cept maybe harpy and eagle. The feroxs damage is just to low against anything but an interceptor or a frigat. And the tank when you actually fit a sniping fit is often nothing to speak of. Its rather difficult to fit a "passive" tank on a sniping boat! in fact, I don't think you can and have a decently ranged sniping boat. Give the ferox 2 more turrets, or a damage bonus, Thats the only thing I really really want to see happen, other wise I guess I better just train for a brutix to make use of my t2 hybrid skills.
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JamnOne
Amarr
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Posted - 2007.05.18 20:23:00 -
[39]
Ok, I am going to try and do my best to keep real life thinking out of this....Aw screw it - it won't happen...
The Battlecruiser - Looking at the info for the Proph for example was designed to be a BS but after further engagenements it was determined to be a Battlecruiser. Now from the Amarrian perspective, this ship wasn't good enough to be a Battleship but it was better than a cruiser so it got the name Battlecruiser.
As the races like the Amarr and the Caldari was going through their inventory and noticed that they liked the Battlecruiser class and what it could do for them made some improvements to these ships. Unfortunately because of some of these improvements other areas had to suffer. An example would be the Proph has better resistance to different types of damage while the fire power is not the best. The Harbinger has better firepower but some of it's resistance is not as great as the Proph but it does have more armor. The Harbinger as some has claimed is closer to a Battleship than a Battlecruiser based on armor and firepower.
Another battlecruiser feeling effects of trying to remain a battlecruiser and going as close as they can to battleship is the Caldari Drake. This ship has awesome tanking capabilities providing the pilot and his crew want to surrender basically all of their damage making abilities. Why is this one causing so many issues - because it can recharge it's shields like that of a cruiser but can have a tank of a Battleship. Most in the space feraing community this is not fair.
These ships are only examples of what is out there. They are not cruisers they are not battleships but designed to be in between. First design was a mistake while the second design was on purpose.
As I work in the engineering field I take my hat off to these engineers who can build ships that have a mixture of both worlds. ____________________________________
In other words - leave the ships alone. Every ship in this game has a role and a purpose. Maybe a ship was designed for Solo warfare. Maybe a ship was designed for fleet warfare. Unless you work for the Engineering Department of that race you don't know their intentions.
Besides, why should a Caldari BC be equal to that of a Minmatar be equal to that of an Amarr be equal to that of a Gallente. They shouldn't. If they were that would one part of the strategy aspects of this game that would go away.
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Mogrin
Caldari Perkone
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Posted - 2007.05.18 20:35:00 -
[40]
Hurricane DPS owns face. Drake is the best all around with a godly tank and good DPS. Myrmidon has weaker tank than drake and potentially better DPS. Harbinger is brutix with freakin laserbeams! And brutix is still the brutix. The rest either tank better with less dps or its a ferox. _______________ Rokh vs. Hyperion |

Max Hardcase
Art of War Cult of War
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Posted - 2007.05.18 23:39:00 -
[41]
If you want a nice anti support BC, just take Drake instead of Ferox. 7X Assault launcher with precision lights..... If you need to kill bigger ships just switch to normal lights.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.05.19 07:00:00 -
[42]
The only two issues I have with tier2 battlecruisers is that the vast gap between tier1-->tier2 in ability. Though tier1 ships are competent (mostly) in their own way, they do lack something. Perhaps they need their tanking bonuses buffed a little. Or maybe more hp. The other issue is how close tier2's are in capacity to command ships. This requires a buff to command ships, perhaps giving them the tanking bonus / hp buff that tier1's should get, one other thing is that fleet command ships need desperately, more capacitor. Running 3 gang warfare mods realy does make any active tank unviable and don't even think about running a mwd.
So yes buff tier1's and commands. Don't nerf tier2's.
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Lab Ratta
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Posted - 2007.05.19 09:13:00 -
[43]
seems that noone is suppose to have a choice in EVE any more.
Everyone must fly a gunship with active tank or they get nerfed
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Lab Ratta
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Posted - 2007.05.19 11:12:00 -
[44]
I really hope the Devs will reconsider this travesty they are about to impose on the community.
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Tuea
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Posted - 2007.05.19 21:06:00 -
[45]
there's nothing wrong with the brutix as a solo blaster platform, it has the perfect slots. It's just unfortunate that nos is overpowered atm, but that's got nothing to do with BC balance.
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Shaitis
Caldari Four Rings D-L
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Posted - 2007.05.20 02:16:00 -
[46]
It seems that you all flying alone... this is uber that is uber, something sucks, some ships are to be used in fleets and does not have to deal damage just for example instalock or repair oders or JAM/DUMP whatever. I'm still claiming that even such lousy (solo) ship as a Ferox can be last word in small engagments. I'm using what I have in hangar and I have all BC's which I can fly. Yes Myrmydion can TANK raven or Brutix can kill Rokh, all depends from situation. Try to get with Brutix to Nano-Fun Ferox.
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korrey
Amarr
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Posted - 2007.05.20 02:38:00 -
[47]
Just riddle me this Batman, for all the people saying "Why are you nerfing the Drake, why do all the BC's have to be on par with each other?"
Why not? I donut get it, why should one BC be blatantly better than all the others..? The reason the Drake was being nerfed was because it tanked like a CS, it was balanced because thats ridiculous..
CCP doesnt randomly nerf things, they (Im fairly sure) crunch some numbers before they swing the bat. ----------- Amarr- If you like to handicap yourself before the fight begins, then we may accomodate your needs surprisingly well. |

Siakel
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Posted - 2007.05.20 15:47:00 -
[48]
Originally by: Raxxius Maelstrom
The Hurricane is the only BC that doesn't have a defensive bonus.
Hmm... where's my Harbinger's defensive bonus?
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2007.05.20 16:22:00 -
[49]
if they are nerfing the tank on the drake then they should return its missle bonus to the 5% ROF bonus it had on SISI and not this lame Kinetic damage bonus.
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Kodiak31415
An Eye For An Eye Rule of Three
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Posted - 2007.05.20 17:20:00 -
[50]
My personal views on BC's: (as if you care)
Min: Cyclone: Shield tanking gunboat. Not the best ship solo as it lacks the slots to tackle and tank, but good fire support in gangs as it can tank fairly well and contributes a fair ammount of DPS. Something could be done to give this ship a little more 'oomph' but it wouldn't be a travesty if it was left unchanged.
Hurc: An armor tanking gunboat, a true gank ship the hurc is one of the better bc's out there. I would say that it needs an extra turret slot but leave the pg/cpu the same. Fitting will become tight keeping the hurc from totally outclassing all the other bc's.
Caldari: Drake: PVE bc king. It has the same issue as all missle boats, lower damage than guns ships of the same class, but the ability to work at both close in and at distance without changing ammo or worrying about tracking (too much). As for the tank, it's current passive tank is overpowered. It's tank is very hard to break and uses no cap. The drake is the only bc that uses no cap to shoot or tank giving it a huge advantage over all the other BC's which are all very vulrenable to nos. Hopefully this nerf will make drake pilots choose between a weaker passive tank and immunity to nos or a stronger active tank and auctually having to worry about cap.
Ferox: A gunboat with only 5 guns. As is traditonal with caldari gunboats the ferox gets a range bonus for its rails, and is short a gun turret (CCP finally got it right on the rokh). Some extra PG and that 6th turret slot would make this into a really usefull ship. Its damage output is currently just too low to make it useful, adding that 6th turret would bring it more in line with the brutix/cyclone/proph.
Gallente: Brutix: With a damage bonus, rep bonus and 7 guns this is one nasty customer. It deals out massive blaster damage, soaks up massive damage, and eats up massive cap doing so. A great little ship, very very effective if not countered, but one nos ship or a 90% web will turn a brutix into a giant asteroid floating in space waiting to be popped. I would say that this ship is pretty well balanced ATM.
Myrm: Arguably just as over powered as the drake is the myrm is a rather interesting case. Weather it is being passive shield tanked or armor tanked the Myrm does a lot of damage with 5 heavy drones and a drone bonus, while having a very good tank and nos in the highs to keep that tank running. Personally I believe that the drone bay should be increased to 150m3 and the damage bonus only be applied to light and medium drones. The myrm's ability to nos may be slightly overpowered but if its only using medium drones the pilot will have to choose between nos or damage due to the relativly low DPS output of its drones.
Ammar: Well sorry but... you guys just suck
Go train a different race or just train your skills and wait for ccp to un-nerf you. _______________________________ Pleese exucse any seplling erorr's in tihs psot |

JamnOne
Amarr
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Posted - 2007.05.21 20:02:00 -
[51]
Originally by: korrey Just riddle me this Batman, for all the people saying "Why are you nerfing the Drake, why do all the BC's have to be on par with each other?"
Why not? I donut get it, why should one BC be blatantly better than all the others..? The reason the Drake was being nerfed was because it tanked like a CS, it was balanced because thats ridiculous..
CCP doesnt randomly nerf things, they (Im fairly sure) crunch some numbers before they swing the bat.
I think that BC should not be on par with each other. The reason is really simple. There are 4 different races each race has it's speciality and each race should build the best ship it can for that category.
Arguments that say the ship should be balanced with others in the game is like saying the ships should be balanced with others in the real world. The Amarrian BC should be equal to the Gallente BC just like a French Battleship should be equal to an American Battleship. Just like CCP should come in with a nerf bat the UN should come in with a nerf bat.
In other words - leave it alone. Retire the old ships if needed and make better new ships. Stop the Nerf.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.05.21 21:57:00 -
[52]
Proph: Is pretty bad tbh... less fitting, less HP and much less gank than the Harbi. Needs a bit of help.
Binger: Nice gank and poor tank or ok tank and poor gank. Amarr need a tier of lasers between Focused meds and Heavies so we can have a "balanced" setup option.
Abso: Is awesome, but it's a little wrong that the Harbi outdamages it unless you have CS V (plus the whole armour HP thing is kinda silly). Buffing up its armour HPs (just a tad) and giving it a 50m3 drone bay (so it would do a little bit more damage than the Harbi at CS IV) would make me very happy.
Ferox: I'm not a big fan of mixing shield bonuses with rail boats, since you need those mids for TCs/SBs. Not to mention it needs a 6th (if not 7th) turret.
Drake: Awesome ship tbh. Not surprised it's getting (slightly) nerfed. Whiners need to try and active tank and see how much it rocks that way.
Brutix: Still a good ship; better than the Myrm for large gangs imo. Could do with more grid.
Myrm: The combination of the bonuses and the large drone bay makes it too good. Either make it all gank with hybrid/drone bonus or gank/tank but with hybrid bonus so nos/damps set-ups aren't 100% efficient.
Cyclone: Is very meh. Not terrible, but nothing great. DPS could use some improvement.
Hurricane: Not much experience with this one, but seems pretty good. Fast and good DPS.
No comments on the other Command Ships as I don't fly them.
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Lord Zoran
Caldari House of Tempers
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Posted - 2007.05.21 22:49:00 -
[53]
Edited by: Lord Zoran on 21/05/2007 22:51:18 Edited by: Lord Zoran on 21/05/2007 22:49:20
Originally by: Raxxius Maelstrom I feel the Hurricane got gimped by loosing the 7th turret.
It's still a great ship, but it pales to other BC's for a few reasons.
The Hurricane is the only BC that doesn't have a defensive bonus. It sacrificed this for more damage, which in turn was reduced dramatically by axing a turret.
The Cane still runs well as a bigger Rupture, which is a decent little ship, but lacking the defense bonus means that most Canes have to use the majority of the low slots to either dual rep or speed tank. Giving back it's 7th turret and changing one of the bonuses to a resist/armour rep would make the cane significantly better.
Often the myrm has to be dual repped and mianly having drones as a primary damage most of the time isnt great. Guns can be fitted but theres no bonus which doesnt help. The cane isn't that bad and it does it's job well and i think is well balanced to other tier 2 bc's.
Originally by: Raxxius Maelstrom
The Cyclone is split weapon systems, with near equal DPS to a Rupture. It's not great.
And I do feel the Myrm is overpowered, not only does it have an over-sized dronebay, 6 turret slots, and a great med low setup, it also has 3 bonuses vs every other bcs dual bonus (Drone Damage, Drone HP, Rep Bonus). So in conclusion, buff Gal!
The myrm does have an advantage at close range over many other bc's but in the long range it isnt great so this makes up for it.The drone hp doesnt help that much either i mean even if it does have 50% more hp they're still going to pop fairly fast whether they are pulled in or not as i have experienced. The problem with the myrm is that it is basically for close range only which isnt always a bad thing but can't be a good thing in many pvp situations.
The drake is not in any way great, i know they are primarily used for pve but in pvp they go pop to bascially anything above a frig  --------------------------------------------- no sig for you !!! |

Lili Lu
Purveyors of Uber Research Valuables and Ships
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Posted - 2007.05.21 23:46:00 -
[54]
Deschenus and Kodiak, I liked your analyses. While I don't agree with all your statements, I agree with most of them, and for all of them there was thought and experience that went into your statements. Thus, they were well worth reading.
In contrast, Lab Ratta - Have you any experience with guns? I have experience with guns and missiles, having trained Minmatar ships in addition to my Amarr ships. The Cyclone and Typhoon are two good ships to compare the performance of missiles and guns. Guess what, Missiles outperform guns given equal skills, especially in PVE. Theoretical DPS on guns using quickfit do not take into account battlefield conditions and performance. Try training some gunnery skills and using them before you post all over the place crying the sky is falling. Especially, as the nerf will be a minor readjustment on all tier 2 BC shield recharge (not just the Drake, so it will affect the passive shield Myrm as well) from what i've read.
I'm sure it will still be an option to passive shield tank, it just won't be a tank that can't be broken by multiple battleships. It's not like the devs actually made defender missiles usable or something. And, where is usable passive armor repairing? I'd like to try that, especially on my Amarr ships that use so much cap firing the guns.
Really, look at all the everpresent Drakes and Ravens out there. Ravens and Drakes are far from unseen in PVP. People flying them are quite smart and have figured out how missiles and shield tanking can be equal in some/many PvP circumstances. And, judging from what's flying in the game space, better to guns and armor tanking in PvE. Only idiots like myself keep training armor tanking gunboats expecting somehow to use them as successfully in mission whoring. You need to lighten up and accept that there will be a minor nerf to your over-powered passive omni-tanking Drake. It might join all other BCs as not a smart option for level 4 missions. For some circumstances, it might actually have to use cap! And relax, it will still have the advantages of missiles in this game.
Now next to some minor adjustments of nos, dampeners, and maybe some ability to use defender missiles like FoF missiles . . . 
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Elspeth Vigneron
Caldari Phoenix Logistics Industries
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Posted - 2007.05.22 00:07:00 -
[55]
My two cents:
Ferox:
I think the Ferox gets a lot of criticism. I understand the rail bonus. I understand the difficulty of putting a full set of rails on them. If I were to fly one (I can, I'm just not interested, really), I'd seriously consider going a-typical and checking out its performance as a blaster boat. I know my Gallente wouldn't mind a 50% (at level 5) range increase on some neutron blasters... And 25% extra resist and a pair of NOS to fuel the tank. Maybe it'd work. But, my opinion is only possiblities that my end up with a blown up ship and not a good ship.
Drake:
A favorite of the PvE crowd with it's ability to tank and slowly wear-away battleship groups. It's not reputed to be a steller peformer in PvP. Doesn't do a lot of damage and the mission runners who use it complain about that all the time.
Brutix:
Never have flown this ship (with either character) and the only person I know to have done so on a regular basis used to follow behind my main (Dominix) so my main could draw the aggro during cooperative mission running. Once that happened, he was a killing machine in PvE. Everyone else flys Gallente in our corp that uses BCs flys a Myrmidon.
Myrmidon:
Great ship. Have flown it many times with my Gallente character. Kind of like a mini-Domi. Enjoy the drone bonus. And the repair bonus. Still, prefer a Domi. Phoenix Logistics Industries |

Vincent Almasy
Gallente The Underground
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Posted - 2007.05.22 02:01:00 -
[56]
Look this will fix it all: Myrm: loses armor bonus gains blaster dmg bonus Drake: loses shield donus gains missile rof bonus again
The other two are fine but... Up amarr ships to have as many turrets as gallente ships and remove almost all missile points like gal but give large drone bays. Up Caldari gun boats to be -1 turrets then gallente ships. Lower some of matar's ships's mass/increase agility. Gallente... new drome dmg mods, make them highs to limit nos.
Nos issue from mentioning drone ships, add a sig radious to nos.
Any thoughts?
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Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.05.22 03:44:00 -
[57]
Id like to see numbers on gank setup max DPS for these... but it's gone 4am here so Im not doing them right now myself.
Asides from any imbalance amongst the teir 2's the real issue is that some of them render the teir 1's obsolete and tier 2 is supposed to be better doesnt cut it with me.
With battleships and cruisers teir 2 and 3 are are more powerful than teir 1 stat wise but the lower teirs stil retain a unique role... except for Amarr of course 
Teir 2 were supposed to be gank while teir 1 was tank yet the teir 2 BC's tend to outclass their siblings on both fronts and where the teir one does have a superior tank it's generally not enough to offset their lower damage enough to make them worth flying.
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