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1. Ship balancing beyond Crucible: Low-hanging fruit and 5-minute fixes - in Player Features and Ideas Discussion [original thread]
Shall I try a more obvious one? Ship : Retribution. 5-minute fix : move one highslot to a midslot Why : Its a frigate with one midslot. I'll say it again: a frigate with 1 midslot. Its worth pointing out that assault frigates in general nee...
- by StukaBee - at 2011.11.30 10:22:00
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2. Ship balancing beyond Crucible: Low-hanging fruit and 5-minute fixes - in Player Features and Ideas Discussion [original thread]
Zi'Boo wrote: Quote: particularly since drones can be shot, smartbombed, or simply left behind when needing to warp, and they don't have a lowslot damage module to make them hit harder. But drones also don't use cap or ammo, can't be jamm...
- by StukaBee - at 2011.11.30 10:13:00
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3. Ship balancing beyond Crucible: Low-hanging fruit and 5-minute fixes - in Player Features and Ideas Discussion [original thread]
Ninevite wrote: Gallente still sucks, Winmatar might as well be renamed Space Jews because they seem to be the chosen people of CCP 'Fix every Gallente ship' isn't a 5-minute fix, thanks for not reading the OP and just blindly mashing the po...
- by StukaBee - at 2011.11.30 09:38:00
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4. Ship balancing beyond Crucible: Low-hanging fruit and 5-minute fixes - in Player Features and Ideas Discussion [original thread]
Zi'Boo wrote: Your keen eyes failed to notice that only half of tier 3 frigates have 10 slots: rifter, merlin, punisher and tristan The other half: breacher, kestrel, Inquisitor and incursus have respectively: 8, 9, 9 and 8 (plus a drone) sl...
- by StukaBee - at 2011.11.30 01:07:00
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5. Ship balancing beyond Crucible: Low-hanging fruit and 5-minute fixes - in Player Features and Ideas Discussion [original thread]
Ship : Incursus. 5-Minute Fix : +2 lowslots Why : The Incursus is the only tier 3, turret-based frigate with only 8 module slots. The other 3 (Rifter, Merlin, Punisher) all boast 10 slots, giving them much more options as to what they can fit...
- by StukaBee - at 2011.11.29 22:39:00
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6. Ship balancing beyond Crucible: Low-hanging fruit and 5-minute fixes - in Player Features and Ideas Discussion [original thread]
In the aftermath of the balancing work done by CCP Tallest for Crucible, I thought it may be helpful to have a thread for looking at remaining ship imbalances and pointing out the low-hanging fruit that remains. I think we all hope to see the ship...
- by StukaBee - at 2011.11.29 22:38:00
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7. Self-destruct changes for capitals. - in Player Features and Ideas Discussion [original thread]
The better solution is to remove killmails.
- by StukaBee - at 2011.11.28 22:26:00
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8. Eve in 3D - in Player Features and Ideas Discussion [original thread]
Sounds like a dumb fotm gimmick that will be out of date and unwanted by the time development is complete.
- by StukaBee - at 2011.11.28 14:32:00
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9. Cloak Fuel - A cure to afk cloaking - in Player Features and Ideas Discussion [original thread]
Tippia wrote: The problem is that people refuse to do anything about it and keep QQing about how CCP should do something that they already have ample tools and opportunity to do themselves. but but but but but taking those basic precautions...
- by StukaBee - at 2011.11.28 10:08:00
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10. Cloak Fuel - A cure to afk cloaking - in Player Features and Ideas Discussion [original thread]
GuRasta wrote: 1) ppl in wspace do ***** about covert drops, working on a site then out of no where 10 cloakies on overview, but also usually have RR fleets much better suited to fend off cloakies, also they can monitor and collpse the wh's in ...
- by StukaBee - at 2011.11.27 14:03:00
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11. Toxic cloud weaponized - in Player Features and Ideas Discussion [original thread]
My spaceship flies straight through planets and stars at faster than lightspeed and doesn't even creak. I don't think it needs to worry about some chemicals in a cloud. Also: cyndrogen wrote: Those who solo play will most likely die, those i...
- by StukaBee - at 2011.11.26 15:37:00
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12. Cloak Fuel - A cure to afk cloaking - in Player Features and Ideas Discussion [original thread]
ITT: psychological warfare is working as intended.
- by StukaBee - at 2011.11.26 15:26:00
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13. Assault Ships - 4th Bonus and Retribution Fix - in Player Features and Ideas Discussion [original thread]
Sigras wrote: ++ for the vengeance while I see this boost as a step in the right direction, It still doesnt give assault ships a role that cant be fulfilled better by their interceptor counterparts . . . This is the major problem with ass...
- by StukaBee - at 2011.11.26 15:15:00
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14. Joysticks: The idea everyone hates - in Player Features and Ideas Discussion [original thread]
use the joystick to move the mouse cursor around the screen
- by StukaBee - at 2011.11.23 07:58:00
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15. FAO: CCP Soundwave, CCP Tallest - New Ships wishlist? - in Player Features and Ideas Discussion [original thread]
I realise you're keen to get the Tornado in, but until CCP come up with a viable role for it (rather than 'new ships for the sake of new ships') I'd rather they hold off. Plus, there's no guarantee that your design will make it in as the battlesh...
- by StukaBee - at 2011.07.26 20:34:00
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16. Self Destructing for Denial of Killmails - in Player Features and Ideas Discussion [original thread]
The obvious solution here is to remove killmails from the game completely as they have essentially zero purpose other than to provoke terrible threads like this one.
- by StukaBee - at 2011.07.24 09:18:00
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17. Self Destructing for Denial of Killmails - in Player Features and Ideas Discussion [original thread]
You see if there's no killboard for you to jerk off over then the ship isn't really dead.
- by StukaBee - at 2011.07.23 18:18:00
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18. Putting the Future into the Past - in Player Features and Ideas Discussion [original thread]
You're not going to get a personal dev email regardless of how important you think you are or how amazing your idea is. About the only chance you'll get for direct contact is by going to Fanfest and cornering one of them in person. (your idea is ...
- by StukaBee - at 2011.05.12 07:46:00
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