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1. Mining Drone Bonus Bug? - in Ships and Modules [original thread]
im using 8 of them right now, with mining drones level 4, and their yield still says 15, but they're dumping 144m3 of ore into my hold every cycle. 144/8 = 18, and 18/15 = 1.2, so the correct 20% bonus is being applied for me at least. maybe it's...
- by Thalanor - at 2005.07.12 14:53:00
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2. Repackaging insured ships... - in Ships and Modules [original thread]
Originally by: Sentani move both my barge and AF in one go... maybe 2 instead of 3-4 runs maybe... 1) repackage AF, it's not worth insuring it anyway 2) put AF in barge's cargo 3) fly barge to destination ...barge and AF have been mo...
- by Thalanor - at 2005.07.12 14:20:00
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3. Tech II ships - in Ships and Modules [original thread]
tech 2 ships are like normal tech 1 ships, but better at a particular task. e.g. heavy assault cruisers are based on normal cruisers, but have much better resistances to damage, making them great tanks, and interceptors are like normal frigates bu...
- by Thalanor - at 2005.06.13 11:28:00
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4. Drones need a majour upgrade. - in Ships and Modules [original thread]
they seem to work fine as long as you keep them alive. which isnt too difficult. ----------------------------------------------
- by Thalanor - at 2005.06.12 23:27:00
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5. Data Export addition - in Ships and Modules [original thread]
you mean like this? ----------------------------------------------
- by Thalanor - at 2005.06.06 19:33:00
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6. Shield Tank PvNPC Setup. - in Ships and Modules [original thread]
i cant see any way that a scorp would be better than a raven for PvE, unless you want to set it up as a supposrt ship. in which case something involving remote repairers/boosters, tracking links, remote sensor boosters(if they exist) etc. --------...
- by Thalanor - at 2005.05.17 22:33:00
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7. Hawk Or Harpy - in Ships and Modules [original thread]
the hawk also tends to be cheaper, so its a good first choice if you just want to learn about assualt frigs. ----------------------------------------------
- by Thalanor - at 2005.04.16 22:32:00
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8. Is this Insane? - in Ships and Modules [original thread]
for low sec space a small armour repairer and a power diagnostic manage to keep me alive long enough for my drones to kill most spawns. shield tanking however, is a no-no. ----------------------------------------------
- by Thalanor - at 2005.04.09 11:28:00
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9. when will t2 launchers arrive? - in Ships and Modules [original thread]
according to the devchat, tech 2 missiles are coming in the patch after the next one. presumably the launchers are coming too. ----------------------------------------------
- by Thalanor - at 2005.04.08 23:10:00
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10. Ferox and Nos for lvl 3 missions - in Ships and Modules [original thread]
i thought nos didnt affect npcs? but they may have changed that since i last tried it. ----------------------------------------------
- by Thalanor - at 2005.03.27 10:23:00
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11. Cruise Missiles or Torpedos? - in Ships and Modules [original thread]
if you know you'll be fighting fast frigs then you'll want to use cruises. but for anything bigger than a cruiser torpedos are better. but as for the cruise launcher being slower and holding less, you can put cruise missiles into a siege launche...
- by Thalanor - at 2005.03.25 18:01:00
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12. Beginner Frig setup - in Ships and Modules [original thread]
the merlin is one of my favourite ships. i fly one of the tech 2 versions, so this is a toned down version of what i use and may not actually fit, but it should give you an idea of what to go for. highs- 2x 125mm railgun 2x standard missile laun...
- by Thalanor - at 2005.03.25 01:51:00
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13. hawk setup for missions/hunting - in Ships and Modules [original thread]
any ideas at all? ----------------------------------------------
- by Thalanor - at 2005.01.30 16:05:00
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14. hawk setup for missions/hunting - in Ships and Modules [original thread]
this is the setup ive come up with for my hawk. it copes well with most level 3 missions and can usually come out on top against a dual 75k cruiser spawn (sanshas). i just orbit one of the cruisers at 15k, kill any frigs, then move in to 10k and ...
- by Thalanor - at 2005.01.30 00:31:00
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15. Assualt Frigates - in Ships and Modules [original thread]
Edited by: Thalanor on 29/01/2005 19:48:58 hawk's my favourite one, even though its the only one ive ever flown. decent DOT if you use tech 2 rails, and the 10% bonus per level to shield boosting combined with a boost amplifier gives great tan...
- by Thalanor - at 2005.01.29 19:49:00
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16. give cerberus 6th launcher slot - in Ships and Modules [original thread]
didnt someone once mention tech 2 missiles? i reckon they'd up the dot of the cerberus and bring it up to par with the rest of the hacs. ----------------------------------------------
- by Thalanor - at 2005.01.05 23:14:00
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17. À Elite Industrial - in Ships and Modules [original thread]
or an itty mk VI ----------------------------------------------
- by Thalanor - at 2005.01.04 23:37:00
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