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141. Light missiles bugged? - in Test Server Feedback [original thread]
If a missile hits the target, it should always do full, constant damage. That's the way missiles work. They slam into something at the full force of their own mass multiplied by the SQUARE of their velocity, and then on top of that DETONATE into a...
- by SpeedoMan - at 2005.07.13 17:48:00
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142. How do I get my Torps back to what they were? - in Issues, Workarounds & Localization [original thread]
Originally by: caymesse Now I don't object to having to fit smaller guns to hit smaller ships... Well I sure do. No ship should have to gimp down the way missile users have to now. Turrets don't have to gimp down, they just need to equi...
- by SpeedoMan - at 2005.07.13 17:37:00
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143. How do I get my Torps back to what they were? - in Issues, Workarounds & Localization [original thread]
Originally by: Gen Maximus To the origional poster. Get over it. When you think of the sheer physics of what torps are.. BIG SLOW MISSILES. i think it even says it in the description. My question to you is how can such a weapon track and m...
- by SpeedoMan - at 2005.07.13 17:30:00
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144. How do I get my Torps back to what they were? - in Issues, Workarounds & Localization [original thread]
Originally by: Astarte Nosferatu Btw, I have a Caldari character, I use the Raven, I'm 'hurt' by these changes to, but do you hear me complain? No, cause I adapt to the changes instead of whining to reverse them. We shouldn't have to "...
- by SpeedoMan - at 2005.07.13 17:11:00
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145. Election of Miss Eve event - in Player Gatherings and Events [original thread]
Beautiful Jenny... just remember to smile once in awhile, k? Tis always the best way to see a lady. Phoenix... ooo going for the dark, bold, and a bit scary approach? It works. Cheers chica, GL, HF out there. Soban... red all the way through and...
- by SpeedoMan - at 2005.07.12 22:22:00
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146. Lagging after patch, wasn't before. - in Issues, Workarounds & Localization [original thread]
Irony = Originally by: "Fake News Item for PR Purpose Only" 11.7.2005 New Online Record Yesterday, Sunday, you set a new online player record when 12.895 of you were playing at the same time! No reports of lag were reported, the 'cold w...
- by SpeedoMan - at 2005.07.12 22:15:00
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147. Event-Agent flying around in 0.0 - no answer from CCP - in EVE General Discussion [original thread]
Yeah I got a hint for ya... get a clue. Right click - show info. Comes in pretty handy sometimes, when you don't know what something is. Hint #2 - try not shooting everything for once and acting more "grown-up". Learn that somethings/people are ...
- by SpeedoMan - at 2005.07.12 15:00:00
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148. Tentative Patch Day, Wednesday, 13 July - in EVE General Discussion [original thread]
No, she's probably saying that (logically, like many of us) this patch to NWO/ColdWar should have NEVER been done like this. Invariably, CCP screws it up, and then for weeks afterwards we have to have patch after patch to patch the patch. Makes se...
- by SpeedoMan - at 2005.07.12 14:49:00
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149. Please do more for traders - in Player Features and Ideas Discussion [original thread]
Rod's pretty much right. Trading is easy, very easy. Only problems you really ever run into are if you try to pass through a <0.4 system that is camped. Only difficulty of trading is the time needed to scout a good route & train up indy skills....
- by SpeedoMan - at 2005.07.07 22:07:00
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150. Gate Camping, Instas and Travel Time oh my - in Player Features and Ideas Discussion [original thread]
Travel just takes too long, period. Players want to spend their time having fun in EVE, doing things, being active... not watching their ship trudge along a travel route and/or being frustrated all the time at gate campers preventing them from tra...
- by SpeedoMan - at 2005.07.07 21:40:00
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151. Dronebay repair mod? - in Player Features and Ideas Discussion [original thread]
It would have to be a module, like the armor or hull repair modules, except they modify the hp of drones in your drone bay. In space, we should be able to use remote armor reps and shield transfers on our drones. Soban... red all the way through...
- by SpeedoMan - at 2005.07.07 21:08:00
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152. Deployable Mining equipment/units - in Player Features and Ideas Discussion [original thread]
Yes, mining may be boring and suck, but keep in mind the far reaching affects of mining & mineral prices: - The current # of miners and their output is sustaining or just below what current mineral demands are. Mineral prices are high and vary a ...
- by SpeedoMan - at 2005.07.07 20:18:00
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153. Tech 2 BS - in Player Features and Ideas Discussion [original thread]
No, we need the tier 4/5 frigs, cruiser, and tier 3/4/5 BS first. CCP has set their own ceiling so high right now with HAC as the T2 cruisers, dreads, titans, there's nowhere to go for T2 BS except pretty much invulnerable. I personally hope T2 ...
- by SpeedoMan - at 2005.07.07 19:50:00
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154. Now that cold war is out, what would you like to see next? - in Player Features and Ideas Discussion [original thread]
... top 2 things I'd like to see in the future: 3) After +2 years, a point finally to biology/genetics skills and such, like boosters, implant manufacture, clone/capsule manufacture 2) My missiles - they're too fast now and I can't see them anymor...
- by SpeedoMan - at 2005.07.07 19:38:00
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155. Mathematical Solution to BMs versus Snipe-Ganking Debate - in Player Features and Ideas Discussion [original thread]
Originally by: milinkoee Well if CCP made it where you could only have one module, of the same area active, then you would be only able to use one turret and missle launcher - or that seems only fair. Now tell me if that sounds like a fair...
- by SpeedoMan - at 2005.07.07 19:33:00
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156. WOW - in Test Server Feedback [original thread]
unfortunatley, it's called, "omg oops im a n00b and hit "New Topic" instead of "Reply to Topic" :\ Soban... red all the way through and through
- by SpeedoMan - at 2005.07.07 19:04:00
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157. wacked out at CCP? - in Test Server Feedback [original thread]
Uncheck the option under autopilot in the map to "avoid podkilling zones". Yeah... I know that sounds fishy :P But it's true, it worked. The autopilot tries to avoid your destination because there were podkills tallied there. Uncheck that option ...
- by SpeedoMan - at 2005.07.07 18:59:00
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158. Stuck between a missile and a hard place. - in Test Server Feedback [original thread]
Originally by: duduk Missiles are fine. I took the time to train them up on sisi and I never had one problem. now quit giving us true caldari pilots a bad name. => you need to train the supporting skills in order to be effective with mi...
- by SpeedoMan - at 2005.07.07 18:57:00
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159. Defender missiles - in Test Server Feedback [original thread]
Originally by: Thercon Jair Hi there! I won't tell you that I hate the patch... I will. Defender & Smartbomb both are now useless and ineffective. No defense against missiles now. Some of us tried to warn the devs agains this, but as p...
- by SpeedoMan - at 2005.07.07 18:44:00
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160. Cold War Edition: Missile Patch - in Test Server Feedback [original thread]
Originally by: Morbeus My opinion: Missile patch was bad through and through. The rest of cold war was fine. The Caldari rely heavily on missiles and so this patch has made many Caldari ships (Raven, Kestrel, Caracal) fairly redundant. CC...
- by SpeedoMan - at 2005.07.07 18:35:00
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