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1. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Please, reactivate this toon.
- by Surujin - at 2013.06.04 06:59:00
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2. Sticky:Buckingham: Requests for account reactivation - in Test Server Feedback [original thread]
Reactivate Surujin, plz Thnx
- by Surujin - at 2013.01.07 08:34:00
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3. Singularity: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
reactivate this toon, please
- by Surujin - at 2012.07.15 14:37:00
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4. Singularity: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
please reactivate Surujin
- by Surujin - at 2012.03.13 07:45:00
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5. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Please, reactivate Surujin. Thanks.
- by Surujin - at 2011.03.22 21:44:00
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6. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
plz reactivate Surujin thx
- by Surujin - at 2010.11.20 16:23:00
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7. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
reactivate Surujin, please promise cookies :)
- by Surujin - at 2009.12.17 19:17:00
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8. Server connection issues. - in Issues, Workarounds & Localization [original thread]
I'm EU, having multiple disconnects within 5-0 of each other. No packet loses, other sites working fine, re-connect to TQ immediately possible. My connection is just kicked out for no reason. Vintage CCP.
- by Surujin - at 2008.03.22 13:22:00
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9. Trinity invention success rates - in Science and Industry [original thread]
Originally by: Lord Fitz You need thousands of runs before you actually work out what your success rate should be to the %. I'd rather disagree with this. I've written a program to generate a sequence of invention outcome events with ...
- by Surujin - at 2008.02.22 14:22:00
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10. Trinity invention success rates - in Science and Industry [original thread]
Edited by: Surujin on 20/02/2008 15:32:50 Edited by: Surujin on 20/02/2008 15:31:33 Well, I have not observed unusually long failure or success streaks . After Trinity, I have observed the 30-40% success rate in each of a very low number ...
- by Surujin - at 2008.02.20 15:28:00
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11. Trinity invention success rates - in Science and Industry [original thread]
Edited by: Surujin on 20/02/2008 13:13:49 Before Trinity I used to get on average 60-75% success rate in module invention with 4/4/4 skills. After Trinity, I get 30-40% success rate in same modules with 5/4/4 or 4/4/4 skills. This is statist...
- by Surujin - at 2008.02.20 13:13:00
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