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1. Sanctum Spawn Time increased - in Player Features and Ideas Discussion [original thread]
Originally by: Ryan Starwing Well null sec is higher risk than high sec (..) That really depends, don't you think? Systems far way from enemy territory, in the middle of a huge NAP-fest region, aren't exactly dangerous. More dangerous t...
- by Tarron Sarek - at 2011.02.26 02:02:00
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2. High-sec Incursion Loot Ninjas = Broken? - in Player Features and Ideas Discussion [original thread]
Originally by: De Guantanamo Dude. Its a game. There are no laws..just some rules...like games have. I think you need to remove yourself from it for a while... Dude. Games are supposed to be balanced. There are nice players and ass...
- by Tarron Sarek - at 2011.02.26 01:51:00
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3. Tiericide - in Player Features and Ideas Discussion [original thread]
Edited by: Tarron Sarek on 22/02/2011 17:33:21 You know.. some people don't want to discuss their suggestions in the first place And I'm pretty sure exactly the kind of self opinionated chest-beating, mocking and flaming that dominates this...
- by Tarron Sarek - at 2011.02.22 17:33:00
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4. Swap Stats on Blasters and Autocannons - in Player Features and Ideas Discussion [original thread]
Originally by: Kalia Masaer Sadly minmatar ships are very fragile compared to Gallente ones relying on speed to to mitigate damage, if you give them a weapon that must be used within the range of modules that will stop them dead they are w...
- by Tarron Sarek - at 2011.02.20 17:19:00
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5. Tiericide - in Player Features and Ideas Discussion [original thread]
Don't forget that tech 1 ships have also received some changes in the meantime, most notably battlecruisers (agility + lots of hp). So it's not like they've been totally neglected since tech 2 ships have arrived. _________________________________...
- by Tarron Sarek - at 2011.02.19 10:51:00
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6. Quick and dirty temporary solution to SC's - in Player Features and Ideas Discussion [original thread]
Edited by: Tarron Sarek on 18/02/2011 15:31:50 Originally by: Valarre and they should be omfgwtfpawn-machines considering how much they cost, and how long it takes to build them. 1st the devs themselves stated they don't want any 'o...
- by Tarron Sarek - at 2011.02.18 15:31:00
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7. Tiericide - in Player Features and Ideas Discussion [original thread]
Edited by: Tarron Sarek on 18/02/2011 15:19:13 Originally by: Batolemaeus While tier progression isn't a problem for battleships, the lack of slots and hp on lower tier cruiser and frigates due to their legacy status is an issue, as ev...
- by Tarron Sarek - at 2011.02.18 15:18:00
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8. Smother skill bonuses. - in Player Features and Ideas Discussion [original thread]
The only problem I see with this is that after you break it down into more steps, a bit later someone will propose to break it down into more steps. If you get, what I mean. It's the give them an inch and they'll take a mile syndrome. Or to put ...
- by Tarron Sarek - at 2011.02.18 14:16:00
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9. Buying Crews for your starship + Leveling that crew - in Player Features and Ideas Discussion [original thread]
Originally by: Milz0r Edited by: Milz0r on 17/02/2011 01:50:41 its already been established that 20 percent is too high. like i said earlier, it was just a random number. 5 percent would be more realistic as max level. and it doesnt ha...
- by Tarron Sarek - at 2011.02.18 00:57:00
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10. Tiericide - in Player Features and Ideas Discussion [original thread]
Simple question: why does it hurt to have tiers? Something concrete please. Some examples. Are you talking about boosting low tiers. For balance? Are you talking about ... doing stuff to higher tiers? Or is this just a proposal for the sake of ch...
- by Tarron Sarek - at 2011.02.18 00:36:00
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11. Buying Crews for your starship + Leveling that crew - in Player Features and Ideas Discussion [original thread]
In PvP people lose their ship far too often for this to make sense. That game mechanic would be better suited for a PvE-centric game, which Eve isn't. It's unlikely the Devs will implement something like this basically for mission runners, and bot...
- by Tarron Sarek - at 2011.02.17 00:35:00
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12. people stealing the mission goal - in Player Features and Ideas Discussion [original thread]
It's called griefing. Quite cheap, too, if you ask me. But complaining won't help, the only thing you'll end up getting is a lot of flames. Ok, now some people will come up with the harsh world argument. I'd do so myself if it wasn't so out of pla...
- by Tarron Sarek - at 2011.02.17 00:25:00
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13. pay for a years worth of training.... - in Player Features and Ideas Discussion [original thread]
Short and serious answer: Devaluating the gametime of your loyal playerbase is a bad idea, since loyal older players is what keeps your game together and going. Suddenly you wasted a lot of time. Great game, huh? How seriously is that player going...
- by Tarron Sarek - at 2011.02.17 00:17:00
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14. Warp disruptors & scramblers - are they over-used? - in Player Features and Ideas Discussion [original thread]
Edited by: Tarron Sarek on 12/02/2011 20:56:07 You don't need web/scram on every PvP ship. Yet requiring it leaves little room for "Ok, who has a point fitted? Nobody?! You ####### noobs!" occurrences. -edit- Also micromanaging every fleet, ...
- by Tarron Sarek - at 2011.02.12 20:55:00
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15. Changes to remove the sprawl in 0.0 - in Player Features and Ideas Discussion [original thread]
Originally by: Kepakh Proposal reminds me of Speed nerf a lot...both very dumb though. Fast mobility is natural counter to blobs. Once speed was removed from game, blobing naturally increased. Now you remove the Jump bridges and nerf the ...
- by Tarron Sarek - at 2011.02.12 20:50:00
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16. Can we make mining more like minecraft, by that i mean fun. - in Player Features and Ideas Discussion [original thread]
Oh yeah, I should've added "You're working towards building something. Probably something special and unique , instead of building the same stuff for the umpteenth time." ___________________________________ Balance is power, guard hide it w...
- by Tarron Sarek - at 2011.02.12 20:32:00
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17. Noob Appeal! - in Player Features and Ideas Discussion [original thread]
Edited by: Tarron Sarek on 12/02/2011 20:27:09 Originally by: Sloppyslug People have been spoiled these days with the high end quality of newer games design and I would like to bring eve into a bit more modern. That is why you will see...
- by Tarron Sarek - at 2011.02.12 20:24:00
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18. Can we make mining more like minecraft, by that i mean fun. - in Player Features and Ideas Discussion [original thread]
It's interesting you bring this topic up just now and with the minecraft reference, because yesterday I talked about that exact same thing with a fellow gamer. Now before everything gets mixed up and confused about 'fun', 'meaningful' etc., I'd l...
- by Tarron Sarek - at 2011.02.12 19:51:00
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19. Consideration to make high sec safer - in Player Features and Ideas Discussion [original thread]
What do you mean by 'safer'? High sec is safe. Why do you feel it's not safe? It's not safe to be in a corp, because you can be war-dec'ed? It's not safe to ferry around billions of ISK in an untanked tech1 industrial? It's not safe because peopl...
- by Tarron Sarek - at 2011.02.08 14:26:00
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20. Insurance, a faucet or a sink? - in EVE General Discussion [original thread]
Supercaps can't be insured (don't forget basic insurance, though). 'Nuff said. ___________________________________ Balance is power, guard hide it well " Ceterum censeo Polycarbonem esse delendam "
- by Tarron Sarek - at 2011.02.07 16:05:00
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