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161. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Small feat request (unless I missed such option somewhere): Ability to keep module stats window permanently open and more or less docked instead of floating, automatically reacting to any module highlighted (similarly as it is possible in EFT).
- by Soltys - at 2015.10.22 19:05:32
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162. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Jeremiah Saken wrote: What if: - there are no SP; - all skills are at level 1 (if I pass my driving license I can ride all cars, no matter if it's nissan micra or ferrari testarossa); - higher level of skills are obtained by impants or artific...
- by Soltys - at 2015.10.21 07:48:35
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163. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
If anything, this can be fixed as an alternative to the proposed SP transfer changes: ranks (anything x4 and higher needs serious look at or flat out trimming to x3 - with sole exception of maybe capitals++) no ship, module or skill should h...
- by Soltys - at 2015.10.20 01:36:12
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164. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
CCP Terminus wrote: Canadian Fire wrote: All things considered it's not really such a horrible idea, but I still don't like it. If it is to be implemented, I would like to see a hard cap on it. IE you cannot inject SP on characters with over...
- by Soltys - at 2015.10.20 01:35:20
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165. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Syn'Drakkahr wrote: You are now restricted to that toon, his SP skills and past history. Each individual character has fundimental Values and standards which make EVE, EVE. History, values (?) are made by character. Not by selfgrinding XP b...
- by Soltys - at 2015.10.19 10:48:44
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166. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
SP is a borrowed "mechanics" from ancient mmos, where character grind was "a must". Mostly "a must" to keep people in game chasing virtual carrot with as little effort from publisher/developer as possible (of course it still exists in current game...
- by Soltys - at 2015.10.19 01:01:57
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167. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: Jeremiah Saken wrote: With current proposal I would just stop at 49999999 and respec when needed. go to 50,499,999. once you extract 500,000 you drop below 50m, and get the lower penalty rate when you inject it back in...
- by Soltys - at 2015.10.18 17:33:50
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168. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Quote: For some reason, this is fine and doesn't cheapens the game at all. But me getting a 500k sp packet to get heavy missiles V a week earlier is terrible for the game and we should all cancel our subscriptions because CCP dared mention the ...
- by Soltys - at 2015.10.17 16:51:31
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169. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Quote: Breacher: The Breacher is in a pretty decent place overall, but we think it's could use a bit of help to really shine (and it is quite underused) so we're planning this slight mobility improvement. -0.08 inertia, +5 m/s +5 m/s for th...
- by Soltys - at 2015.10.16 18:11:53
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170. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
In a way I don't get the gigantic butthurt which essentially comes down "oh noes, he can catch up with my SP". Who cares (aside e-peen value) about SP ? SP doesn't make one good at this game, it only puts people on equal grounds - while being a de...
- by Soltys - at 2015.10.16 01:45:00
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171. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Menkary Hardluck wrote: Oh God, no. Please no. Training up a character is supposed to be hard. The choices you make in training are not supposed to be easy. It is supposed to be something you have to very carefully plan. I don't want to see EVE...
- by Soltys - at 2015.10.16 00:06:33
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172. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Alt Pilot1 wrote: Aryth wrote: Great change. Best in years. However, could we get some more sample numbers like the possible Aurum costs? I agree this is brilliant. It doesn't take anything away from the older players. And it turns Skill ...
- by Soltys - at 2015.10.15 16:41:34
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173. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Quote: Step 2: Use them to create 84 Transneural Skill Packets for a total of 42 million SP. You have to extract that SP pool from your characters. Do you have 42 million SP lying around to spare ?
- by Soltys - at 2015.10.15 16:13:35
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174. [NEWS] Notice concerning scams citing the wallet API - in EVE General Discussion [original thread]
I'm absolutely amazed, that there're so many people failing for those scams that CCP decided to take some action.
- by Soltys - at 2015.10.13 12:49:05
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175. Floating Windows in Eve Client GUI - in Player Features and Ideas Discussion [original thread]
Neville Severasse wrote: I like many in my corp run Eve on multiple monitors. However the main display (aka the HUD) tends to get very cluttered with various in-game windows that mostly need to be left open. It would be a HUGE improvement if ma...
- by Soltys - at 2015.10.12 23:26:50
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176. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
suggestion: Target List Anchor - add options to set the alignment of targets (instead of current automagic approach) keywords: UI, multi-monitor support notes: see below The current behaviour is automatic - relatively to the center ...
- by Soltys - at 2015.10.11 20:09:45
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177. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
Vaju Enki wrote: How the **** can you people defend T3D... These things should have never been put into the game. A sandbox mmo-rpg as durable as Eve shouldn't have powercreep, and this ships completely ruined the balance. T3D obliterates T1 ...
- by Soltys - at 2015.10.11 02:06:27
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178. Sticky:Dev blog: Testing a new EVE Launcher - in EVE Information Portal [original thread]
Tried this lanucher today, IMHO it's genuine improvement over the old one. No issues observed so far. Good job !
- by Soltys - at 2015.10.10 19:41:20
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179. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
There is .... also greedy cash-shopish alternative .... Allow plex to be converted to learning speedup (+100% of basic unaltered speed) for a month. Stacks up to x10. J/K but ... publishers (particularly these days) love stuff like that.
- by Soltys - at 2015.10.09 12:34:53
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180. Scanning skills and what's accessible. - in Skill Discussions [original thread]
The Larold wrote: I'm interested in learning to survive in null-sec and WH space, running relic and data sites. - stuff - Thanks! There is an excellent series of blog entries explaining how all this stuff works: https://pilgriminexile....
- by Soltys - at 2015.10.09 10:01:39
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