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21. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
Edited by: Strill on 06/11/2008 12:23:44 nevermind
- by Strill - at 2008.11.06 12:23:00
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22. Moar Tests on Sisi: Hyperion vs. Deimos, Myrmidon. - in Test Server Feedback [original thread]
Edited by: Strill on 06/11/2008 12:02:00 Originally by: Tzar'rim So, the tempest deals overall the least DPS (since your test conveniently used long range ammo in this case, which isn't always advisable), it also has the least HP AND i...
- by Strill - at 2008.11.06 11:58:00
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23. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
Edited by: Strill on 06/11/2008 10:53:08 Originally by: Xenomorphea Originally by: Strill Lots o' graphs of Megathron and Geddon damage in a remote repper setting: http://img504.imageshack.us/my.php?image=megavsgeddonco8.png ...
- by Strill - at 2008.11.06 10:31:00
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24. what changes for webbers after patch? - in Ships and Modules [original thread]
Originally by: Dr Fighter No. They just reduce speed of your target, but after the patch will be roughly half as effective as they are now. No, they'll be 1/4th as effective. Targets will be four times faster under their influence.
- by Strill - at 2008.11.06 10:22:00
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25. EVE Chronicle Mistakes - in EVE General Discussion [original thread]
Edited by: Strill on 06/11/2008 10:04:46 Where do I go to report mistakes in the EVE Chronicles? Like, in this one it mentions a caldari ship picking up a target on Radar, even though Caldari use Gravametric sensors, not Radar.
- by Strill - at 2008.11.06 10:03:00
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26. No subject - in Ships and Modules [original thread]
Originally by: Konrad Kurr Your troll bait fails to affect me! Ok now you can either attack with your +1 quarterstaff or cast Magic Missile.
- by Strill - at 2008.11.06 09:24:00
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27. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
Edited by: Strill on 06/11/2008 09:15:47 Lots o' graphs of Megathron and Geddon damage in a remote repper setting: http://img136.imageshack.us/my.php?image=megavsgeddonbg3.png Geddon is using 7x mega-pulse II with navy multifreq 3x Heat Si...
- by Strill - at 2008.11.06 09:11:00
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28. Moar Tests on Sisi: Hyperion vs. Deimos, Myrmidon. - in Test Server Feedback [original thread]
Edited by: Strill on 06/11/2008 07:43:11 Originally by: Xenomorphea Cheers, Xeno If you'd like I already did the numbers on damage types for the tempest, mega, and geddon at their optimal ranges. http://oldforums.eveonline.com/?a=t...
- by Strill - at 2008.11.06 07:43:00
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29. Active Hardeners - in Ships and Modules [original thread]
Edited by: Strill on 06/11/2008 07:38:52 Originally by: NoNah Originally by: Strill Originally by: Leon vanUber get to know WHY the combinations you mentioned are the ones being used the most and see for yourself why yo...
- by Strill - at 2008.11.06 07:39:00
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30. Active Hardeners - in Ships and Modules [original thread]
Originally by: Leon vanUber get to know WHY the combinations you mentioned are the ones being used the most and see for yourself why your question is kind of pointless. Once again, I don't need fitting advice. I just want to know if the...
- by Strill - at 2008.11.06 07:14:00
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31. Active Hardeners - in Ships and Modules [original thread]
Originally by: NoNah All comes down to what you fly, and what you're up against. T2 Gallente ships tends to get a lone kinetic harderner if not only eanms. All simply to level the resistances as well as possible. The combinations you have ...
- by Strill - at 2008.11.06 06:54:00
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32. Active Hardeners - in Ships and Modules [original thread]
Originally by: Lusian Remember. Other races will have advantages over your resistance weaknesses. Ammar = em and therm I believe. They eat right through sields. Minitar do all damage types. Caldari use missiles that do all damage types...
- by Strill - at 2008.11.06 06:17:00
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33. Active Hardeners - in Ships and Modules [original thread]
Ok I'll take that as a vote for the Exp/Kin/Therm combination.
- by Strill - at 2008.11.06 05:54:00
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34. Active Hardeners - in Ships and Modules [original thread]
Edited by: Strill on 06/11/2008 05:08:30 Originally by: Lusian Look at many past threads reguarding this issue. You will get a good idea on what to use. Then you just need to make a lot of mistakes to learn what you need to fit for ser...
- by Strill - at 2008.11.06 05:08:00
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35. Active Hardeners - in Ships and Modules [original thread]
Edited by: Strill on 06/11/2008 05:04:50 When you choose to use them, what arrangement active armor or shield hardeners do you use for PVP? The combinations I've heard most about are Explosive/Thermal/Kinetic for armor tankers, EM/Invul/Invul...
- by Strill - at 2008.11.06 05:04:00
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36. Remote Repper Gang Ranges - in Ships and Modules [original thread]
Originally by: Atius Tirawa Ravens and Scorps aside, most RR battleships are fitted for close range work - its simply too difficult to fit long range and the lrg. RR. So then is 15-30km about right?
- by Strill - at 2008.11.06 04:49:00
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37. Blaster Boats R.I.P. Nov 11th, 2008 - in Ships and Modules [original thread]
Edited by: Strill on 06/11/2008 04:24:16 Originally by: Mr Ignitious Originally by: Strill Say what? I don't quite understand how you got that. An AC Tempest does less DPS than a blaster mega even at optimal range, and even ...
- by Strill - at 2008.11.06 04:19:00
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38. Remote Repper Gang Ranges - in Ships and Modules [original thread]
I meant, what is the typical engagement range for a battleship gang using remote reppers. Sorry for the confusion.
- by Strill - at 2008.11.06 03:47:00
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39. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
Originally by: Lysander Kaldenn Ok guys, honest question. Aside from a little station gaming, weren't blaster ships already useless? No, they were good for solo pvp in low-sec.
- by Strill - at 2008.11.06 03:09:00
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40. Remote Repper Gang Ranges - in Ships and Modules [original thread]
What ranges do Remote Repper gangs typically fight in? From the setups I've seen, it seems to around 15-30km. Is that a good estimate?
- by Strill - at 2008.11.06 02:11:00
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