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1. Self Destruct, The Easy Way Out - in Player Features and Ideas Discussion [original thread]
LOL not *****ing at all, but hitting the SD to avoid the PvP is a complete ***** move. For most of us who do this 'The PvP' I'm sure you've heard about, most of the time we don't roam in BS blobs or have 60+ caps ready to hot drop. If the target g...
- by Tolarus - at 2009.09.08 01:35:00
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2. Self Destruct, The Easy Way Out - in Player Features and Ideas Discussion [original thread]
When a ship Self Destructs, it needs to generate a killmail. Its become the carebear easy button. If a carrier is being attacked and the pilots punks out and hits the self destruct then the pilots who were shooting it should receive credit. This...
- by Tolarus - at 2009.09.07 23:27:00
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3. Jump Clone Timer Reduction - in Player Features and Ideas Discussion [original thread]
Edited by: Tolarus on 08/08/2008 21:12:59 Guys, guys, this isn't the hurting room, take that to the Intergalactic or Corporations and Alliances Summit. We put our differences aside in here to try to make EvE a better place and to share our i...
- by Tolarus - at 2008.08.08 21:10:00
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4. Jump Clone Timer Reduction - in Player Features and Ideas Discussion [original thread]
Would like to see the timer between clone jumps lowered from 24 hours to 12 hours. EvE is a very busy world and having limited man power to handle several tasks a reduction of the time between clone jumps would be very helpful. Could be a neat i...
- by Tolarus - at 2008.08.07 15:58:00
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5. Transferring Loyalty Points - in Player Features and Ideas Discussion [original thread]
Edited by: Tolarus on 27/02/2007 04:48:36 Moving loyalty points from one agent to another. Republic Fleet (Command) for example. maybe have some type of transfer penalty, say ___% of the total LP amount (maybe 10% per that agents level, 30% fo...
- by Tolarus - at 2007.02.27 04:51:00
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6. 'Q' ships as rigs - in Player Features and Ideas Discussion [original thread]
Merchant Raiders! lol this would be great. Give some pirates a second thought before they go jumping on civvies. Could also work in the pirates favor as well
- by Tolarus - at 2006.12.11 19:23:00
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7. Minefields /AoE Weapons - in Player Features and Ideas Discussion [original thread]
These are some good ideas, I really like the mine field idea, but to keep it balanced they'd have to have a set time limit to how long they remain active.
- by Tolarus - at 2006.12.11 19:17:00
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8. Ship Identification Scrambler... Module Thingy - in Player Features and Ideas Discussion [original thread]
Yeah! Maybe even have it be a deployable device that has a limited area of affect. Capital ships wont fit, but there would be enough room for a few ships depending on their size.
- by Tolarus - at 2006.12.11 19:12:00
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9. CCP - Fleet battles and Alliance warfare - in Player Features and Ideas Discussion [original thread]
/signed
- by Tolarus - at 2006.12.09 12:05:00
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10. Ship Identification Scrambler... Module Thingy - in Player Features and Ideas Discussion [original thread]
Edited by: Tolarus on 08/12/2006 09:17:17 Was talking to a few mates not to long ago about probes and system scanning. With the skills and training any pod pilot can find out what types of ships are in a system and locate them easy enough. Had...
- by Tolarus - at 2006.12.08 09:10:00
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