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1. Capacitor & Defence Skills - in Skill Discussions [original thread]
Energy Management, Energy Systems Operation, Controlled Bursts if your fit uses turrets, and Assault Ships. Afterburner/High Speed Manuevering(mwd) and Fuel Conservation for your propulsion mod Relavant skill for any ewar modules you have (propu...
- by Tchelor - at 2011.07.11 19:44:00
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2. Scanning/Combat Site all in one skill plan? - in Skill Discussions [original thread]
Should be noted that exploration rats are determined by region in the same way belt rats are, so swapping weapon systems isn't a huge problem. If you want a ship specialized for exploration including combat sites, you can't beat t3, though I'm no...
- by Tchelor - at 2011.06.28 16:02:00
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3. Drone Skills - in Skill Discussions [original thread]
Edited by: Tchelor on 28/06/2011 15:39:25 Actually, it won't be even close to a 2% damage increase; from memory, 100 (base%) + 100 (DI) + 25 (relevant basic skill 5) + 8 (Spec4) = +233 or *2.33 vs 100 (base%) + 100 (DI) + 25 (relevant basic s...
- by Tchelor - at 2011.06.28 15:35:00
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4. Skills - L4 Missions Dominix - in Skill Discussions [original thread]
Edited by: Tchelor on 11/02/2009 18:21:38 Edited by: Tchelor on 11/02/2009 18:21:29 You might also consider swapping that second LAR for a damage/range mod. If you do that, you get two free midslots; or if that isn't something you feel saf...
- by Tchelor - at 2009.02.11 18:15:00
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5. active armor tanking skills? - in Skill Discussions [original thread]
Energy management IV Energy Systems Operation IV-V Cybernetics IV There are several armor rep implants that can help out if you have free slots; they're usually not too expensive
- by Tchelor - at 2009.02.03 02:32:00
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6. Ogre IIs or Large Hybrid IIs? - in Skill Discussions [original thread]
If you're set on using two accounts in missions, the Domi can fit a far superior tank without having any significant effect on it's damage. The choice between sentries and heavies isn't easy. Sentries take down approaching npcs, bs, and bc faste...
- by Tchelor - at 2009.01.29 03:26:00
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7. expansion skill point start... - in Skill Discussions [original thread]
If they ever do increase the starting skill points, it would be more like 900,000->1,100,000; there's just no way they'd increase it by 10-15 times
- by Tchelor - at 2009.01.29 03:12:00
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8. Ogre IIs or Large Hybrid IIs? - in Skill Discussions [original thread]
Sentries are superior to heavies against battleships; against long range t2 cruisers they're about even, and against short range they're vastly inferior. 400nm resolution combined with tracking that never really exceeds .04rad/sec limit their use ...
- by Tchelor - at 2009.01.22 04:05:00
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9. What skill would you train to lvl 6? - in Skill Discussions [original thread]
Edited by: Tchelor on 19/01/2009 17:35:31 Edited by: Tchelor on 19/01/2009 17:35:04 assumming each drone does 50 dmg, for sentries, with Domi at BS4, 150 bandwidth: 50 * 5(dronesV) * 1.25(sentry drone interV) * 1.4 (bsIV) * 2.0 (drone int...
- by Tchelor - at 2009.01.19 17:33:00
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10. What are the +4 training acceleration implants? - in Skill Discussions [original thread]
Edited by: Tchelor on 18/01/2009 05:42:25 All implants that fit in slots 1-5 make skills train faster by increasing your attributes (much like the second and third tier learning skill). the ones that end with "- Standard" are the +4 variant. J...
- by Tchelor - at 2009.01.18 05:42:00
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11. What skill would you train to lvl 6? - in Skill Discussions [original thread]
Originally by: Ze4K DK Originally by: Tchelor Drones VI would be way better than drone interfacing VI. Drones would actually increase output by 20%, while DI VI would actually be more like 7%, due to stacking. Only reason to put DI...
- by Tchelor - at 2009.01.17 03:41:00
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12. What skill would you train to lvl 6? - in Skill Discussions [original thread]
Drones VI would be way better than drone interfacing VI. Drones would actually increase output by 20%, while DI VI would actually be more like 7%, due to stacking. Only reason to put DI VI anywhere close is for ships with small dronebays
- by Tchelor - at 2009.01.15 03:57:00
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13. Perfect hit - in Skill Discussions [original thread]
I was always under the impression that hit quality had more to do with the relationship between the weapon's resolution and the targeted ship's, rather than tracking, which only comes into play if the transversal is close to max
- by Tchelor - at 2009.01.02 17:47:00
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