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381. Search function for Escrow! - in Player Features and Ideas Discussion [original thread]
don't make me beg more than once... cause I will. PLEASE PLEASE PLEASE PLEASE search the whole field for the char_string so it will find it no mater what kind of weirdness they put infront of it. Talk is cheap, whisky costs money. you got ...
- by Tadamitsu - at 2005.11.20 13:26:00
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382. The insta nerf. - in Test Server Feedback [original thread]
Originally by: Meowtis Commander Originally by: Tana Pleiades Instas cause lag bul&*it!! I am a programmer and I know the instas cause lag line is utter rubbish. Please try again. Unless, of course, you've developed a way to ex...
- by Tadamitsu - at 2005.11.20 07:10:00
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383. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
Originally by: BeethovenX Well my iterion 5 has now 30k+ m¦ of cargo space putted 3x 25.4% CE's 2x 27.7CE's, that made 23823CS and then i putted 7 giant cargo containers. so 23823+7x{(900)=the surplus of cargo you can carry whilst fitting ...
- by Tadamitsu - at 2005.11.17 13:15:00
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384. The new 'warp to 0km'? there be a skill? ;p - in Test Server Feedback [original thread]
You know what... we have a skill its called navigation. I think most people have it, why not use it or make a new skill advanced navigation, pre-req nav 3. and make advanced nav(warp nav) a level 1 or 2 skill because its just one more time sink s...
- by Tadamitsu - at 2005.11.17 10:38:00
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385. The FACTS on the bookmark changes... - in Ships and Modules [original thread]
remake the Navigation skill to allow for better control of your warping, what a concept. Make nav (a skill many people already have a 4+) to make you land closer. nav is a low level skill most people learn it very early on, and by making it the c...
- by Tadamitsu - at 2005.11.17 10:24:00
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386. The FACTS on the bookmark changes... - in Ships and Modules [original thread]
Originally by: Kaylana Syi who said you should ever have been able to give a BM to a friend. That is the luxury, friend. And while you transfer bms from p&p if you want to get them to a can or in your hangar guess what... it hits the data...
- by Tadamitsu - at 2005.11.17 10:11:00
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387. agent location, game setting, game design - in Test Server Feedback [original thread]
Ok why can I open my market and spend ISK anywhere in the region and not talk to my agent? The key is to rationalize the communication into regional contacts lvl3 & 4 , const contacts lvl 2 & 3, and local contacts lvl 1. This will allow remote co...
- by Tadamitsu - at 2005.11.17 09:02:00
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388. Warp Changes - not a good idea - in Test Server Feedback [original thread]
Originally by: Doltish All I know is that I used the "warp at 0km" option and I wound up 32 km from the gate I was going to in a Badger II. I assume they are gonna be doing soem further tweaking :-P let us hope so. Talk is cheap,...
- by Tadamitsu - at 2005.11.17 08:21:00
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389. Warp Changes - not a good idea - in Test Server Feedback [original thread]
Originally by: VaderDSL Copying bookmarked and having the tens upon tens of thousands stored on the servers eats up hellish amounts of server time, instas have to go - this is also the first installment of the change no dount it will be t...
- by Tadamitsu - at 2005.11.17 08:19:00
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390. the world of eve or the world of lag - in Test Server Feedback [original thread]
Originally by: Caregrizzly Edited by: Caregrizzly on 17/11/2005 07:03:08 hey I play this game for 1 year and 4 month now and th problems stay the same. And it's not possible to engage in smaller fleets due to the fact that our enemy su...
- by Tadamitsu - at 2005.11.17 08:03:00
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391. the world of eve or the world of lag - in Test Server Feedback [original thread]
Originally by: Soldier 001 plop, not much can do be.. just petition that you lost the ships due to lag (Like one of my corp members has to do now) and try to engage fleets in smaller numbers and spread it over two maybe three systems.. ...
- by Tadamitsu - at 2005.11.17 07:59:00
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392. Several ideas to reduce server load / lag - in Player Features and Ideas Discussion [original thread]
Originally by: Haas Tabris 7 - Set up a parcel service similar to the mail system in world of warcraft. This will cut down on transport runs, making the game more fun and reducing jumps per system. Perhaps only works in high security spac...
- by Tadamitsu - at 2005.11.17 07:53:00
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393. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
Originally by: Taal Mk'tah Cause this is not what we want. If you would not just read the posts, but occasionally try to understand the thread, you would notice that we are asking for a NON-INDUSTRIAL ship, but a smaller freighter equival...
- by Tadamitsu - at 2005.11.17 07:32:00
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394. Jump Drives on any ship - in Player Features and Ideas Discussion [original thread]
Much like dreads jump drives. how much for how much? How much fuel does a dread use to make a long jump that may span 20 systems of jump gates?? Now how much ISK did the cost? I like the idea of mounting jump drives into low slots to give this...
- by Tadamitsu - at 2005.11.17 07:23:00
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395. Eve-Mail 2.0 - in Player Features and Ideas Discussion [original thread]
I like this, it would make it easier to keep track of corp/alliance mail as well. Talk is cheap, whisky costs money. you got any cash?
- by Tadamitsu - at 2005.11.17 07:17:00
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396. Warp Scrambling - in Player Features and Ideas Discussion [original thread]
Originally by: Kathleen Edited by: Kathleen on 16/11/2005 09:30:25 When you say 'jump' i think gates, you mean 'warp' but I got the idea, I like it, could actually work. Make it a % like everything else, not 100% stopping power as it...
- by Tadamitsu - at 2005.11.16 09:38:00
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397. Full web-based portal - in Player Features and Ideas Discussion [original thread]
Edited by: Tadamitsu on 16/11/2005 09:22:54 Edited by: Tadamitsu on 16/11/2005 09:20:31 Originally by: Sharcy What I'd like: a FULL web-based portal that allows me to do everything I could do through the Client The benefit, for ...
- by Tadamitsu - at 2005.11.16 09:18:00
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398. Dreadnought Balance? - in Test Server Feedback [original thread]
Originally by: HippoKing its not gonna hurt stuff smaller than POS, and its gonna do less dmg to POSes can a dread hit a webbied battleship at 100km with citadels? and if it could how long would a battleship take it before turning i...
- by Tadamitsu - at 2005.11.16 09:09:00
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399. Distributing Server Load, Making missions more realistic, and soforth - in Player Features and Ideas Discussion [original thread]
Originally by: ArcticFox This goes on until the available missions are used up and the agent starts telling people "sorry, nothing right now" Alternetly the period could be some smaller number of missions by the hour or two hours, to mak...
- by Tadamitsu - at 2005.11.16 08:56:00
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400. agent location, game setting, game design - in Test Server Feedback [original thread]
+2 this and http://oldforums.eveonline.com/?a=topic&threadID=243207 are both a good start to some changes that need to occur. Talk is cheap, whisky costs money. you got any cash?
- by Tadamitsu - at 2005.11.16 08:49:00
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