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21. Lag Over Time, progressive FPS drop. - in EVE Technology Lab [original thread]
There is a few logs that are still active. I delete them manually. First one is the "logs" directory in the main "eve" directory. Delete the whole thing, it'll get recreated when Eve starts up again. Second one is the "capture" directory in the ...
- by Solbright - at 2007.05.09 23:19:00
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22. Eve Crashes PC. - in EVE Technology Lab [original thread]
You're posting in the wrong forum. Turn off ingame sound. That usually fixes it. If not there is also a multiprocessor directx fix floating around that might do the job.
- by Solbright - at 2007.04.30 09:22:00
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23. Decouple Client Interface from Network - in EVE Technology Lab [original thread]
The above flawed caching hint comes from this little present in the form of "better asynchronous resource loading". And, here's the follow up thread . We finally have the long overdue acknowledgement of the client based issues covering both lo...
- by Solbright - at 2007.04.26 22:30:00
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24. What sucks most about my computer? - in EVE Technology Lab [original thread]
That's fishy. Must be something else on top of that. Eg: Bad heatsink triggering throttling.
- by Solbright - at 2007.04.26 11:05:00
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25. Decouple Client Interface from Network - in EVE Technology Lab [original thread]
As for what is the cause of stutter and poor framerate in general. I now have two reasons that fit observation rather well: - Boring old bloat. This has been my favorite but a recent hint suggests it might not be the main cause. That's not to sa...
- by Solbright - at 2007.04.26 00:12:00
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26. BAD FPS IN EVE - in EVE Technology Lab [original thread]
It's real enough, Bloggers #57, Oveur gives you more stuff than you can shake a stick at
- by Solbright - at 2007.04.24 23:24:00
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27. Decouple Client Interface from Network - in EVE Technology Lab [original thread]
For the record: Stutter and lag are two quite different beasts because of Decoupling via the local simulator which means Blocking against the server won't happen
- by Solbright - at 2007.04.21 08:50:00
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28. Decouple Client Interface from Network - in EVE Technology Lab [original thread]
Originally by: Sal Alo Originally by: Oblom ... cause the whole thing become dead. This is design error , admit it. /signed 101% Except, imho, that won't be the design. It will be decoupled, ie: lag can't cause a stutter. Th...
- by Solbright - at 2007.04.15 22:19:00
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29. Once again about game freezes (with test app) - in EVE Technology Lab [original thread]
Sorry if that comes across offensive but you got to be thinking about something more substantial than a niggle with the 5 seconds of log-in!
- by Solbright - at 2007.04.13 10:48:00
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30. Once again about game freezes (with test app) - in EVE Technology Lab [original thread]
The only busy loop is the continual rendering. It's a normal game - ie: There is really no reason for it to give up any CPU since it's a dedicated program. And, as for complaining about just the login, that's being seriously picky. Another case o...
- by Solbright - at 2007.04.13 10:44:00
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31. Once again about game freezes (with test app) - in EVE Technology Lab [original thread]
Thanks. Yeah, Delphi will make your life easier. It's amusing when it comes down to all programs having to be nice to each other. I guess there is always some of that going on like using a waiting call at the start of the main event loop. And at t...
- by Solbright - at 2007.04.13 00:23:00
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32. What sucks most about my computer? - in EVE Technology Lab [original thread]
Yeah, well, it's not actually lag that you are dealing with. You are really dealing with stutter. I put lag in quotes because most thread titles have that in it. Do a search for "stutter" and you'll find me patching up the misconception in the Ev...
- by Solbright - at 2007.04.12 23:51:00
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33. Once again about game freezes (with test app) - in EVE Technology Lab [original thread]
I'd be interested in a fuller discription of what you've done. Not for Eve or anything that uses DirectX since they don't use the same API but for desktop apps. That queued behaviour drove me nuts ever since having to use Windoze.
- by Solbright - at 2007.04.12 11:42:00
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34. What sucks most about my computer? - in EVE Technology Lab [original thread]
Actually, it exceeds the "recommended" setup for Eve. Time to downgrade. :P Have a read of some of the recent "lag" threads in a number of the forum sections. You'll be delighted to know that there is no hardware available that currently suits th...
- by Solbright - at 2007.04.12 11:21:00
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35. Decouple Client Interface from Network - in EVE Technology Lab [original thread]
Guess that also makes the Overview refresh trick a debugging hack that has been left in for everyone to enjoy. Could do with some more of those for helping keep the game on it's feet.
- by Solbright - at 2007.04.12 08:33:00
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36. Decouple Client Interface from Network - in EVE Technology Lab [original thread]
Edited by: Solbright on 11/04/2007 10:33:58 I'm doing a lot of guessing of course, and the reality will be more complex that my summary. One example of a bulk update that can straighten out much loss-of-sync is where the Overview is closed a...
- by Solbright - at 2007.04.11 10:28:00
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37. Decouple Client Interface from Network - in EVE Technology Lab [original thread]
Edited by: Solbright on 11/04/2007 10:01:48 Originally by: Princesse Qiao ... but that the client once it has its own distances fixed seems to reject server updates to the contrary Prolly not any new updates coming from the server....
- by Solbright - at 2007.04.11 10:03:00
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38. Decouple Client Interface from Network - in EVE Technology Lab [original thread]
Originally by: Xianthar 2 weeks post patch: everyone *****es about why the ship that their client thought was 15km away should have been scrammed when the server thought the ship was actually 80km away. This thread is about the client s...
- by Solbright - at 2007.04.10 21:21:00
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39. Decouple Client Interface from Network - in EVE Technology Lab [original thread]
After some more arguing about what is lag what is stutter in yet another thread . Be warned, there is multiple links back to this thread in there. As mentioned in there I've realised that the same stutter fix that was done for the market rende...
- by Solbright - at 2007.04.08 06:15:00
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40. Solar System Load and Fleets - in EVE Technology Lab [original thread]
heh, GOTO on steriods ...
- by Solbright - at 2007.04.06 05:05:00
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