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Thread Statistics | Show CCP posts - 4 post(s) |
Foot M
FinFleet Band of Brothers
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Posted - 2008.03.11 01:05:00 -
[61]
ohh one thing i did forget to mention... gang bonuses, get a fleet with decent gang bonuses sitting at a gate...armor goes up shield goes up, you boost your shield so its full before the battle. than your told to jump in because the baddies are going to try and run, all armor ships jump in and get the bonuses add with full hp, the shield tankers jump in and gain 10-20% shield but with no HP, even though seconds before you had them.. maybe there should be some sort of buffer so when you jump through a gate it waits till you have decloaked before taking away our precious shields giving time for the squad wing and fleet commanders to jump in...
-- -- -- -- -- -- -- -- -- This day is called the feast of Crispian: He that outlives this day... |
Sniser
Caldari Provisions
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Posted - 2008.03.11 01:12:00 -
[62]
- What more changes are going to be done on Amarr ships? Is there any chance to get rid cap laser turret and give any other nice bonus while reducing 50% cap usage on laser turrets?
- Currently amarr have only two type pulse turrets to chose on each class,except small pulses, example medium pulses have only focused and heavy. Is there any posibility to create another type just in middle of focused and heavy? and for large turret?
- Which are the steps Game Designers use to chose what ship or module need a boost or nerf? Can you explain them?
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Evil Pookie
BURN EDEN Terra Incognita.
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Posted - 2008.03.11 03:54:00 -
[63]
Edited by: Evil Pookie on 11/03/2008 03:56:58 I have put alot of thought into how do we break the blob and came to the conclusion that pos warfare is the single largest contributor to the blob mentality. So my suggestion is to make pos warfare more dynamic. the more dynamic you make pos warfare the more mobile both attacking and defending forces will need to be. ccp already acknowledge this and have reduced the max reinforced time of posses to address this. Whilst a step in the right direction i would reccomend a further tweak.
1) allow dreads to burn through stront timers by continuing to pound a pos after it goes into reinforced mode. This would allow the attacking force to mess with the stront timer, and mean that the defending force would need to form up and defend their posses as they are getting attacked as opposed to waiting until their prime time to amass a blob to defend the pos. I initially thought that removing the reinforced mode was the solution, but i can see how this would not be palatable by most. so the way i see it is the attacking force puts a pos into reinforced mode. the defending force manipulates stront to ensure the pos comes out of reinforced 12 hours later (defenders prime time) and the attacking force continues to attack the pos and slowly burns through the stront bringing the pos out of reinforced mode 4 hours later.
by doing this you will make pos warfare more dynamic. thus breaking up the blob. the blob will break up as there will me more systems under contention at any given time. the more targets to defend, the more the defending forces have to spread themselves out , the less blobage.
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Badjakstein
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Posted - 2008.03.11 10:47:00 -
[64]
(sorry for my bad english)
1. Why did you guys put in chanced based/time consumping gameplay?
I understand the combat chance based gameplay for wrecking hits and jammers, even for invention I can understand, but even that is strange.
But I dont understand the chance based gameplay for salvaging or hacking. It is just time consuming and it doesn't increase the gameflow. Why not increase the % of the skills. So you have a succes rate of 100% if you train it to L5. So if you specialize you get more reward for your training time.
For some hacking cans I needed to wait like 30 tries at L4 hacking, it is just time consuming and does not add something to the game.
Also in some mission you got a timer and not a trigger before the next wave spawns. This is also time consuming and adds nothing special to the game.
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Sal Alo
Minmatar Sebiestor tribe
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Posted - 2008.03.11 13:33:00 -
[65]
What about doing mining less boring?
You could introduce some "mini-games" that increase lasers yeld, for example when you active a mining laser on asteroid, you can see the asteroid in a frame and from there you can click some more "profitable" points on it.
Other question is missions. They are boring and I can't see the #484414914 OMZFG!!!!11111oneoneoneeleven CCP is claiming about the total amount of missions in EvE. I get just the same 5, continuously (even changing agent and faction).
What about designing minmatar ships BEFORE than others? It appears like our bonus are the "uhm caldari got this, gallente got that, amarr lolz, and minmatar what is left". Specially in PvE, our ships are sub-par at best, requiring millions of skills (most skill intensive race) for being sub-par and yes Vargur sux, while other races got fabulous marauders (powergrid and you know the various problem)
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Sky Marshal
Aeden Tau Ceti Federation
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Posted - 2008.03.11 15:02:00 -
[66]
Edited by: Sky Marshal on 11/03/2008 15:05:31
I hope one day that CCP add a filter to automaticaly delete all "Remove Local" posts, as a majority of players don't want remove it.
I have only two questions :
- 1) The boost patch will indirectly boost Matar players against all players, specialy shield tankers one, in an actual situation where CCP admit that Armor is more used than Shield, and reduce a new time the interest of shield tank. Will CCP do something to try to balance shield against armor ? (Passive regen don't compensate and it is really efficient on few ships only).
- 2) The undock modification invert the balance between campers and stuck players who can't know the situation outside of the station, and will probably reduce undocking process in general. Will CCP create something to be able to know what happens outside ? (Ask someone of your corp/alliance is not an option most of the time) _______
16/20 Dragon : ½ Great Game + 14/20 Revelations : ½ Desyncs... + 11/20 Trinity : ½ BBSOD, Bugs, Desyncs, F*** Nerfs + 10/20 v1.1 : ½ [...] + EXP shield nerf +
CCP, you are tiring. |
Julius Romanus
Blood Corsair's Blood Blind
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Posted - 2008.03.11 16:02:00 -
[67]
Previously the Omen had little to no possibility of fitting 4x FMPII's, a mwd, and a tank that could be called more than marginal. With the addition of another turret hard point, without the inclusion of a grid/cpu boost, you've left the Omen still a marginal to worthless ship.
Many threads end up on the top page regarding the pilgrim lately. Do you feel this ship is performing well enough as is? If not, do you intend to tweak its current capabilities to give it something nearing survivability in web range. Or instead revamping the ship with a range bonus.
Do you feel the Gallente recons are also working as intended? Do you still feel this way when contrasting the pilgrim/gal recons with say, the falcon?
RECON BALANCE someone bring it up please, I will be at work for the blog.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.03.11 18:17:00 -
[68]
Local - when will this stop being an intel tool? Provide a filter to be displayed in Local based on standings and corp/alliance. By default Local should only show those who type in Local.
Travel - is CCP considering revising the interstellar travel system to allow for some dynamic tactical options as opposed to current static gate camps? This wouldn't have to change the current star-map topology, just add more entry/exit points for every solar system along the current stargate routes, and give every ship a basic jumpdrive. As a bonus, the complexity of such a travel system makes it infinitely easier to ballance than stargates.
...
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.03.11 18:28:00 -
[69]
Originally by: Sky Marshal I hope one day that CCP add a filter to automaticaly delete all "Remove Local" posts, as a majority of players don't want remove it.
I hope that one day CCP adds a filter to automatically delete all posts claming to express the wants and desires of the majority of EVE players. ...
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Sosik
Native Freshfood
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Posted - 2008.03.11 23:17:00 -
[70]
Edited by: Sosik on 11/03/2008 23:18:28 Question:
Heavy interdictors are not well balanced in terms of their tanking ability. The more popular passive shield tanking onyx and broadsword are relatively cap-neutral and can field both a large hitpoint buffer and a high DPS tank. The armour tanking heavy interdictors cannot field all these critical advantages. As such, are there any plans for balancing the heavy interdictor tanks?
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Kyoko Sakoda
Caldari Ghost Festival
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Posted - 2008.03.12 00:28:00 -
[71]
Some pirate items have fallen by the wayside due to changing game mechanics. This has made the LP stores for these factions less robust and not very rewarding. Off the top of my head I can cite the Halo sets, which sell for the exact same price on the market as the agent asks for, and the Talisman sets, which sell for nearly this same price since the nosferatu nerf. Many other pirate items sell for much less than 1,000 ISK per LP, which (AFAIK) has been a standard measure among mission runners for whether a store item is worth buying or not.
Considering the market values and relative uselessness of some of these items, do you think they are due for rebalancing?
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Feng Schui
Minmatar Ghost Festival
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Posted - 2008.03.12 00:29:00 -
[72]
1) Why wasn't the Amarr Recon and Gallente Recon ewar bonuses looked at in this patch?
2) Why wasn't the core of any of the Amarr problems looked at with this patch? (powergrid issues, cap issues)
3) Why wasn't the Amarr Recons looked at generally, or why hasn't anyone with gold lines responded to any of the threads about them? Also, what does CCP think the issues are with Amarr Recons? What ideas do you guys have in order to fix them?
4) Will we see an increase to LADAR gas cloud sites?
5) Is there any discussion on re-balancing low sec and null sec to draw people in (Ship spawns, mission types, ores)?
6) Are there any plans for "stuck" factions?
7) Any status changes on the enviroment and how it can affect combat (Both pve and pvp)?
8) Update on factional warfare? Update on how pirate corporations will correspond?
9) Are there any plans for the web development team to team up with the game development team so that the website can be updated more than once a year? If not, can I have a job + MIRC channel for the dev's? I'll do it for free
10) Status update on using the IGB to view the Backstory section of the website, and using parts of the backstory to make missions more enjoyable?
11) Will we see CCP-backed roleplay events again? (not sure if this can be asked)
mmm, guess thats all i have for now
Project:Gank
Pilgrim Guide
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Essack Leadae
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Posted - 2008.03.13 04:00:00 -
[73]
Edited by: Essack Leadae on 13/03/2008 04:00:15 One question only, all others are already asked by many players before my post.
Guns can hit their target while a warpout is initialized, but it is not the case for missiles, who will do nothing in the same situation. Rather unfair. Can CCP explain why, or tell us if a change is expected in the future ?
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Merin Ryskin
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Posted - 2008.03.13 05:49:00 -
[74]
Edited by: Merin Ryskin on 13/03/2008 05:50:23 The Caldari railboats were boosted, and this is good. But there were two important ships left out: the Vulture and Merlin. In the case of the Vulture, we were given a vague "it's not a combat ship" response, but I would like a more detailed response to the following points:
1) In fleet situations, active tanking is poor at best, making two of the three shield gang mods worthless in the situations where a Vulture is strongest. Most of the time, you will only fit one gang mod, leaving a high slot layout of 5x guns, 1x gang mod and 1x missile launcher. This kind of split layout was exactly the problem that was finally removed from the Moa, Ferox and Eagle, so why leave out the top rail sniper in the Caldari fleet?
2) Fitting gang mods from another race is of minimal value. Even ignoring the 3%/level bonus, it is only possible to have the critical mindlink for one set of gang mods at a time. Additionally, pilots who are specialized in shield skills (like me) are far less likely to have invested the considerable time required for level V in the other specialization skills. Given the huge jump in effectiveness from Spec IV to Spec V + mindlink, non-racial gang mods are almost completley useless. Add in the fact that most large fleets (where the Vulture is strongest) have specialized boosters for the other racial gang links, and 90% of the time you will not be fitting a gang mod in the 6th high slot.
3) Fitting gang mod-heavy setups at the expense of combat power is rarely a good idea. Since only the best booster's bonuses are actually counted, and no sane fleet commander is going to re-build the fleet structure mid-fight if the booster is killed, command ships need to also have good offensive power to be useful. It's kind of silly that in a 100-man fleet, only a single Vulture is useful (the rest should be flying Eagles now).
4) Treating the Vulture as a "non-combat ship" deprives Caldari pilots of a proper rail command ship. Missile users can upgrade to the Nighthawk and have a true combat ship and an upgrade over the Cerberus, so why shouldn't the railboat pilots have the same option? Since releasing a third command ship (a field command railboat) is extremely unlikely, the only alternative is to give the Vulture full combat ability.
5) Treating the Vulture as a non-combat ship encourages lame combat-avoiding tactics like fitting 7 gang mods and parking the ship behind a POS shield on an alt. Even if the mechanics are changed to force command ships to the front lines, it encourages setups like the uber-tanked heavy missile Vulture, or MWDing 500km away from the fight to the edge of the grid. Encouraging people to stay out of combat and use alts to fly a ship is not fun at all.
6) Upgrading the Vulture to a 6th gun slot maintains proper balance between the Eagle, Vulture, Ferox and Moa. Battlecruisers are meant to be upgrades over their cruiser-class counterparts. The Ferox gets gang mods, an extra turret hardpoint, more slots, more base HP and a drone bay, at the cost of lower speed and higher cost. The Vulture should get the same upgrade over the Eagle. It's just silly to have a bigger, more expensive and much more skill-demanding ship be a step down from the Eagle.
So in summary: the answer that we were given misses a critical point: 95% of the time, the Vulture's 6th gun would NOT be replacing a gang mod, it would be replacing a missile launcher and fixing the split weapon layout that has recently been removed from the Ferox, Eagle and Moa.
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Merin Ryskin
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Posted - 2008.03.13 05:50:00 -
[75]
{question 2}
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Mianna Foreseer
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Posted - 2008.03.13 09:00:00 -
[76]
I want to know will you try to prevent EVE going to direction where you constantly need to use information sites outside the EVE to do missions and exploration?
Currently there are no any information in the game about resistances and vulnerabilities about pirate factions that is MUST KNOW information for any player to do missions and exploration sites.
Why there is no tactical information point for every mission where player would get some hints and tips about what kind of situation in mission area have? Its kinda funny to me that hard core combat missions agents have not information at all about the enemy, enemy ships nor their equipments or sheer size of their numbers to give to the player.
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Zothike
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Posted - 2008.03.13 10:23:00 -
[77]
-Does Minefields in any new forms is on the drawing board ? -What about 'tactical environnement' thread http://oldforums.eveonline.com/?a=topic&threadID=192517 any idea you get about it and planning to developp for a feature expansion ? -About big fleet battle impossible due to lag, what 'gameplay way' are you working on to resolve it (to reasonnable amount of lag)
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Ethaet
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Posted - 2008.03.13 12:04:00 -
[78]
Why has trinity 1.1 been advertised as 'nerf free' when it contains nerfs to shield and armour tanking, undocking safely and the raptor's powergrid?
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ZURAN 666
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Posted - 2008.03.13 13:29:00 -
[79]
Balancing: What is the difference between a balance and a nerf?
THANK YOU WIKI!!!!!!!!!!!
Quoting from the wiki article on Nerfing. "In computer gaming, a nerf is a change to a game that downgrades the power, effectiveness or influence of a particular game element in the attempt to achieve balance. The term originated as a reference to the NERF brand of child toys, which are made to minimize possible damage. In the same way, "to nerf" describes the action of making something less harmful." Kein Mehrheit Fnr Die Mitleid |
Everard
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Posted - 2008.03.13 13:38:00 -
[80]
Hi simple concern really I have no real qualms about the boost patch. though I am concerned about whats happening with Asteroid belts and Macroing them cos they no way look like they were a few years back. I know most cans should be disappearing but the belts have been doing that and not coming back fast enough.
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Knoetje
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Posted - 2008.03.13 14:17:00 -
[81]
I will not be present during the blog and post my question here and hope I will get an answer.
My question is a simple yet irritating one: When will CCP fix the unpinning and random appearance of chat windows on the screen and the overview window? It's very irritating in pvp and something that should have been fixed by now. The overview section of the screen gets messed up when joining fleet and this is a serious problem!! I'm a Goon Titan alt, don't tell anyone. |
Dominique Vasilkovsky
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Posted - 2008.03.13 14:44:00 -
[82]
What about Science and Industry? Such as starting multiple jobs at once, settings remembered between jobs (range for installation facilities for example).
Any news regarding tech III?
Signature approved by Eldo |
FuQue
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Posted - 2008.03.13 18:12:00 -
[83]
Here's a question:
How can you justify advertising a 'boost' patch as 'nerf-free' when you essentially have nerfed ALL ships in the ENTIRETY of EvE by reducing their resists?
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FuQue
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Posted - 2008.03.13 19:22:00 -
[84]
Another question:
What's your plans with GROME 1.2 software you licensed from Quad Software? Is it for EvE or for your new MMO? Linkage
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Adunh Slavy
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Posted - 2008.03.13 19:46:00 -
[85]
Question: Is there any thought to fundemental mechanincs, e.g. how space works. Geting rid of gates, active/passive scanners, altering how warp works, maybe slowing it down so people fight while in warp, etc?
The Real Space Initiative - V5 (Forum Link)
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Treelox
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Posted - 2008.03.13 20:07:00 -
[86]
Question for you,
Why in the hell do you think it is nessacary to SPAM pop-ups ingame for things? Its very distracting and can lead to ships going pop.
Like just now the silly pop-up in game that reminded me about this "live dev blog". Or the past weekends the 2 or 3 pop-ups about the finals for eve tourney just about to start.
If you really feel the need to inform me, and consider that the forums and login news items are not enough. Might it then at least be possible to design a system in game similar to the DT countdown timer, that while present does not take any interaction from me to get it off the top of all my windows, so I can actually play the game. -- Please visit your user settings to re-enable images. |
Wadaya
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Posted - 2008.03.13 20:11:00 -
[87]
Originally by: Treelox Question for you,
Why in the hell do you think it is nessacary to SPAM pop-ups ingame for things? Its very distracting and can lead to ships going pop.
Like just now the silly pop-up in game that reminded me about this "live dev blog". Or the past weekends the 2 or 3 pop-ups about the finals for eve tourney just about to start.
If you really feel the need to inform me, and consider that the forums and login news items are not enough. Might it then at least be possible to design a system in game similar to the DT countdown timer, that while present does not take any interaction from me to get it off the top of all my windows, so I can actually play the game.
No kidding. The DT countdown timer and the offline stargate messages use the same box, why can't the crap messages?
Wad
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Whip Slagcheek
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Posted - 2008.03.13 20:21:00 -
[88]
Edited by: Whip Slagcheek on 13/03/2008 20:22:39 I am unable to hear this live dev blog. I have left and joined audio several times.
edit: got audio now. 6th time was the charm
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CCP Zulupark
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Posted - 2008.03.13 20:28:00 -
[89]
If you are unable to hear anything in the Live Dev Blog channel, please leave audio on that channel and join it again. If nothing works don't worry, a full recording will be posted soon.
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FuQue
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Posted - 2008.03.13 20:32:00 -
[90]
Originally by: Nobues My question is, are any plans in the work to keep the work going on the API tools, you where doing very good things with it, and a loot of good stuff has came from that tool. If there is what will it be?
THIS omg yes.
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