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181. Gunnery skill - in Ships and Modules [original thread]
Hmmm...I used to think it was tracking, but now looking at the desc for the first time in a while, I think I may be wrong... Motion prediction says it gives a "Tracking Speed Multipler" which is obvious. Rapid firing gives a "rof Bonus". Now I r...
- by Stormking - at 2005.01.03 19:51:00
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182. Sig Radius And Locking Time - in Ships and Modules [original thread]
AFAIK there are two main factors that come into locking time: the signature radius of the ship being locked and the scan resolution of the ship doing the locking. The lower the number of a signature radius, the harder a ship is to lock. The lowe...
- by Stormking - at 2005.01.03 19:47:00
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183. what is the fastest ship in-game? - in Ships and Modules [original thread]
Gallente shuttle at 625, with navi 5.
- by Stormking - at 2004.12.26 00:19:00
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184. what is the fastest ship in-game? - in Ships and Modules [original thread]
Gallente shuttle at 625, with navi 5.
- by Stormking - at 2004.12.26 00:19:00
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185. Thorax deadspace setup? - in Ships and Modules [original thread]
Can those 5x 150s take out a couple of cruisrs and frig escorts before they get you? I haven't fought in a Thorax since before deadspace, and my build relied on a mwd. I miss it. It was a lot more fun.
- by Stormking - at 2004.12.25 06:11:00
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186. Thorax deadspace setup? - in Ships and Modules [original thread]
Can those 5x 150s take out a couple of cruisrs and frig escorts before they get you? I haven't fought in a Thorax since before deadspace, and my build relied on a mwd. I miss it. It was a lot more fun.
- by Stormking - at 2004.12.25 06:11:00
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187. Post-Patch Taranis - in Ships and Modules [original thread]
Why a shield extender with an armor rep? If I were flying that, I would try taking off the extender, putting another cap recharger on in it's place, and then replacing one of the low slot relays with some -5% armor. Assuming you have the grid and...
- by Stormking - at 2004.12.24 20:56:00
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188. Post-Patch Taranis - in Ships and Modules [original thread]
Why a shield extender with an armor rep? If I were flying that, I would try taking off the extender, putting another cap recharger on in it's place, and then replacing one of the low slot relays with some -5% armor. Assuming you have the grid and...
- by Stormking - at 2004.12.24 20:56:00
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189. Help with Catalyst Setup - in Ships and Modules [original thread]
I'm not all that experienced with cats, but generally I use rails on mine, and try to hold my range. IMO they don't *quite* have the required edge to get close enough to use blasters. Other than that...small armor rep, cap equipment. The trick t...
- by Stormking - at 2004.12.24 20:37:00
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190. Help with Catalyst Setup - in Ships and Modules [original thread]
I'm not all that experienced with cats, but generally I use rails on mine, and try to hold my range. IMO they don't *quite* have the required edge to get close enough to use blasters. Other than that...small armor rep, cap equipment. The trick t...
- by Stormking - at 2004.12.24 20:37:00
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191. testing - in EVE Forum Experiments [original thread]
testing again, damn this is hard.
- by Stormking - at 2004.12.24 07:25:00
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192. testing - in EVE Forum Experiments [original thread]
testing again, damn this is hard.
- by Stormking - at 2004.12.24 07:25:00
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193. testing - in EVE Forum Experiments [original thread]
>.> <.<
- by Stormking - at 2004.12.24 07:16:00
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194. testing - in EVE Forum Experiments [original thread]
>.> <.<
- by Stormking - at 2004.12.24 07:16:00
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195. Half Life 2 ... pretty boring crap - in Out of Pod Experience [original thread]
EVE is best multiplayer game ever. Period. Half-Life 2 is best singleplayer game ever. Period. Ok, I realize everyone has different tastes and all, but I think everyone has to admit that HL2 is decent in some respects. I don't think you can ar...
- by Stormking - at 2004.12.20 04:41:00
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196. Half Life 2 ... pretty boring crap - in Out of Pod Experience [original thread]
EVE is best multiplayer game ever. Period. Half-Life 2 is best singleplayer game ever. Period. Ok, I realize everyone has different tastes and all, but I think everyone has to admit that HL2 is decent in some respects. I don't think you can ar...
- by Stormking - at 2004.12.20 04:41:00
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197. Eve Mod for Homeworld II - in Out of Pod Experience [original thread]
A HW2 eve mod would be so kickass it's impossible to describe. Imagine, as one poster said, a few swarms of tristans swirling around your megathron fleet, supported by a few thoraxes... You could make 4 races...and have entire fleets of mostly s...
- by Stormking - at 2004.12.20 04:24:00
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198. Eve Mod for Homeworld II - in Out of Pod Experience [original thread]
A HW2 eve mod would be so kickass it's impossible to describe. Imagine, as one poster said, a few swarms of tristans swirling around your megathron fleet, supported by a few thoraxes... You could make 4 races...and have entire fleets of mostly s...
- by Stormking - at 2004.12.20 04:24:00
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199. Asians need some love too. - in Alliance and Corporation Recruitment Center [original thread]
We just had someone from Singapore TZ join our corp and frankly he's the only one I've ever heard of until now. If you play in the morning, though, you'll play with a lot of North Americans. I think if you play in the evening your time you can ...
- by Stormking - at 2004.12.20 04:06:00
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200. Asians need some love too. - in Alliance and Corporation Recruitment Center [original thread]
We just had someone from Singapore TZ join our corp and frankly he's the only one I've ever heard of until now. If you play in the morning, though, you'll play with a lot of North Americans. I think if you play in the evening your time you can ...
- by Stormking - at 2004.12.20 04:06:00
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