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61. The real truth of Rome and Curse Alliance - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Foyle Originally by: General Killah Edited by: General Killah on 27/12/2004 18:23:50 Foyle, you know that button that say people and places? When you click it theres a little thing at the top that says search, it...
- by Threx - at 2004.12.28 10:33:00
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62. The real truth of Rome and Curse Alliance - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Threx on 27/12/2004 12:47:43 Originally by: thoth foc Everyone cares too much for what everyone else thinks.. Rome corp still gonna go kill stuff.. CA still gonna to go kill stuff.. Who cares why? :) you talk the most ...
- by Threx - at 2004.12.27 12:47:00
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63. The real truth of Rome and Curse Alliance - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Threx on 27/12/2004 12:47:43 Originally by: thoth foc Everyone cares too much for what everyone else thinks.. Rome corp still gonna go kill stuff.. CA still gonna to go kill stuff.. Who cares why? :) you talk the most ...
- by Threx - at 2004.12.27 12:47:00
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64. The real truth of Rome and Curse Alliance - in Corporation, Alliance and Organization Discussions [original thread]
Stain Our Ships Ant Full Of Warp Cores Disruptures Dont Belong On Frigs ___________________________________________ Rome Never Once Got Compensation For Lost Battleships We Are Anything But Cowards Learn The Ways Of Guerrilla Warfare My Friends ...
- by Threx - at 2004.12.19 11:07:00
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65. The real truth of Rome and Curse Alliance - in Corporation, Alliance and Organization Discussions [original thread]
Stain Our Ships Ant Full Of Warp Cores Disruptures Dont Belong On Frigs ___________________________________________ Rome Never Once Got Compensation For Lost Battleships We Are Anything But Cowards Learn The Ways Of Guerrilla Warfare My Friends ...
- by Threx - at 2004.12.19 11:07:00
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66. rupture pvp setup - in Ships and Modules [original thread]
4x 720mms 2x heavy launchers 1x medium c5l emergency shield overload 1x tracking computer 1x sensor booster 2x reactor control I 1x co-proc I 1x gyrostabalizer II long range pvp
- by Threx - at 2004.10.01 00:43:00
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67. rupture pvp setup - in Ships and Modules [original thread]
4x 720mms 2x heavy launchers 1x medium c5l emergency shield overload 1x tracking computer 1x sensor booster 2x reactor control I 1x co-proc I 1x gyrostabalizer II long range pvp
- by Threx - at 2004.10.01 00:43:00
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68. rupture pvp setup - in Ships and Modules [original thread]
4x 720mms 2x heavy launchers 1x medium c5l emergency shield overload 1x tracking computer 1x sensor booster 2x reactor control I 1x co-proc I 1x gyrostabalizer II long range pvp
- by Threx - at 2004.10.01 00:43:00
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69. rupture pvp setup - in Ships and Modules [original thread]
4x 720mms 2x heavy launchers 1x medium c5l emergency shield overload 1x tracking computer 1x sensor booster 2x reactor control I 1x co-proc I 1x gyrostabalizer II long range pvp
- by Threx - at 2004.10.01 00:43:00
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70. Unbeatable Gun v Gun Rupture Setup - in Ships and Modules [original thread]
Edited by: Threx on 20/07/2004 03:19:29 Highslots: 4x 720mm Howitzers 2x Heavy Launchers Mid-Slots: 1x Medium Shield Booster (recommended medium c5-l) 1x Tracking Computer --> for this last slot i use a named shield hardener but it can be ...
- by Threx - at 2004.07.20 03:17:00
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71. Unbeatable Gun v Gun Rupture Setup - in Ships and Modules [original thread]
Edited by: Threx on 20/07/2004 03:19:29 Highslots: 4x 720mm Howitzers 2x Heavy Launchers Mid-Slots: 1x Medium Shield Booster (recommended medium c5-l) 1x Tracking Computer --> for this last slot i use a named shield hardener but it can be ...
- by Threx - at 2004.07.20 03:17:00
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72. about projectile ammo selection L/S - in Ships and Modules [original thread]
i've used emp almost my entire minmatar life its got the damage and nice for med to close range fighting. if you have the money or the resources though use phased plasma has less of a range decrease and about the same damage
- by Threx - at 2004.07.20 03:07:00
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73. about projectile ammo selection L/S - in Ships and Modules [original thread]
i've used emp almost my entire minmatar life its got the damage and nice for med to close range fighting. if you have the money or the resources though use phased plasma has less of a range decrease and about the same damage
- by Threx - at 2004.07.20 03:07:00
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74. new char picture's - in Player Features and Ideas Discussion [original thread]
And that feature costs $10 Dollars
- by Threx - at 2004.07.20 02:53:00
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75. new char picture's - in Player Features and Ideas Discussion [original thread]
And that feature costs $10 Dollars
- by Threx - at 2004.07.20 02:53:00
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76. Drone Interface Scrabler - in Player Features and Ideas Discussion [original thread]
Edited by: Threx on 20/07/2004 03:21:42 I've come up with an idea to counter a constant drone problem i've encountered so this is my idea Drone Interface Scrambler Medium Slot Module Range: 10k Strenght: 1 Description: when activated on ...
- by Threx - at 2004.07.19 21:29:00
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77. Drone Interface Scrabler - in Player Features and Ideas Discussion [original thread]
Edited by: Threx on 20/07/2004 03:21:42 I've come up with an idea to counter a constant drone problem i've encountered so this is my idea Drone Interface Scrambler Medium Slot Module Range: 10k Strenght: 1 Description: when activated on ...
- by Threx - at 2004.07.19 21:29:00
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78. new char picture's - in Player Features and Ideas Discussion [original thread]
I was actually thinking about this and i may have found a good way to make it work make it so you can redesign your clone when purchasing so when you die you start in a clone with thouse changes you have made
- by Threx - at 2004.07.19 21:19:00
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79. new char picture's - in Player Features and Ideas Discussion [original thread]
I was actually thinking about this and i may have found a good way to make it work make it so you can redesign your clone when purchasing so when you die you start in a clone with thouse changes you have made
- by Threx - at 2004.07.19 21:19:00
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