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1. Meta Level Column in hangers/items/cargo - in Player Features and Ideas Discussion [original thread]
I spend far to long sorting out things to reprocess and things to sell/keep. If we had a Meta Level column in Icon/List view one click would sort crap from gold. Please do this and save me from RSI/braindeath. Thank you :)
- by Tolmech - at 2009.03.22 21:54:00
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2. Corp/Alliance bookmarks - in Player Features and Ideas Discussion [original thread]
Ability of pilot with correct role to bookmark in space which is then available to all corp/alliance.
- by Tolmech - at 2008.04.26 12:07:00
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3. Corp/Alliance bookmarks - in Player Features and Ideas Discussion [original thread]
Ability of pilot with correct role to bookmark in space which is then available to all corp/alliance.
- by Tolmech - at 2008.04.26 12:07:00
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4. calibration cost reduction skills - in Player Features and Ideas Discussion [original thread]
calibration cost reduction skills are needed, either link reduction to jury rigging or to their appropriate rig type skill. Currently it is pointless to not fit t1 rigs that u can fit with alloted calibration against t2 rigs which cannot be fitte...
- by Tolmech - at 2007.03.26 19:16:00
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5. Corporate Tools need work, several ideas - in Player Features and Ideas Discussion [original thread]
Hanger inventory export by station, with transparency for containers. Allow us to bring our stock control into our own websites/off eve toolsets, big help for large corps. If you want to do this currently its a manual task and doing it with lots o...
- by Tolmech - at 2006.03.30 19:52:00
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6. Radical Idea for no instas - in Player Features and Ideas Discussion [original thread]
So if someone makes a long jump into your system and cant leave for five minutes or more you cant attempt to pirate them?
- by Tolmech - at 2006.03.15 08:41:00
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7. Radical Idea for no instas - in Player Features and Ideas Discussion [original thread]
This is way off the wall and would require a huge culture change, so much so that its probably impossible but: 1. No Gates below 0.5 2. Every Ship can solar jump 3. Ships can jump multiple 'solar' jumps (reducing travel times) but costs 'jump ene...
- by Tolmech - at 2006.03.14 23:17:00
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8. A BM idea that might actually work - in Player Features and Ideas Discussion [original thread]
some smart person will '*****' the bm coding and work out how it specifies the XYZ cords, system info etc thereby allowing the player to create any bm they like without going anywhere near the system in question, imo and rightly so, this just isnt...
- by Tolmech - at 2006.03.07 20:47:00
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9. Next-Gen Research & Manufacturing - in Player Features and Ideas Discussion [original thread]
its obvious from most of the postings here that players are hankering for allowing player modification to become a major element in research & manufacturing, and I think that would bring a rich and diverse aspect to gameplay, making being a builde...
- by Tolmech - at 2006.02.24 19:56:00
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10. Scooping Cargo Containers. - in Player Features and Ideas Discussion [original thread]
Ok this is a fairly major departure from the game as it is but how about 'Utility' slots on the ships for equipment not to do with the general use. So that you could fit cargo scanners and 'tractor beams' Without nerfing your hard worked out setup...
- by Tolmech - at 2005.02.11 13:38:00
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11. IMPLANTS: Remove Them - in Player Features and Ideas Discussion [original thread]
Edited by: Tolmech on 11/02/2005 13:29:59 tee hee 'IMPANTS' Although i do agree, either make them more accessible either by insurance or making them less rare or do away with them altogether at least the attribute ones. heh i see u edited t...
- by Tolmech - at 2005.02.11 13:28:00
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12. Learning on secondary chars - in Player Features and Ideas Discussion [original thread]
At the end of the day providing a more diverse way of playing the game is only going to sustain the interest of current players and improve the chances of recruiting new players. I think CCP should really give this some thought.
- by Tolmech - at 2005.02.11 13:19:00
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13. Stack Training Command skill?? - in Player Features and Ideas Discussion [original thread]
I think the best way would be able to nominate a 'default' skill that would train if the current skill was done, that way players could train the short skills while they were on and be comfortable that a long skill is set as default. I dont thin...
- by Tolmech - at 2005.01.31 22:34:00
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14. Ability to Queue skills or click to learn them on website - in Player Features and Ideas Discussion [original thread]
Edited by: Tolmech on 30/01/2005 15:03:16 You can fool alot of firewalls by port redirection. For instance port 443 should always be open, its the HTTPS service (Secure websites) if u can put a port redirector on your home machine then u can '...
- by Tolmech - at 2005.01.30 15:02:00
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15. Learning on secondary chars - in Player Features and Ideas Discussion [original thread]
How about letting secondary charactor learn at 1/2 then 1/3 rate in order of char creation. Would let players create different types of chars to let them explore more of the game. Since only one char can be active this does not place much addition...
- by Tolmech - at 2005.01.30 14:57:00
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16. Skill Training Queue - in Player Features and Ideas Discussion [original thread]
Yup this is seriously needed alot of players have busy lifes and remembering when your training completes and being able to actually log to change it can be a nightmare i have lost countless days of skill training because of this PLEASE either hav...
- by Tolmech - at 2004.06.02 12:53:00
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17. Slow skill progress - in Player Features and Ideas Discussion [original thread]
Plase make implants available on the market or in NPC loot drops, failing that increase the minimum attribute level. I have perception 8 with spatial awareness 5. It takes me months to train any skill to a decent level and lots of important skills...
- by Tolmech - at 2004.05.24 14:03:00
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