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1. Corporate Bulletins on Character Selection - in Player Features and Ideas Discussion [original thread]
Great idea!
- by TYBURNTREE - at 2009.12.03 16:06:00
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2. In-Game Advertising and In-Game News display/ticker - in Player Features and Ideas Discussion [original thread]
A while back I posted an immersion suggestion along the same lines. We've got those funky gate billboards and although they are kinda useless, when I was a youngone they were really ooooh and ahhhish. That was a few years ago and still the same ...
- by TYBURNTREE - at 2009.12.02 21:51:00
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3. Camera hold position after "Look at" object destruction - in Player Features and Ideas Discussion [original thread]
signed
- by TYBURNTREE - at 2009.12.02 21:39:00
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4. Distress Call - in Player Features and Ideas Discussion [original thread]
Maybe I'm playing a different game than some of the naysayers but I'll say it again. Calling for help already happens in this game. I see it every day, and I've done it myself. Also like I said, it would be a tool you want to use at your own ris...
- by TYBURNTREE - at 2009.11.29 03:49:00
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5. Distress Call - in Player Features and Ideas Discussion [original thread]
I'm not so sure it would be so readily abused if used smart. People already put out distress calls in local and in intel channels to good effect. The problem is 90% of your reaction to a threat is frantically typing in a chat channel and not playi...
- by TYBURNTREE - at 2009.11.27 20:32:00
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6. Distress Call - in Player Features and Ideas Discussion [original thread]
Apologies if this idea has been introduced in the past. There you are mining or ratting in a belt when suddenly that nasty red appears. You know you have no chance of escaping so you buckle down and try to tank it until help can arrive. You fra...
- by TYBURNTREE - at 2009.11.26 18:38:00
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7. idea: combat drugs - in Player Features and Ideas Discussion [original thread]
doh! really? man I'm out of the loop.
- by TYBURNTREE - at 2008.07.14 17:30:00
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8. idea: combat drugs - in Player Features and Ideas Discussion [original thread]
doh! really? man I'm out of the loop.
- by TYBURNTREE - at 2008.07.14 17:30:00
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9. idea: combat drugs - in Player Features and Ideas Discussion [original thread]
So the game has these here drugs of various names which tease and tantalize with the prospect of some sort of black market economy (which doesn't really exist).... I digress, this idea is not about that, but inspired by it. How about a new impant...
- by TYBURNTREE - at 2008.07.14 17:27:00
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10. idea: combat drugs - in Player Features and Ideas Discussion [original thread]
So the game has these here drugs of various names which tease and tantalize with the prospect of some sort of black market economy (which doesn't really exist).... I digress, this idea is not about that, but inspired by it. How about a new impant...
- by TYBURNTREE - at 2008.07.14 17:27:00
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11. Life around the gates - in Player Features and Ideas Discussion [original thread]
Not everyone is in this game to ice the other guy. My suggestion was merely to improve the immersion experience and support the back story. Half the game to me is the eye candy. Besides, one does not have to look at a billboard if one does not wan...
- by TYBURNTREE - at 2008.04.04 21:45:00
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12. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
ah geez I wish I read this before I went and posted this Smashing idea. Something I think is really missing from the game.
- by TYBURNTREE - at 2008.04.04 04:37:00
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13. thoughts about border systems -- So there's these 4 races... - in Player Features and Ideas Discussion [original thread]
....complete with back stories and just enought tension to suggest that all-out war is 3 degrees away. And yet there's nothing really in the game that would encourage playing your character true to your race. Yeah yeah, there's almost daily fluffy...
- by TYBURNTREE - at 2008.04.04 04:33:00
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14. thoughts about border systems -- So there's these 4 races... - in Player Features and Ideas Discussion [original thread]
....complete with back stories and just enought tension to suggest that all-out war is 3 degrees away. And yet there's nothing really in the game that would encourage playing your character true to your race. Yeah yeah, there's almost daily fluffy...
- by TYBURNTREE - at 2008.04.04 04:33:00
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15. Life around the gates - in Player Features and Ideas Discussion [original thread]
Originally by: DrDooma Funny. But if you are serious, my advise is move to 0.0, you wont have the problem of finding entertainment between jumps. Personally, i fly through high sec on autopilot or look for war targets. I don't need some ...
- by TYBURNTREE - at 2008.04.04 04:12:00
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16. Low Sec (Concord) - in Player Features and Ideas Discussion [original thread]
I'll sign this, it's a good idea
- by TYBURNTREE - at 2008.04.04 03:44:00
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17. Coupla Ideas 4 da' game.. - in Player Features and Ideas Discussion [original thread]
The like the stabilizer jets idea. Hope someone listens
- by TYBURNTREE - at 2008.04.04 03:36:00
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18. Life around the gates - in Player Features and Ideas Discussion [original thread]
Hey! We can read! We just consult the bones first and then write it out with primitive runes. Anyway, back on topic, Mimatar's can advertise tattoo parlours. Or maybe honest Akbar's Nomadic Yurt Deals will now have an intergalactic advertising med...
- by TYBURNTREE - at 2008.04.02 06:53:00
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19. Station Warehouse Interface - in Player Features and Ideas Discussion [original thread]
signed! Even drag and drop folders would do. honestly CCP how hard can it be?
- by TYBURNTREE - at 2008.04.02 06:51:00
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20. Life around the gates - in Player Features and Ideas Discussion [original thread]
I work in the gaming industry (and advertising) and one of the recent seminars I attended was 'real' advertising in games. The sports games have already started doing this. All those ads you see in the stadiums. Those have been payed for and deplo...
- by TYBURNTREE - at 2008.04.01 05:50:00
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