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1. ''Victims'' of Ore removal - A TOOKURSTUFF guide to the 'Rant factor' - in Crime and Punishment [original thread]
While I am sure that the elite members of Huff Technologies have never had the tables turned on them in such a rude manner, there is another rant lavel you may have overlooked... Rant Level = Deadly "Victim" locks the Ore Removal Expert. The Ex...
- by Tdastsredud - at 2005.01.04 02:44:00
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2. Pirating Tutorial ?? - in Crime and Punishment [original thread]
OMFG I spit coffee all over my monitor watching that! A.K.A. DevilChiken
- by Tdastsredud - at 2005.01.03 04:47:00
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3. General info request on Celestine Propecy and Big Al's Everything Corp - in Crime and Punishment [original thread]
Well, MastaKilla, it's like this... I know the members of CP pretty well because they have paid one of my corpmates to provide anti-npc escort duties so that they can put more miners in system. Well, one day, about a week ago, my mate asked for ...
- by Tdastsredud - at 2004.12.30 19:14:00
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4. General info request on Celestine Propecy and Big Al's Everything Corp - in Crime and Punishment [original thread]
Well, MastaKilla, it's like this... I know the members of CP pretty well because they have paid one of my corpmates to provide anti-npc escort duties so that they can put more miners in system. Well, one day, about a week ago, my mate asked for ...
- by Tdastsredud - at 2004.12.30 19:14:00
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5. Moa PvP - in Ships and Modules [original thread]
The viability of the Moa in Pvp is directly proportional to the gunnery and targeting skills of its pilot. If you want the Moa to really rock in combat, forget about the fittings and work on those skill groups. Pay special attention to Motion Pre...
- by Tdastsredud - at 2004.12.29 06:39:00
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6. Moa PvP - in Ships and Modules [original thread]
The viability of the Moa in Pvp is directly proportional to the gunnery and targeting skills of its pilot. If you want the Moa to really rock in combat, forget about the fittings and work on those skill groups. Pay special attention to Motion Pre...
- by Tdastsredud - at 2004.12.29 06:39:00
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7. Missles? get rid of them as when you can balance them at all - in Ships and Modules [original thread]
Yeah, it would be a stalmate of sorts in a one on one. He can't catch me to get within missile range, and I can't keep him from warping without commiting suicide. And I'd hate to be the poor bastard driving the inty that's going to try to scramble...
- by Tdastsredud - at 2004.12.21 22:39:00
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8. Missles? get rid of them as when you can balance them at all - in Ships and Modules [original thread]
Yeah, it would be a stalmate of sorts in a one on one. He can't catch me to get within missile range, and I can't keep him from warping without commiting suicide. And I'd hate to be the poor bastard driving the inty that's going to try to scramble...
- by Tdastsredud - at 2004.12.21 22:39:00
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9. Missles? get rid of them as when you can balance them at all - in Ships and Modules [original thread]
I might be out of line here, but I feel compelled to remind the posters here that Caldari do not have missiles as their primary weapon type. Caldari missile boats such as the Kestrel, Caracal, Cerebus, and Raven are the exceptions to the rule. V...
- by Tdastsredud - at 2004.12.21 21:55:00
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10. Missles? get rid of them as when you can balance them at all - in Ships and Modules [original thread]
I might be out of line here, but I feel compelled to remind the posters here that Caldari do not have missiles as their primary weapon type. Caldari missile boats such as the Kestrel, Caracal, Cerebus, and Raven are the exceptions to the rule. V...
- by Tdastsredud - at 2004.12.21 21:55:00
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