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41. Free movement of plex - Market implications? - in Market Discussions [original thread]
If I'm reading this right, PLEX you buy for yourself with ETC can be redeemed anywhere. ETC you buy to sell as PLEX, once redeemed, is still locked to the station it's redeemed in. So, any time PLEX is bought to sell on the market it must be moved...
- by Time2Whine - at 2010.07.09 17:15:00
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42. Tyrannis PI stuff - let's talk prices and profits - in Market Discussions [original thread]
Edited by: Time2Whine on 18/06/2010 19:24:05 Originally by: Akita T Probably just some honest numpad typo (I also normally use the numpad, not the numbers above the letters). Yes, it's very probable that he never learned how to typ...
- by Time2Whine - at 2010.06.18 19:23:00
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43. Calculating profit margins? - in Market Discussions [original thread]
Your markup is 50%, but your margin is correctly 33%. The profit margin is the portion of your revenue which is profit.
- by Time2Whine - at 2010.06.17 06:05:00
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44. PVE and Torpedos ("unguided missiles"), need help... - in Ships and Modules [original thread]
Originally by: stoicfaux Originally by: omgfreemoniez Originally by: Waruq Torrema like in wow? LOLOLOL Why are you laughing? WoW has had Sleeper-esque AI since day 1 for *all* their NPCs... lolol gb2wow you...
- by Time2Whine - at 2010.06.17 00:28:00
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45. Schneller investments Fund - in Market Discussions [original thread]
Originally by: Hital Atun Hello I just want the Eve community to be aware of a large scale scammer that has been hanging around Jita for awhile. His name is Macht Schneller of Schnellers investments. http://www.eveonline.com/ingameboar...
- by Time2Whine - at 2010.06.16 15:53:00
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46. WTB test server GM - in EVE Alliance Tournament Discussion [original thread]
Originally by: Goberth Ludwig Gobbins > dont be hatin on a bro Farscape Hw > you arnt a bro Farscape Hw > you are a ****ing ****** Farscape Hw > go to hell extreme lollage
- by Time2Whine - at 2010.06.15 17:51:00
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47. T2 items - in Market Discussions [original thread]
Edited by: Time2Whine on 15/06/2010 14:50:57 Originally by: Akita T Originally by: Tiberizzle those numbers ^ look very wrong, off by a factor of more than 2 profit per CHAIN per month, not per tower per month why woul...
- by Time2Whine - at 2010.06.15 14:48:00
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48. Mad at Vlad - in Crime and Punishment [original thread]
Originally by: CCP Adida Cleared up some trolling in this thread. Originally by: Terra Mikael If you could puke on command, you could join our orgy. ♥ vomit play. just puke all over me and crap on my chest and we'll f...
- by Time2Whine - at 2010.06.15 14:21:00
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49. Loaning Foundations - in Market Discussions [original thread]
C-C-C-COMBOBREAKER
- by Time2Whine - at 2010.06.15 01:30:00
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50. Shieldtanks have no shield after activating the ship in space... - in Player Features and Ideas Discussion [original thread]
Originally by: Mak Emson Any clearer? It's clear that you're a braindead RPer / CCP fantard. They're talking about big boy things, go play make believe elsewhere.
- by Time2Whine - at 2010.06.05 19:17:00
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51. jesus ****ing christ reduce POS module unanchor times - in Player Features and Ideas Discussion [original thread]
Edited by: Time2Whine on 05/06/2010 19:13:34 Edited by: Time2Whine on 05/06/2010 19:12:19 Originally by: Party Scout I don't care if a POS takes 5 hours to take down, as long as I can click one button and it is taken down. Game de...
- by Time2Whine - at 2010.06.05 19:11:00
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52. C&P -Sup - in Crime and Punishment [original thread]
1. buy PLEX 2. STFU
- by Time2Whine - at 2010.06.05 18:44:00
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53. jesus ****ing christ reduce POS module unanchor times - in Player Features and Ideas Discussion [original thread]
Originally by: Terrax Norik The point is to make it take time, so only those who really need to puts all those mods down. It used to take longer. Sounds like you may be in the wrong business if you can't handle a bit of effort to set up ...
- by Time2Whine - at 2010.06.04 23:17:00
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54. Ammo cook off - in Player Features and Ideas Discussion [original thread]
If a ***** bar can explode for 3000 damage (Kruul's Pleasure Hub), then an industrial full of missiles should really **** some **** up.
- by Time2Whine - at 2010.06.04 21:35:00
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55. jesus ****ing christ reduce POS module unanchor times - in Player Features and Ideas Discussion [original thread]
Edited by: Time2Whine on 04/06/2010 21:30:20 I've seen some honestly good suggestions for this (and other ******ed ProgresQuest-inspired POS mechancs) in the past. 1. Multiple simultaneous POS actions (possibly based on the size of the contro...
- by Time2Whine - at 2010.06.04 21:30:00
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56. jesus ****ing christ reduce POS module unanchor times - in Player Features and Ideas Discussion [original thread]
It takes a solid 3 ****ing hours to unanchor modules for a large reaction tower. About a third of which involves activity every 60 seconds for nearly an hour unanchoring the guns. I don't want to waste 150M + in guns when moving an uncontested, ...
- by Time2Whine - at 2010.06.04 19:37:00
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