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1. So you want to encourage PvP? - in Player Features and Ideas Discussion [original thread]
Edited by: Tellace on 12/05/2011 01:07:38 Meh, the cloaky thing was more of a parasite idea for persistent afk cov ops, not nearly as relevant as the rampant "log off to avoid anything and everything "
- by Tellace - at 2011.05.12 01:06:00
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2. So you want to encourage PvP? - in Player Features and Ideas Discussion [original thread]
By the guaranteed biggest way to do this is to add an auto warp delay for any ship not at a pos or docked in a station, even in highsec. The autowarp has no reason to auto engage, short of a CCP server-side issue(s), otherwise anyone who has eve...
- by Tellace - at 2011.05.11 23:00:00
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3. Refurbished FOF's/Defenders or FOF/D T2 Dedicated Launcher & M-Ammo - in Player Features and Ideas Discussion [original thread]
Edited by: Tellace on 25/04/2011 23:56:01 Edited by: Tellace on 25/04/2011 23:52:38 It's kind of sad these things are still in game, and I have rarely heard of their use in years. Seeing as how the Caldari love all missiles and semi-des...
- by Tellace - at 2011.04.25 23:42:00
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4. Drone Guard/Assist, COMBOS and Large Fleets - in Player Features and Ideas Discussion [original thread]
Can we please get a right click drone guard/assist on player in space, overview and/or hot key (reprogrammable bind?) including logi/**ewar drones Incredibly irritating to be in a 20+ member fleet and have to manually search 2 or more pages of pl...
- by Tellace - at 2011.04.25 22:35:00
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5. Due to Kuvekae's Incursions CONCORD has re-prioritized themselves. - in Player Features and Ideas Discussion [original thread]
Edited by: Tellace on 25/04/2011 21:26:49 Ever since I've seen CONCORD reactions to ships, I've figured it is good for original intent, but then the other things just get way too out of hand; especially the bannable offense to evade the co...
- by Tellace - at 2011.04.25 21:10:00
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6. Jump Clone Page & Some Mods - in Player Features and Ideas Discussion [original thread]
Trying to refrain accusations of common sense here, but can we PLEASE add 3 buttons to this page: "Leave Current Ship" "Stop Skill Q" (When Jump available) "Reactivate Skill Q" (After Jump) Space them a small ways away from the deadly destroy b...
- by Tellace - at 2011.03.20 14:06:00
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7. Chat Channels: The ability to block an account. (Not just a character) - in Player Features and Ideas Discussion [original thread]
not if one to all toons are being deliberately used to spam, and if CCP sees a shocking high block value, well it would be a great investigative tool towards their end.
- by Tellace - at 2010.07.22 06:35:00
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8. ISK Pay-2-Jump Stargates (Not Taxed) - in Player Features and Ideas Discussion [original thread]
Edited by: Tellace on 22/07/2010 06:32:45 Edited by: Tellace on 22/07/2010 06:26:41 I am not sure I am jumping way too far in the whole Sansha thing or not, but would this create too much of a havoc if various High-sec systems implement a ...
- by Tellace - at 2010.07.22 06:26:00
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9. Can someone explain why... - in EVE New Citizens Q&A [original thread]
Well the only reason I can understand why 'large' pulse is rank 8 is because it is a tier 3 or tier 5 ship class from frigate and appropriate turret can ONLY be used on a battleship... However, every mod effected by frequency modulation or signat...
- by Tellace - at 2010.07.17 04:22:00
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10. Can someone explain why... - in EVE New Citizens Q&A [original thread]
Frequency Modulation is Rank 3 skill, effects at least 3-4 modules Whereas Signature Focusing is a Rank 5 skill and effects ONLY one?
- by Tellace - at 2010.07.17 03:53:00
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11. Jove pods / Intaki Mind Tech / Sansha's return / Rogue drones... - in Intergalactic Summit [original thread]
Well, I am certainly glad this sparked a healthy debate and that there are others who dislike or use the pod only for its intended use, and would greatly appreciate maintaining the old schools of thought simultaneously. However, unlike what I hea...
- by Tellace - at 2010.07.04 14:23:00
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12. Jove pods / Intaki Mind Tech / Sansha's return / Rogue drones... - in Intergalactic Summit [original thread]
A couple random thoughts that have come up... If the Intaki mind transferal equipment is capable of delivering our minds into a completely new cloned body, and yes Sansha made some terribly horrific hybrids, is it not possible to transfer a human...
- by Tellace - at 2010.07.01 23:44:00
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13. FoF Revamp / New Tactics - in Player Features and Ideas Discussion [original thread]
Edited by: Tellace on 26/02/2010 21:06:35 In summary: New Dumbfiring Mode: -- Effects: -------------------------------- ---- Missiles via, revamped FoF's Gain of RoF and Volume Bonus at expense of damage. ---- Can be fired despite jamming f...
- by Tellace - at 2010.02.26 21:03:00
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14. FoF Revamp / New Tactics - in Player Features and Ideas Discussion [original thread]
Edited by: Tellace on 26/02/2010 20:56:36 Edited by: Tellace on 26/02/2010 20:55:37 Heh, I can garantee the Line of Site processing is minimal with modern computers, just look at the graphics for one thing... As for the missiles being the...
- by Tellace - at 2010.02.26 20:47:00
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15. FoF Revamp / New Tactics - in Player Features and Ideas Discussion [original thread]
I have hardly heard of anyone who trains these and then even moreso uses them correctly, and now with the recent addition of bombs, gives me an idea... Why not revamp the FoF's as a standard DUMB fire class of missile. DUMB FIRE is not to be...
- by Tellace - at 2010.02.26 19:24:00
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16. Right click, Find bookmark, warp to, WHERES DELETE? - in Player Features and Ideas Discussion [original thread]
Meh, nothing major, but a helpful minor tweak that saves quite a few clicks. For instance when you bookmark a few wrecks or cans out in space, then finally get around to pick them up, there's no longer a need for the bookmark, yet you have to go...
- by Tellace - at 2009.08.12 17:18:00
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17. On Large Collidable Structures - in Player Features and Ideas Discussion [original thread]
Can we PLEASE have an option to remove SUB STRUCTURES such as elevators, wall junctions, and other such spam!?
- by Tellace - at 2009.07.29 15:59:00
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18. Big disadvantage for new pilots is that they can't change char's names - in Player Features and Ideas Discussion [original thread]
Edited by: Tellace on 23/02/2009 23:00:11 This would be simple: Have a CONCORD office that has a legal name change office, to change name for new signup reasons, persistent grudge killings, or as an act of 'new leaf' record cleaning and witnes...
- by Tellace - at 2009.02.23 22:58:00
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19. Plex's and DE-activated characters. - in Player Features and Ideas Discussion [original thread]
Just recently ran into this issue, but figured since in-PLEX's are now part of the game via player and CONCORD, shouldn't there still be a code attached to it to activate an old/dead account via website and consume PLEX-item accordingly ?
- by Tellace - at 2009.02.23 22:46:00
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20. Are wrecks scannable? (probe down) - in EVE New Citizens Q&A [original thread]
sigh, sad to see that many wrecks go to waste from those NOT salvaging. just using ship scanner and the entire page nearly locks up from so many.
- by Tellace - at 2009.02.17 19:27:00
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