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1. semi fix to blobbing alpha etc etc - in Player Features and Ideas Discussion [original thread]
How about using your eyes for more tactical awareness, and making it more about pilot skills? If a squad cant break a tank, then another squad has to loose their fight to come to their aid etc. Why all so negative, you love the blobs? Why not tr...
- by Sylia - at 2012.03.17 16:50:00
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2. semi fix to blobbing alpha etc etc - in Player Features and Ideas Discussion [original thread]
Also, maybe broadcasting should become a module, making it possible for the enemy to kill the fc's. Making a squad watch for their painted target. But rather than broadcast anything, make it a more active participation
- by Sylia - at 2012.03.17 15:00:00
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3. semi fix to blobbing alpha etc etc - in Player Features and Ideas Discussion [original thread]
its more trying to find a way to make a squad in a big fleet work as one unit, second squad as another, not the entire fleet on one target. Making the need for teams working with other teams not just one team. I dont think im explainign it well,...
- by Sylia - at 2012.03.17 14:58:00
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4. semi fix to blobbing alpha etc etc - in Player Features and Ideas Discussion [original thread]
The aim is to try and find ideas to make it more tactical, and more fun overall. To make more of a challenge to bring about such team work.
- by Sylia - at 2012.03.17 01:10:00
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5. semi fix to blobbing alpha etc etc - in Player Features and Ideas Discussion [original thread]
yes I am aware
- by Sylia - at 2012.03.16 17:09:00
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6. semi fix to blobbing alpha etc etc - in Player Features and Ideas Discussion [original thread]
Just a bse idea to open discussion, not sure if it has been discussed before. But how about in space, on overview, you have ship name and ship type and no pilot name. This would allow tactics such as all ships same name etc to make it harder to f...
- by Sylia - at 2012.03.16 16:06:00
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7. Please seed the Thukker Modified Afterburners. - in Player Features and Ideas Discussion [original thread]
My vargur really really needs it Help the VargurCCP, this AB is a good start You praytell are the lamb, and I my friend, I, am the tenderiser.[/center]
- by Sylia - at 2009.07.06 15:47:00
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8. ECM Change Idea - in Player Features and Ideas Discussion [original thread]
What if ECM was changed so that onwe jammer was able to knockout only one point of a ships targeting. So so your ship has the ability to lock 4 targets, you would need 4 successfull jams off of the ECM ship to totally disable you. Would stop a si...
- by Sylia - at 2008.07.15 13:02:00
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9. New graphics are too clean - in Player Features and Ideas Discussion [original thread]
Take it to the ambulation shipwash bay there a minmatar kid can be hit till its clean
- by Sylia - at 2007.11.09 13:53:00
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10. Ambulation: Let us become real headhunters - in Player Features and Ideas Discussion [original thread]
such a fun idea, I definately want telvars head sat where i can stare at it all day ;) could turn it into the headhunters annual meet, headsa galore :)
- by Sylia - at 2007.11.08 17:15:00
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11. Possible Carrier change to the dev blog changes - in Player Features and Ideas Discussion [original thread]
how many seconds do ya think dreads in siege would take to get through 3 million hitpoiunts?
- by Sylia - at 2007.10.23 18:07:00
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12. Possible Carrier change to the dev blog changes - in Player Features and Ideas Discussion [original thread]
Rough idea on carrier changes. Bear with me as im not the best at presentation or spellign / typing, but i hope these ideas may provide others to refine them add or change them into a better change than the pure figter allocation idea. And also, g...
- by Sylia - at 2007.10.23 15:42:00
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13. Tactical Environments - in Player Features and Ideas Discussion [original thread]
Originally by: Donathan Slade Originally by: Sylia Would provide a huge area that you could randomly warp to. Effects to make it worthwhile for the defender would be it would limit ovierview scannign to say 50km makign a huge game ...
- by Sylia - at 2007.10.01 02:13:00
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14. Tactical Environments - in Player Features and Ideas Discussion [original thread]
Havent read through other posts, this is just my raw basic idea. A grid full of roids mineable. Big spaces and then very cramped spaces. Would brign in miners and pirates. Scannable only. Would provide a huge area that you could randomly warp to...
- by Sylia - at 2007.09.12 17:09:00
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