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1. Carriers and Jump Drive abuse - in Ships and Modules [original thread]
Originally by: Amarraion im not gonna say much i jus wana c wat other ppl think plus i suck at this i think that its pty lame that a carrier can jump passed blockades and carry a nice amound of cargo at a extreem low cost its stupid that...
- by Tauruz - at 2006.04.02 16:20:00
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2. Congratulations Cyno Generators! - in Ships and Modules [original thread]
Why would you activate a cyno field that isn't at a safe spot?
- by Tauruz - at 2006.04.02 16:13:00
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3. Frigate Versatility - in Ships and Modules [original thread]
YAWN zzz zzz zzz zzz zzz zzz *grunt* ZZZ ZZZ zzz ZZz ZZz zzz
- by Tauruz - at 2006.03.11 22:13:00
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4. Modules WAY overpowered - in Ships and Modules [original thread]
Personally I think undocking is a major game flaw. It allows players to put their ships in space and potentially use them to actually do something (like activate modules)! I think all players should be limited to sitting in station and using ch...
- by Tauruz - at 2006.03.11 22:12:00
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5. Armour repairers - in Ships and Modules [original thread]
Originally by: Reficul Adamra Theres only one but HUGE difference, when youre an armor tanker and your cap dies, your guns die aswell. That doesent apply to caldari though, and thus makes a HUGE imbalance. And at last, isnt it simply illog...
- by Tauruz - at 2006.03.11 21:57:00
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6. Modules WAY overpowered - in Ships and Modules [original thread]
Just like the title says, ALL modules are WAY overpowered. They make players ships DO STUFF other than carry cargo and warp between gates. Every time I get podded its because someone is using MODULES on their ship ! I demand all ships are reduced...
- by Tauruz - at 2006.03.11 21:12:00
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7. Drones - overpowered or what am I missing? - in Ships and Modules [original thread]
What happened? Everyone got bored asking for a nos nerf? Now we're back on a drone nerf? Oh well...
- by Tauruz - at 2006.03.11 00:25:00
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8. Ultimate Tanking Setup - in Ships and Modules [original thread]
1x Heavy Cap Booster with 800 charges 2x Large Armor Reps, 3x Armor Hardeners = good generic armor tank setup for battleships. 1x XL SB, 2x Invul Fields, 1x Heavy Cap Booster with 800 charges = decent generic shield tank setup for battleships.
- by Tauruz - at 2006.03.04 00:01:00
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9. My idea to turn eves universe upside down - in Ships and Modules [original thread]
Easiest way to turn the EVE universe upside down is to rotate the map 180 degrees...
- by Tauruz - at 2006.03.03 23:23:00
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10. Solo pvp setups - in Ships and Modules [original thread]
4x Cruise Launchers, 2x Heavy Nos 1x XL Shield Booster, 1x Heavy Cap Booster, 1x Sensor Booster, 1x Warp Disruptor, 4x ECM ...and whatever makes it all fit in low.
- by Tauruz - at 2006.02.25 10:50:00
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11. Nosferatu nerf? - in Ships and Modules [original thread]
I think this thread stands as a good reason why I prefer not to read the official forums anymore. Too many players lost in their own sense of self importance, believing they can cry their way into making critical game changes. Anyone can post an ...
- by Tauruz - at 2006.02.17 12:39:00
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12. POLL: If heavy NOS is nerfed, will you still use a battleship in PvP? - in Ships and Modules [original thread]
Yes of course I'd still use a BS. Anyone who knows how to PVP uses an intelligent setup that anticipates an opponent using a NOS against them. If they were nerfed, all it would do is free up a few slots and force the use of alternative modules. ...
- by Tauruz - at 2006.02.15 21:59:00
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13. Probes - official responce - in Ships and Modules [original thread]
If someone can get to a ss you can get to it as well. You might need a combination of scan probes/initiative/luck but you'll get it.
- by Tauruz - at 2006.02.10 22:58:00
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14. RECON SHIPS DONT WORK! - in Ships and Modules [original thread]
You're JimmySav, you fix it!!!
- by Tauruz - at 2006.01.25 12:00:00
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15. ship roadmap advice please - in Ships and Modules [original thread]
Edited by: Tauruz on 24/01/2006 20:43:24 Originally by: Capt 69 TBH as long as there isn't an effective caldari bs with guns, i'd switch to gallante myself. the last ship that uses em is the ferox, and thats better w/ missles anyways. ...
- by Tauruz - at 2006.01.24 20:41:00
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16. T3 bs? - in Ships and Modules [original thread]
Interesting to see the tier 3 Amarr ship has the Armageddon pic and not the Apoc.
- by Tauruz - at 2006.01.21 22:41:00
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17. Dominix or save for Megathron - in Ships and Modules [original thread]
There was no drone nerf. A lot of players who didn't have a clue or didn't bother to read the patch notes spammed the forums with tales of nerfage...but it was hogwash. The drone "nerf" made the Dominix a better ship (and any ship that uses dron...
- by Tauruz - at 2006.01.21 22:25:00
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18. What happened to the drone damage mods? - in Ships and Modules [original thread]
At a guess: Dominix with dual 250's + shield tank + rail dmg mods + drone dmg mods = too much pwnage...
- by Tauruz - at 2006.01.10 15:14:00
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19. Nos Penalty in Developmnent - in Ships and Modules [original thread]
If you don't know how to equip a ship to deal with the threat of nosferatu use, then you deserve to lose every ship you fly. Theres nothing wrong with nosferatu's, just the people posting in this thread saying they should be nerfed.
- by Tauruz - at 2006.01.05 22:26:00
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20. Anathema Setups - in Ships and Modules [original thread]
H: Covert Ops Cloak II M: L: ...and thats it!
- by Tauruz - at 2006.01.03 11:52:00
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